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Merge pull request #1037 from dlloa/upstream-pr/platform-lifecycle-hooks
Add core.update / core.quit_to_launcher platform lifecycle hooks
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@@ -271,6 +271,38 @@ do
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"and nothing is disabled off a failed migration")
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end
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-- ------- force_enable_env: an env var can override a saved disable
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-- (src/mods/Loader.lua's enable-resolution block, added for a mod that
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-- cannot function disabled on the one build where its env var is set --
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-- e.g. a platform-launcher bridge mod).
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do
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local forceFiles = {
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["options.lua"] = "return { mods = { forced = false } }",
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["mods/forced/manifest.json"] =
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[[{"id":"forced","name":"forced","version":"1.0.0","entry":"main.lua",]]
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.. [["force_enable_env":"SOME_TEST_ENV"}]],
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["mods/forced/main.lua"] = "return function(mod) end",
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}
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local realGetenv = os.getenv
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os.getenv = function(name)
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if name == "SOME_TEST_ENV" then return "1" end
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return realGetenv(name)
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end
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local onLoader = Loader.new({ fs = memfs(forceFiles) })
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check(onLoader:load({ pokemon = {} }) == true,
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"force_enable_env: load succeeds with the env var set")
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check(onLoader.mods.forced.enabled == true,
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"a matching force_enable_env re-enables a mod saved as disabled")
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os.getenv = realGetenv
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local offLoader = Loader.new({ fs = memfs(forceFiles) })
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check(offLoader:load({ pokemon = {} }) == true,
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"force_enable_env: load succeeds with the env var unset")
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check(offLoader.mods.forced.enabled == false,
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"with the env var unset, the saved disable is left alone")
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end
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-- leave shared singletons the way we found them for later chained tests
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local StateStack = require("src.core.StateStack")
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while StateStack:top() do StateStack:pop() end
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@@ -105,6 +105,7 @@ local full = Manifest.validate({
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api = 2, profile = "overhaul", permissions = { "network" },
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dependencies = { "colorlib@^1.2" }, conflicts = { "always_noon" },
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options_schema = "options.lua", assets_transforms = "transforms.lua",
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force_enable_env = "SOME_ENV",
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}, "mods/full")
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check(full.api == 2 and full.profile == "overhaul", "api and profile parse")
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check(full.affects_link == true, "overhaul defaults to affecting link play")
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@@ -115,6 +116,7 @@ check(full.conflictSpecs[1].id == "always_noon" and full.conflictSpecs[1].range
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"a bare conflict entry has no range")
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check(full.options_schema == "options.lua"
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and full.assets_transforms == "transforms.lua", "declared files are kept")
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check(full.force_enable_env == "SOME_ENV", "force_enable_env is kept")
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-- ------- github / experimental / incompatible
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local gh = Manifest.validate({
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@@ -0,0 +1,93 @@
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-- core.update / core.quit_to_launcher through the public mod API: a
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-- platform-launcher integration can pause the simulation and veto the
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-- return-to-launcher decision from a mod, with no main.lua patch.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.modkit")
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local PlatformHooks = require("src.core.PlatformHooks")
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local FIXTURE = {
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["mods/fix_platform_bridge/manifest.json"] = [[{
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"id": "fix_platform_bridge",
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"name": "Fixture Platform Bridge",
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"version": "1.0.0",
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"entry": "main.lua",
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"api": 2
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}]],
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["mods/fix_platform_bridge/main.lua"] = [[
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local mod = ...
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local paused = false
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local extraPolls = 0
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mod.hooks:wrap("core.update", function(nextFn, game, dt)
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extraPolls = extraPolls + 1
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if not paused then nextFn(game, dt) end
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end)
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mod.hooks:wrap("core.quit_to_launcher", function(nextFn)
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if os.getenv("FIXTURE_VETO_QUIT") == "1" then return false end
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return nextFn()
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end)
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-- test-only knobs, read back through mod.storage-free globals since
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-- this fixture never leaves the process
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_G.__fixturePlatformBridge = {
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setPaused = function(v) paused = v end,
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extraPolls = function() return extraPolls end,
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}
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]],
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}
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-- core.update: a subscriber can pause (skip vanilla) and still run every frame
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do
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local run = T.sdk.loadMods({ "mods/fix_platform_bridge" },
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{ fs = T.sdk.memfs(FIXTURE) })
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T.eq(#run.errors, 0,
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"the fixture mod loads clean (" .. tostring(run.errors[1]) .. ")")
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local calls = 0
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local fakeGame = { update = function(self, dt) calls = calls + 1 end }
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_G.__fixturePlatformBridge.setPaused(false)
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PlatformHooks.update(fakeGame, 1 / 60)
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T.eq(calls, 1, "unpaused: vanilla Game:update runs")
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T.eq(_G.__fixturePlatformBridge.extraPolls(), 1,
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"the subscriber's wrapper runs every frame")
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_G.__fixturePlatformBridge.setPaused(true)
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PlatformHooks.update(fakeGame, 1 / 60)
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T.eq(calls, 1, "paused: vanilla Game:update is skipped")
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T.eq(_G.__fixturePlatformBridge.extraPolls(), 2,
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"the subscriber keeps polling every frame while paused")
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run.release()
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_G.__fixturePlatformBridge = nil
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end
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-- core.quit_to_launcher: a subscriber can veto without the vanilla
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-- condition ever running, or pass it through unchanged
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do
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local run = T.sdk.loadMods({ "mods/fix_platform_bridge" },
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{ fs = T.sdk.memfs(FIXTURE) })
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T.eq(#run.errors, 0,
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"the fixture mod loads clean (" .. tostring(run.errors[1]) .. ")")
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local realGetenv = os.getenv
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os.getenv = function(name)
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if name == "FIXTURE_VETO_QUIT" then return "1" end
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return realGetenv(name)
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end
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local vanillaCalls = 0
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local vetoed = PlatformHooks.quitToLauncher(function()
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vanillaCalls = vanillaCalls + 1
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return true
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end)
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T.eq(vetoed, false, "a subscriber can veto the return-to-launcher decision")
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T.eq(vanillaCalls, 0, "a veto never evaluates the vanilla condition")
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os.getenv = realGetenv
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local passed = PlatformHooks.quitToLauncher(function() return true end)
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T.eq(passed, true, "with no veto, the vanilla decision passes through unchanged")
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run.release()
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end
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T.finish("platform_lifecycle_hooks")
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