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android fixes for mods and saves (#297)
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@@ -552,6 +552,44 @@ function SaveData.writeSlot(version, slotId, saveTable)
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return true
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end
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-- Delete a registered slot: remove its main/.bak/.tmp files, drop it from the
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-- options registry, and if it was active point active at another remaining
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-- slot (or clear active when the list is empty). Returns true, or false +
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-- an error string when the id is unknown / not registered.
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function SaveData.deleteSlot(version, slotId)
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version = version or GameVersion.get()
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if not knownVersion(version) then return false, "unknown version" end
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if type(slotId) ~= "string" or slotId == "" then
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return false, "missing slot id"
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end
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local fs = persistFs(nil)
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ensureVersionSlots(version, fs)
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local opts = SaveData.loadOptions(fs)
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opts.saveSlots = opts.saveSlots or {}
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local reg = opts.saveSlots[version]
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if not reg or not reg.list then return false, "slot not registered" end
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local found, idx = false, nil
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for i, id in ipairs(reg.list) do
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if id == slotId then found = true; idx = i; break end
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end
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if not found then return false, "slot not registered" end
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local main, bak, tmp = slotNames(version, slotId)
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remove(fs, main)
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remove(fs, bak)
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remove(fs, tmp)
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table.remove(reg.list, idx)
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if reg.active == slotId then
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reg.active = reg.list[1] -- may be nil when the list is now empty
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end
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opts.saveSlots[version] = reg
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SaveData.saveOptions(opts, fs)
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slotsChecked[version] = true
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activeSlotCache[version] = reg.active or false
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return true
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end
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-- Test seam: drop the process-global slot cache so a suite can exercise
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-- migration/resolution against a freshly injected filesystem. Unused by
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-- the game, which resolves each version exactly once per boot.
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