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feat(mod-api): expose field residual descriptors
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@@ -857,6 +857,47 @@ which stay unconditional and are never visible to a subscriber.
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Developer mode also arms the mod loader's dev tripwire, which flags mods
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that reach outside their permission set.
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## Battle field residual hook
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`battle.field_residual` lets a Gen 1 battle-rule mod request end-of-round
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damage without mutating live battlers. It is guarded and runs after vanilla
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status residuals, before field-token expiry and `battle.turn_ended`. The
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wrapper receives `(next, context)`, calls `next(context)` for the existing
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descriptor list, and appends data-only rows:
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```lua
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mod.hooks:wrap("battle.field_residual", function(next, context)
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local rows = next(context)
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rows[#rows + 1] = {
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side = "enemy", amount = 7,
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message = context.battlers.enemy.name .. " is buffeted!",
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}
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return rows
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end)
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```
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`context.field` is a detached, data-only view with the same
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`{ weather, tokens }` shape that battle checkpoints capture; it does not expose
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`field.sides` or any live battler aliases. The projection recursively retains
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raw tables and finite numbers, strings, and booleans under scalar keys. It
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strips metatables and omits functions, userdata, threads, unsupported keys, and
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cyclic edges. Consequently a wrapper cannot obtain or invoke an engine callback
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even if a live field token uses one internally, and changing any nested view
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value cannot change live field state. `context.battlers.player` and `.enemy` are
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detached `{ side, name, hp, maxHp, types, vanished }` views, and `context.turn`
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is the current turn number. A descriptor accepts `side`
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(`player` or `enemy`), a positive, finite integer number `amount`, and an
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optional string `message`.
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Numeric strings and invalid rows are ignored; damage is clamped to current HP.
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The engine retains HP-bar, faint, experience, and replacement authority. If
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both active battlers take terminal residual damage together and the player has
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no healthy reserve, this hook batch queues only the player faint authority and
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resolves as a blackout loss without an enemy-faint EXP award or replacement.
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That precedence is local to accepted rows from this hook; native faint paths
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are unchanged when no hook is active. Hook callbacks remain process-local;
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checkpoints serialize only field data. Gold does not yet raise this hook; its
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native weather pipeline is documented in `docs/mod-api-gen2-compat.md`.
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## Process-lifecycle hooks
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These exist so a platform-specific launcher integration (a native shell
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