Validate save imports by main-data checksum, not raw file size

The SAVE FILES card only accepted saves of exactly 32768 bytes and
refused anything else. importToSlot now classifies a non-32768 file by
the integrity of its main-data checksum instead:

- Oversize + valid checksum -> an emulator RTC footer, so the launcher
  asks for confirmation, then truncates to 32768 on force.
- Oversize + invalid checksum -> rejected.
- Undersize + valid checksum -> imports zero-padded; otherwise refused.

Adds the "Oversized save file" confirm modal, a new vendor-oracle test
built by gen1lib (PKHeX-derived) run as its own Lua 5.4 tier, oversize/
truncated policy tests, and the LUA54 wiring in test.sh.

# Conflicts:
#	src/import/LauncherView.lua
This commit is contained in:
kikimanjaro
2026-08-04 22:34:43 +02:00
parent 0fe7a96781
commit 272305f3a4
8 changed files with 352 additions and 10 deletions
+11
View File
@@ -22,6 +22,7 @@ set -uo pipefail
cd "$(dirname "$0")/.."
LUA=${LUA:-luajit}
LUA54=${LUA54:-lua5.4}
BLESS=0
QUICK=0
SHOTS=${WITH_SHOTS:-0}
@@ -134,6 +135,16 @@ if [ -f data/generated/maps.lua ]; then
run_tier "T3 save editor: wheel scrolling" "$LUA" tests/save_editor_wheel_bug595_test.lua
run_tier "T3 save editor: pad / NX input" "$LUA" tests/save_editor_pad_input_test.lua
run_tier "T5 link (loopback lockstep)" "$LUA" tests/run_link_tests.lua
# The oversize-save vendor oracle (tests/save_oversize_vendor_test.lua)
# cross-checks the launcher's footer-truncation import against the
# INDEPENDENT PKHeX-derived gen1lib codec, which cannot run under luajit
# (native 5.3+ operators). Needs a stock Lua 5.3/5.4; skip when absent.
if command -v "$LUA54" >/dev/null 2>&1; then
run_tier "T3 save oversize vendor oracle" "$LUA54" tests/save_oversize_vendor_test.lua
else
echo ""
echo "-- T3 save oversize vendor oracle: skipped (no '$LUA54' on PATH; set LUA54=...)"
fi
fi
else
echo ""
+2
View File
@@ -1505,6 +1505,8 @@ local function buildConfirmModal(imp, m)
imp:_confirmModUpdate(c.id, c.release)
elseif c.kind == "enableAll" then
imp:_setAllMods(true, true)
elseif c.kind == "importOversize" then
imp:_importSave(c.version, c.source, true)
else
imp:_toggleMod(c.id, true)
end
+24 -4
View File
@@ -1564,7 +1564,7 @@ end
-- the target tab forward so the notice (and, on success, the new active slot)
-- is visible. Requires the ROM to be imported first, since a save is only
-- playable with its game's data present.
function RomImporter:_importSave(version, source)
function RomImporter:_importSave(version, source, force)
if self.workState == "working" then return end
if GameVersion.VERSIONS[self.tab] or self.tab == "mods" then
self.tab = version
@@ -1574,15 +1574,35 @@ function RomImporter:_importSave(version, source)
.. GameVersion.info(version).displayName .. " ROM before importing a save." }
return
end
local ok, res = require("src.import.SaveFileIO").importToSlot(source, version)
local ok, res, info = require("src.import.SaveFileIO").importToSlot(source, version, force)
if ok then
self:_refreshSlots(version)
self.activeSlot[version] = res
self.slotScroll[version] = math.huge -- pin the new row on screen (clamped in draw)
self.saveNotice[version] = { ok = true, text = "Imported save into " .. tostring(res) .. "." }
else
self.saveNotice[version] = { ok = false, text = tostring(res) }
return
end
if res == nil and info and info.needsConfirm then
-- A .sav larger than 32 KB whose first 32768 bytes checksum: the surplus
-- is almost certainly an emulator RTC footer, so ask before truncating.
-- The yes arm re-enters with force=true; cancel leaves the file untouched.
self._modConfirm = {
kind = "importOversize",
version = version,
source = source,
title = "Oversized save file",
lines = {
("This save is %d bytes; a cartridge save is exactly %d bytes (32 KB).")
:format(info.size, 32768),
"It may come from a ROM that saved the battery image with an emulator.",
"The extra bytes would be discarded.",
"Import it anyway?",
},
yesLabel = "Import anyway",
}
return
end
self.saveNotice[version] = { ok = false, text = tostring(res) }
end
-- "Import save" button: open a native .sav picker and import the pick.
+22 -6
View File
@@ -64,18 +64,34 @@ local function readSource(source)
return nil, "could not read the save file: " .. tostring(openErr)
end
-- importToSlot(source, version) -> ok, slotIdOrErr
-- source: an absolute path, a LOVE DroppedFile, or raw 32768 bytes. On success
-- importToSlot(source, version, force) -> ok, slotIdOrErr | (false, nil, info)
-- source: an absolute path, a LOVE DroppedFile, or raw bytes. On success
-- registers a new slot for the version, writes the imported save into it, makes
-- it the active slot, and returns true + the new slot id. On any failure
-- returns false + a friendly message.
function SaveFileIO.importToSlot(source, version)
-- returns false + a friendly message. force only matters for a file LARGER
-- than 32768 bytes whose first 32768 bytes carry a valid main-data checksum
-- (i.e. a cartridge save padded with an emulator RTC footer): without force
-- this returns false, nil, { needsConfirm = true, size = #bytes } so the
-- launcher can ask the player before truncating; with force the extra bytes
-- are dropped and the 32768-byte save imports.
function SaveFileIO.importToSlot(source, version, force)
version = version or GameVersion.get()
local bytes, readErr = readSource(source)
if not bytes then return false, readErr end
if #bytes ~= SAVE_SIZE then
return false, ("A save file must be %d bytes (32 KB); this one is %d.")
:format(SAVE_SIZE, #bytes)
local check = SaveConvert.mainChecksumValid(bytes)
if check == nil then
return false, ("A save file must be %d bytes (32 KB); this one is %d.")
:format(SAVE_SIZE, #bytes)
end
if check == false then
return false, "save data checksum invalid (main data checksum mismatch)"
end
if #bytes > SAVE_SIZE and not force then
return false, nil, { needsConfirm = true, size = #bytes }
end
bytes = #bytes > SAVE_SIZE and bytes:sub(1, SAVE_SIZE)
or (bytes .. string.rep("\0", SAVE_SIZE - #bytes))
end
-- 3rd arg: the crosswalk has to come from THIS game's ROM cache. The
-- launcher imports before the cache is mounted on the un-prefixed paths, so
+12
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@@ -190,6 +190,18 @@ local function checksum(bytes, from, to)
return bit.band(bit.bnot(sum), 0xFF)
end
-- Main-data checksum gate used before an import policy is decided. Returns
-- nil when the buffer is too short to even carry the stored checksum byte
-- (offset O.mainChecksum, the last byte of wMainData), false on a mismatch,
-- true when it matches. Works on any length >= O.mainChecksum + 1, so a
-- caller can classify a truncated or footer-padded file without a full
-- decode -- the checksummed region (0x2598..0x3522) always sits entirely
-- inside the first 0x3524 bytes of a save.
function GenSave.mainChecksumValid(bytes)
if #bytes < O.mainChecksum + 1 then return nil end
return checksum(bytes, O.checksumStart, O.checksumEnd) == u8(bytes, O.mainChecksum)
end
-- flag_array packs LSB-first within each byte (bit 0 of byte 0 = index 0).
-- This is pokered's runtime FlagAction convention (home/predef macros): it
-- takes flag number N, addresses byte N/8, and builds the mask by rotating
+1
View File
@@ -25,6 +25,7 @@ local GenSave = require("src.save_convert.GenSave")
local SaveConvert = {}
SaveConvert.SAVE_SIZE = GenSave.SAVE_SIZE
SaveConvert.mainChecksumValid = GenSave.mainChecksumValid
-- ------------------------------------------------------------------
-- Crosswalk data loading (cached). Mirrors src/core/Data.lua: prefer
+106
View File
@@ -204,6 +204,112 @@ do
check(type(erre) == "string", "the empty-export failure carries a message")
end
-- ---------------------------------------------- oversize / truncated policy
-- A .sav LARGER than 32768 bytes whose first 32768 bytes carry a valid
-- main-data checksum is a cartridge save with a trailing emulator RTC footer
-- (VBA appends 44/48 bytes -- bgb.bircd.org/rtcsave.html). Without force the
-- import must NOT happen silently: it returns (false, nil, {needsConfirm})
-- so the launcher can ask. With force the surplus is dropped. A file
-- SHORTER than 32768 is refused unless its checksum region is intact, in
-- which case it imports zero-padded (a truncated box region, not a loss).
-- DroppedFile-shaped source for arbitrary bytes (readSource disambiguates a
-- raw string of length != 32768 as a path, so tests hand a file object).
local function fileSource(bytes)
return {
_bytes = bytes,
open = function() return true end,
getSize = function(self) return #self._bytes end,
read = function(self) return self._bytes end,
close = function() return true end,
}
end
-- A realistic 44-byte VBA MBC3 RTC footer (4 dwords, 16-byte latched copies,
-- 8-byte unix timestamp, 4-byte unix timestamp -- bgb.bircd.org/rtcsave.html).
local function rtcFooter()
local parts = {}
local function pushLe(v)
parts[#parts + 1] = string.char(v % 256, math.floor(v / 256) % 256,
math.floor(v / 65536) % 256, math.floor(v / 16777216) % 256)
end
pushLe(27) -- days
pushLe(29) -- hours
pushLe(11) -- minutes
pushLe(200) -- seconds
parts[#parts + 1] = string.rep("\0", 16) -- latched RTC copies
parts[#parts + 1] = string.rep("\0", 8) -- 64-bit unix timestamp
pushLe(0x669A00BF) -- 32-bit unix timestamp (2024-07-09)
return table.concat(parts)
end
do
local oversize = syntheticSave("OVS") .. rtcFooter()
eq(#oversize, 32768 + 44, "the oversize fixture is 32812 bytes like the real VBA save")
local files = fresh()
local ok, res, info = SaveFileIO.importToSlot(fileSource(oversize), "red")
eq(ok, false, "an oversize valid save is not imported without confirmation")
eq(res, nil, "the oversize result carries no error string")
check(info ~= nil and info.needsConfirm == true, "the oversize result requests confirmation")
eq(info and info.size, #oversize, "the confirmation carries the actual file size")
eq(#SaveData.listSlots("red"), 0, "no slot is created before confirmation")
-- forcing the import truncates the footer away
local fok, slotId = SaveFileIO.importToSlot(fileSource(oversize), "red", true)
eq(fok, true, "force imports the truncated save")
local loaded = SaveData.load("red")
eq(loaded and loaded.player.name, "OVS", "the forced import keeps the player name")
eq(SaveData.activeSlot("red"), slotId, "the forced import becomes active")
local eok, path = SaveFileIO.exportActiveSlot("red")
eq(eok, true, "the forced import exports")
local rel = path:gsub("^/fake/save/", "")
local outBytes = files[rel]
eq(outBytes and #outBytes, GenSave.SAVE_SIZE,
"the export of a forced import is exactly 32768 bytes (footer dropped)")
check(outBytes and mainChecksumValid(outBytes),
"the forced-import export carries a valid main-data checksum")
end
do
-- oversize but corrupt: flip a byte inside the checksummed region
local bad = syntheticSave("BAD") .. rtcFooter()
bad = bad:sub(1, OFF.money)
.. string.char((bad:byte(OFF.money + 1) + 1) % 256)
.. bad:sub(OFF.money + 2)
fresh()
local ok, res = SaveFileIO.importToSlot(fileSource(bad), "red")
eq(ok, false, "an oversize file with a bad checksum is rejected")
check(type(res) == "string" and res:find("checksum", 1, true) ~= nil,
"the oversize bad-checksum error mentions the checksum")
eq(#SaveData.listSlots("red"), 0, "no slot is created for a bad oversize file")
end
do
-- truncated to 14000 bytes: >= 13572 keeps the whole checksum region and the
-- stored checksum byte intact, so the checksum validates and the save imports
-- with the missing tail (box banks) zero-filled.
local truncated = syntheticSave("SHORT"):sub(1, 14000)
check(truncated:len() >= OFF.mainChecksum + 1,
"the truncated fixture still carries the stored checksum byte")
fresh()
local ok, slotId = SaveFileIO.importToSlot(fileSource(truncated), "red")
eq(ok, true, "a truncated file with a valid checksum imports zero-padded")
local loaded = SaveData.load("red")
eq(loaded and loaded.player.name, "SHORT", "the truncated import keeps the player name")
eq(#SaveData.listSlots("red"), 1, "the truncated import creates a slot")
eq(SaveData.activeSlot("red"), slotId, "the truncated import becomes active")
-- truncated but too short to even carry the checksum byte -> refused
local short = truncated:sub(1, OFF.mainChecksum)
local sok, serr = SaveFileIO.importToSlot(fileSource(short), "red")
eq(sok, false, "a file too short to hold a checksum byte is refused")
check(type(serr) == "string" and serr:find("32", 1, true) ~= nil,
"the too-short error names the required size")
eq(#SaveData.listSlots("red"), 1, "the too-short refusal creates no new slot")
end
-- ---------------------------------------------- fixture-gated real save
do
+174
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@@ -0,0 +1,174 @@
-- Independent-oracle test for the oversize-save import path in
-- src/import/SaveFileIO.lua (importToSlot force/truncate when a .sav exceeds
-- 32768 bytes with a valid main-data checksum -- i.e. a cartridge save padded
-- with an emulator RTC footer).
--
-- The fixture is built by the VENDOR codec (tools/save_convert/vendor/
-- gen1lib.lua, a PKHeX-derived Gen1 .sav<->JSON codec): the bytes GenSave
-- later imports were never produced by GenSave. The post-truncation export is
-- then re-parsed by that SAME vendor codec -- a second source independent of
-- GenSave -- confirming the forced truncation drops only the footer.
--
-- Runs under stock Lua 5.3/5.4/5.5 (gen1lib needs native bitwise operators and
-- cannot even be parsed by LuaJIT); GenSave gets a `bit` shim backed by those
-- operators, exactly like tools/save_convert/crosscheck.lua.
-- lua tests/save_oversize_vendor_test.lua
--
-- The luajit side of this policy lives in save_file_io_tests.lua; this file is
-- the out-of-band vendor oracle (see save_convert_tests.lua for the same
-- split). It lives OUTSIDE tests/engine/ on purpose: tier_runner globs that
-- directory under luajit, which cannot parse gen1lib. scripts/test.sh runs it
-- as its own lua5.4 tier when that interpreter is available.
package.path = "./?.lua;./?/init.lua;" .. package.path
-- `bit` shim backed by native Lua 5.3+ operators (crosscheck.lua's).
if not pcall(require, "bit") then
package.preload["bit"] = function()
local M = {}
function M.band(a, ...) local r = a; for _, v in ipairs({...}) do r = r & v end; return r & 0xFFFFFFFF end
function M.bor(a, ...) local r = a; for _, v in ipairs({...}) do r = r | v end; return r & 0xFFFFFFFF end
function M.bxor(a, ...) local r = a; for _, v in ipairs({...}) do r = r ~ v end; return r & 0xFFFFFFFF end
function M.bnot(a) return (~a) & 0xFFFFFFFF end
function M.lshift(a, n) return (a << n) & 0xFFFFFFFF end
function M.rshift(a, n) return (a & 0xFFFFFFFF) >> n end
return M
end
end
local T = require("tests.harness")
local check, eq = T.check, T.eq
love = love or require("tests.love_stub")
local GenSave = require("src.save_convert.GenSave")
local SaveConvert = require("src.save_convert.SaveConvert")
local SaveData = require("src.core.SaveData")
local GameVersion = require("src.core.GameVersion")
local SaveFileIO = require("src.import.SaveFileIO")
local gen1 = dofile("tools/save_convert/vendor/gen1lib.lua")
-- The vendor fixture needs no data/generated for BUILDING, but the import
-- (SaveConvert.importSav -> GenSave.decode) needs the crosswalk tables, so
-- skip cleanly on a checkout that never imported a ROM (like the luajit suite).
local loadPokemon = loadfile("data/generated/pokemon.lua")
if not loadPokemon then
print("save_oversize_vendor skipped (needs data/generated/ for GenSave codec)")
os.exit(0)
end
local realFS = love.filesystem
-- Same love.filesystem stub as save_file_io_tests.lua: keyed by full path with
-- the export surface SaveFileIO reaches (createDirectory/getSaveDirectory).
local function memfs(files)
return {
files = files,
write = function(path, content) files[path] = content return true end,
read = function(path) return files[path] end,
remove = function(path) files[path] = nil return true end,
getInfo = function(path)
if files[path] then return { type = "file" } end
local prefix = path .. "/"
for key in pairs(files) do
if key:sub(1, #prefix) == prefix then return { type = "directory" } end
end
return nil
end,
createDirectory = function() return true end,
getSaveDirectory = function() return "/fake/save" end,
}
end
local function fresh()
local files = {}
love.filesystem = memfs(files)
SaveData.resetSlotState()
GameVersion.set("red")
return files
end
-- DroppedFile-shaped source (readSource treats a raw string of length != 32768
-- as a path, so hand a file object).
local function fileSource(bytes)
return {
_bytes = bytes,
open = function() return true end,
getSize = function(self) return #self._bytes end,
read = function(self) return self._bytes end,
close = function() return true end,
}
end
-- A realistic 44-byte VBA MBC3 RTC footer (bgb.bircd.org/rtcsave.html).
local function rtcFooter()
local parts = {}
local function pushLe(v)
parts[#parts + 1] = string.char(v % 256, math.floor(v / 256) % 256,
math.floor(v / 65536) % 256, math.floor(v / 16777216) % 256)
end
pushLe(27); pushLe(29); pushLe(11); pushLe(200)
parts[#parts + 1] = string.rep("\0", 16)
parts[#parts + 1] = string.rep("\0", 8)
pushLe(0x669A00BF)
return table.concat(parts)
end
-- Build a 32768-byte save ENTIRELY through the vendor codec: zero base buffer,
-- trainer/party/box fields written by gen1lib, checksum recomputed by
-- gen1lib. GenSave had no part in producing these bytes.
local function vendorSave()
local data = {
raw_base64 = gen1.base64_encode(string.rep("\0", GenSave.SAVE_SIZE)),
trainer = {
name = "VENDOR", id = 12345, rival_name = "BLUE",
money = 4321, coins = 0, badges = 0, options = 0, starter = 0,
pikachu_friendship = 0, pikachu_beach_score = 0,
},
current_box = 1,
party = {},
boxes = {},
}
return gen1.build_save(data)
end
-- ---------------------------------------------- vendor-built oversize round trip
do
local base = vendorSave()
eq(#base, GenSave.SAVE_SIZE, "the vendor codec builds a 32768-byte save")
eq(SaveConvert.mainChecksumValid(base), true,
"the vendor-built save carries a valid main-data checksum")
local oversize = base .. rtcFooter()
eq(#oversize, 32768 + 44, "the oversize fixture is 32812 bytes")
local files = fresh()
-- the save the project has never seen imports cleanly once force truncates
local ok, slotId = SaveFileIO.importToSlot(fileSource(oversize), "red", true)
eq(ok, true, "the vendor-built oversize save imports with force")
local loaded = SaveData.load("red")
eq(loaded and loaded.player.name, "VENDOR", "the imported save keeps the vendor-written name")
eq(loaded and loaded.money, 4321, "the imported save keeps the vendor-written money")
local eok, path = SaveFileIO.exportActiveSlot("red")
eq(eok, true, "the forced import exports")
local rel = path:gsub("^/fake/save/", "")
local outBytes = files[rel]
eq(outBytes and #outBytes, GenSave.SAVE_SIZE, "the export is exactly 32768 bytes")
-- INDEPENDENT ORACLE: the vendor codec re-parses the project's export. If
-- the truncation had damaged the save, or GenSave's codec self-consistently
-- corrupted it, parse_save would disagree here.
local outBuf = gen1.string_to_bytes(outBytes)
local parsed = gen1.parse_save(outBuf)
eq(parsed.trainer.name, "VENDOR", "vendor parse of the export: name intact")
eq(parsed.trainer.money, 4321, "vendor parse of the export: money intact")
eq(parsed.trainer.id, 12345, "vendor parse of the export: trainer id intact")
eq(#parsed.party, 0, "vendor parse of the export: empty party preserved")
eq(#parsed.boxes, 12, "vendor parse of the export: 12 boxes present")
end
love.filesystem = realFS
T.finish("save_oversize_vendor")