Merge pull request #1238 from AverageConsumer/codex/gen2-map-overview-parity

feat(mods): expose map overviews in Gold
This commit is contained in:
bryanthaboi
2026-08-13 16:30:47 -04:00
committed by GitHub
7 changed files with 166 additions and 75 deletions
+2
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@@ -474,6 +474,8 @@ Generation-agnostic; nothing to adapt.
(`src/world/gen2/WorldAPI.lua`). Two differences show through and are
documented on the module: Gold's world is not a stack state, and Gen 2 event
flags are numeric ids into `wEventFlags` rather than string keys.
`mapOverview` returns the same read-only terrain, tile-shading, and marker
shape, using Gold's live object masks and event flags to omit collected items.
`spawnNpc` / `removeNpc` append onto the map def's own object list, the way the
Gen 1 arm does, so a spawned actor is pooled, drawn, walked and talked to like
an extracted one and survives a map reload; it is not serialized, so a mod
+2 -1
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@@ -66,7 +66,8 @@ optional visual `tileRows` at 2x resolution, and optional `tileDetailRows` at
`"3"` (darkest); their matching width and height fields describe the grid.
`markers` contains active `{ kind, x, y }` points in map-cell coordinates for
`warp`, visible `item`, and untaken `hidden` locations. All fields are
read-only snapshots; mods choose which layers to render.
read-only snapshots; mods choose which layers to render. Red and Gold expose
the same contract while applying their own object and event visibility rules.
## Party ordering
+1 -1
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@@ -736,7 +736,7 @@ COVERAGE["src.pokemon.Boxes"] = {
COVERAGE["src.world.WorldAPI"] = {
kind = "alias", target = "src.world.gen2.WorldAPI",
backed = "new __index overworld current warpTo toggleObject replaceBlock "
backed = "new __index overworld current mapOverview warpTo toggleObject replaceBlock "
.. "spawnNpc removeNpc npc queueScript invalidateMap",
warned = "setFlag getFlag",
absent = "",
+84
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@@ -0,0 +1,84 @@
-- Generation-neutral minimap rasterization. WorldAPI arms own semantic
-- markers because object/event visibility differs; terrain and tile shading
-- share one output contract.
local Assets = require("src.render.Assets")
local MapOverview = {}
local overviewShades = {}
Assets.register(function() overviewShades = {} end)
local function shadeDigit(sum, pixelCount)
return tostring(math.max(0, math.min(3,
math.floor((1 - sum / pixelCount) * 3 + 0.5))))
end
local function tileRows(map)
local tileset = map.tileset
if not (tileset and tileset.image and tileset.tilesPerRow) then return nil end
local cached = overviewShades[tileset.image]
if not cached then
local ok, pixels = pcall(Assets.imageData, tileset.image)
if not ok then return nil end
cached = { pixels = pixels, shades = {} }
overviewShades[tileset.image] = cached
end
local rows, detailRows, perRow = {}, {}, tileset.tilesPerRow
for ty = 0, map.heightCells * 2 - 1 do
local row, detailTop, detailBottom = {}, {}, {}
for tx = 0, map.widthCells * 2 - 1 do
local tile = map:tileAt(tx, ty)
local shades = cached.shades[tile]
if shades == nil then
local sums = { 0, 0, 0, 0 }
local ox, oy = (tile % perRow) * 8, math.floor(tile / perRow) * 8
for py = 0, 7 do
for px = 0, 7 do
local r, g, b = cached.pixels:getPixel(ox + px, oy + py)
local quadrant = math.floor(py / 4) * 2 + math.floor(px / 4) + 1
sums[quadrant] = sums[quadrant]
+ r * 0.2126 + g * 0.7152 + b * 0.0722
end
end
shades = {
shadeDigit(sums[1] + sums[2] + sums[3] + sums[4], 64),
shadeDigit(sums[1], 16), shadeDigit(sums[2], 16),
shadeDigit(sums[3], 16), shadeDigit(sums[4], 16),
}
cached.shades[tile] = shades
end
row[#row + 1] = shades[1]
detailTop[#detailTop + 1] = shades[2] .. shades[3]
detailBottom[#detailBottom + 1] = shades[4] .. shades[5]
end
rows[#rows + 1] = table.concat(row)
detailRows[#detailRows + 1] = table.concat(detailTop)
detailRows[#detailRows + 1] = table.concat(detailBottom)
end
return rows, detailRows
end
function MapOverview.build(map, markers)
local rows = {}
for y = 0, map.heightCells - 1 do
local row = {}
for x = 0, map.widthCells - 1 do
row[#row + 1] = map:isWarpTileCell(x, y) and "+"
or map:isWaterCell(x, y) and "~"
or map:isWalkableCell(x, y) and "." or " "
end
rows[#rows + 1] = table.concat(row)
end
local tiles, detail = tileRows(map)
return { mapId = map.id, width = map.widthCells,
height = map.heightCells, rows = rows, markers = markers,
tileRows = tiles,
tileWidth = tiles and map.widthCells * 2,
tileHeight = tiles and map.heightCells * 2,
tileDetailRows = detail,
tileDetailWidth = detail and map.widthCells * 4,
tileDetailHeight = detail and map.heightCells * 4 }
end
return MapOverview
+3 -73
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@@ -6,8 +6,8 @@
-- stays unsupported; anything a mod legitimately needs belongs here.
local Logger = require("src.core.Logger")
local Assets = require("src.render.Assets")
local MapLoader = require("src.world.MapLoader")
local MapOverview = require("src.world.MapOverview")
local Party = require("src.pokemon.Party")
local Runtime = require("src.mods.Runtime")
@@ -15,59 +15,6 @@ local WorldAPI = {}
WorldAPI.__index = WorldAPI
local NO_OVERWORLD = "no overworld"
local overviewShades = {}
Assets.register(function() overviewShades = {} end)
local function shadeDigit(sum, pixelCount)
return tostring(math.max(0, math.min(3,
math.floor((1 - sum / pixelCount) * 3 + 0.5))))
end
local function mapTileRows(map)
local tileset = map.tileset
if not (tileset and tileset.image and tileset.tilesPerRow) then return nil end
local cached = overviewShades[tileset.image]
if not cached then
local ok, pixels = pcall(Assets.imageData, tileset.image)
if not ok then return nil end
cached = { pixels = pixels, shades = {} }
overviewShades[tileset.image] = cached
end
local rows, detailRows, perRow = {}, {}, tileset.tilesPerRow
for ty = 0, map.heightCells * 2 - 1 do
local row, detailTop, detailBottom = {}, {}, {}
for tx = 0, map.widthCells * 2 - 1 do
local tile = map:tileAt(tx, ty)
local shades = cached.shades[tile]
if shades == nil then
local sums = { 0, 0, 0, 0 }
local ox, oy = (tile % perRow) * 8, math.floor(tile / perRow) * 8
for py = 0, 7 do
for px = 0, 7 do
local r, g, b = cached.pixels:getPixel(ox + px, oy + py)
local quadrant = math.floor(py / 4) * 2 + math.floor(px / 4) + 1
sums[quadrant] = sums[quadrant]
+ r * 0.2126 + g * 0.7152 + b * 0.0722
end
end
shades = {
shadeDigit(sums[1] + sums[2] + sums[3] + sums[4], 64),
shadeDigit(sums[1], 16), shadeDigit(sums[2], 16),
shadeDigit(sums[3], 16), shadeDigit(sums[4], 16),
}
cached.shades[tile] = shades
end
row[#row + 1] = shades[1]
detailTop[#detailTop + 1] = shades[2] .. shades[3]
detailBottom[#detailBottom + 1] = shades[4] .. shades[5]
end
rows[#rows + 1] = table.concat(row)
detailRows[#detailRows + 1] = table.concat(detailTop)
detailRows[#detailRows + 1] = table.concat(detailBottom)
end
return rows, detailRows
end
local function acceptsMenuInput(game, ow)
local stack = game and game.stack
@@ -147,16 +94,7 @@ end
function WorldAPI:mapOverview()
local ow = self:overworld()
if not ow or not ow.map then return nil, NO_OVERWORLD end
local map, rows, markers = ow.map, {}, {}
for y = 0, map.heightCells - 1 do
local row = {}
for x = 0, map.widthCells - 1 do
row[#row + 1] = map:isWarpTileCell(x, y) and "+"
or map:isWaterCell(x, y) and "~"
or map:isWalkableCell(x, y) and "." or " "
end
rows[#rows + 1] = table.concat(row)
end
local map, markers = ow.map, {}
local def = map.def or {}
for _, warp in ipairs(def.warps or {}) do
markers[#markers + 1] = { kind = "warp", x = warp.x, y = warp.y }
@@ -175,15 +113,7 @@ function WorldAPI:mapOverview()
markers[#markers + 1] = { kind = "hidden", x = item.x, y = item.y }
end
end
local tileRows, tileDetailRows = mapTileRows(map)
return { mapId = map.id, width = map.widthCells,
height = map.heightCells, rows = rows, markers = markers,
tileRows = tileRows,
tileWidth = tileRows and map.widthCells * 2,
tileHeight = tileRows and map.heightCells * 2,
tileDetailRows = tileDetailRows,
tileDetailWidth = tileDetailRows and map.widthCells * 4,
tileDetailHeight = tileDetailRows and map.heightCells * 4 }
return MapOverview.build(map, markers)
end
-- opts.arrive = "fly" | "teleport" picks the arrival FX; anything else
+27
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@@ -25,6 +25,8 @@
local Logger = require("src.core.Logger")
local Movement = require("src.script.gen2.Movement")
local Runtime = require("src.mods.Runtime")
local HiddenItems = require("src.world.gen2.HiddenItems")
local MapOverview = require("src.world.MapOverview")
local WorldAPI = {}
WorldAPI.__index = WorldAPI
@@ -50,6 +52,31 @@ function WorldAPI:current()
facing = p and p.facing }
end
-- The same read-only minimap contract as Gen 1, with Gold's object/event
-- visibility rules supplying the semantic markers.
function WorldAPI:mapOverview()
local world = self:overworld()
if not world or not world.map then return nil, NO_OVERWORLD end
local map, def, markers = world.map, world.map.def or {}, {}
for _, warp in ipairs(def.warps or {}) do
markers[#markers + 1] = { kind = "warp", x = warp.x, y = warp.y }
end
local visible = {}
for _, npc in ipairs(world.npcs or {}) do
if npc.def then visible[npc.def] = true end
end
for _, obj in ipairs(def.objects or {}) do
local item = obj.itemball and obj.itemball.item
if item and item ~= "0" and item ~= 0 and visible[obj] then
markers[#markers + 1] = { kind = "item", x = obj.x, y = obj.y }
end
end
for _, item in ipairs(HiddenItems.unfound(def, world.events)) do
markers[#markers + 1] = { kind = "hidden", x = item.x, y = item.y }
end
return MapOverview.build(map, markers)
end
-- opts is accepted for signature parity with the Gen 1 arm; Gold's arrival FX
-- come from the map setup method, so opts.arrive has nothing to select yet.
function WorldAPI:warpTo(mapId, x, y, facing, opts)
+47
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@@ -3,6 +3,7 @@ package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local Assets = require("src.render.Assets")
local WorldAPI = require("src.world.WorldAPI")
local WorldAPI2 = require("src.world.gen2.WorldAPI")
Assets.imageData = function()
return { getPixel = function(_, x, y)
@@ -17,6 +18,10 @@ local overview, err = api:mapOverview()
T.eq(overview, nil, "map overview is unavailable outside the overworld")
T.eq(err, "no overworld", "map overview reports why it is unavailable")
local overview2, err2 = WorldAPI2.new({}, "tester"):mapOverview()
T.eq(overview2, nil, "Gen 2 map overview is unavailable outside the overworld")
T.eq(err2, "no overworld", "Gen 2 map overview reports why it is unavailable")
local map = {
id = "TEST_MAP", widthCells = 2, heightCells = 2,
def = {
@@ -63,6 +68,48 @@ overview = api:mapOverview()
T.eq(#overview.markers, 1, "collected items disappear from the overview")
T.eq(overview.markers[1].kind, "warp", "exits remain after collecting items")
local ball = { x = 0, y = 1, itemball = { item = 15, quantity = 1 } }
local gen2Map = {
id = "GEN2_MAP", widthCells = 2, heightCells = 2,
tileset = { image = "test.png", tilesPerRow = 2 },
def = {
warps = { { x = 1, y = 0 } },
objects = { ball },
bgEvents = { {
x = 1, y = 1, kind = 7,
hiddenItem = { item = 30, event = 123 },
} },
},
}
function gen2Map:isWarpTileCell(x, y) return x == 1 and y == 0 end
function gen2Map:isWaterCell(x, y) return x == 0 and y == 1 end
function gen2Map:isWalkableCell(x, y) return x == 0 and y == 0 end
function gen2Map:tileAt(x) return x % 2 end
local found = {}
local gen2World = {
isOverworld = true,
map = gen2Map,
npcs = { {}, { def = ball } },
events = { get = function(_, event) return found[event] end },
}
api = WorldAPI2.new({ save = {}, data = {}, world = gen2World }, "tester")
overview = api:mapOverview()
T.eq(overview.rows[1], ".+", "Gen 2 uses the shared terrain contract")
T.eq(overview.rows[2], "~ ", "Gen 2 water and blocked terrain are distinct")
T.eq(overview.tileDetailRows[1], "03330333",
"Gen 2 exposes the same 4x4 tile shading detail")
T.eq(#overview.markers, 3,
"Gen 2 exits, visible item balls, and hidden items are marked")
T.eq(overview.markers[2].kind, "item", "Gen 2 item balls are semantic")
T.eq(overview.markers[3].kind, "hidden", "Gen 2 hidden items are semantic")
gen2World.npcs = {}
found[123] = true
overview = api:mapOverview()
T.eq(#overview.markers, 1,
"collected Gen 2 items disappear from the overview")
api = WorldAPI.new(game, "tester")
map.tileset = { image = "test.png", tilesPerRow = 2 }
overview = api:mapOverview()
T.eq(overview.tileWidth, 4, "tile overview reports its width")