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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
feat(nx): per-game save inbox and export folders
Split Import/Export paths into imports/saves/{red,blue,yellow}/ and
exports/{red,blue,yellow}/ so MTP destinations match each launcher tab.
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -6,8 +6,8 @@
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-- bytes), runs them through SaveConvert.importSav (32768-byte + checksum
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-- validated), then registers a fresh slot, writes it, and makes it active.
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-- Export loads the active slot, encodes it back to a 32768-byte SRAM image, and
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-- drops it in the save directory's exports/ folder, returning the absolute path
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-- so the launcher can offer an "open folder" affordance.
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-- drops it in the save directory's exports/<version>/ folder, returning the
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-- absolute path so the launcher can offer an "open folder" affordance.
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--
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-- Every failure returns false + a friendly one-line message (never raises), so
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-- the card can surface it as a red notice line rather than crashing.
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@@ -99,9 +99,9 @@ end
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-- exportActiveSlot(version) -> ok, pathOrErr
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-- Loads the version's active slot save (SaveData.load semantics), encodes it
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-- back to a 32768-byte SRAM image, and writes it to
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-- exports/gen1recomp-<version>-<slotId>.sav in the save directory (created if
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-- absent). Returns true + the absolute path on success, false + a friendly
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-- message otherwise.
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-- exports/<version>/gen1recomp-<version>-<slotId>.sav in the save directory
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-- (created if absent). Returns true + the absolute path on success, false + a
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-- friendly message otherwise.
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function SaveFileIO.exportActiveSlot(version)
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version = version or GameVersion.get()
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local save = SaveData.load(version)
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@@ -111,8 +111,12 @@ function SaveFileIO.exportActiveSlot(version)
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local slotId = SaveData.activeSlot(version) or "save"
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local fs = love and love.filesystem
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if not (fs and fs.write) then return false, "no filesystem available to export to" end
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if fs.createDirectory then fs.createDirectory("exports") end
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local rel = ("exports/gen1recomp-%s-%s.sav"):format(version, slotId)
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if fs.createDirectory then
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fs.createDirectory("exports")
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fs.createDirectory("exports/" .. version)
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end
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-- Per-game folder so MTP browsing matches inbox layout (red/blue/yellow).
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local rel = ("exports/%s/gen1recomp-%s-%s.sav"):format(version, version, slotId)
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local ok, writeErr = fs.write(rel, bytes)
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if not ok then return false, "could not write the export: " .. tostring(writeErr) end
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local base = fs.getSaveDirectory and fs.getSaveDirectory() or ""
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