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fix(mobile): in-process launcher return for Android and iOS
Stop joining ChipAudio on every EXIT GAME, always rebuild the Gen1 Game module on Play-again, and treat iOS like Android for return-to-launcher so release/mobile LOVE restarts no longer wipe Game.load or crash on quit.
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@@ -106,6 +106,13 @@ if [ -n "$TEST_APPLICATION_ID" ]; then
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APPLICATION_ID="$TEST_APPLICATION_ID"
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APP_NAME="$APP_NAME (test)"
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fi
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# Optional overrides for side-by-side test APKs (never used by CI shipping builds).
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if [ -n "${GEN1RECOMP_ANDROID_APPLICATION_ID:-}" ]; then
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APPLICATION_ID="$GEN1RECOMP_ANDROID_APPLICATION_ID"
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fi
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if [ -n "${GEN1RECOMP_ANDROID_APP_NAME:-}" ]; then
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APP_NAME="$GEN1RECOMP_ANDROID_APP_NAME"
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fi
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# --------------------------------------------------------------- preconditions
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if [ ! -f "$ANDROID_DIR/settings.gradle" ] || [ ! -f "$ANDROID_DIR/gradlew" ]; then
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