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feat(nx): per-game save inbox and export folders
Split Import/Export paths into imports/saves/{red,blue,yellow}/ and
exports/{red,blue,yellow}/ so MTP destinations match each launcher tab.
Co-authored-by: Cursor <cursoragent@cursor.com>
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+12
-7
@@ -67,18 +67,23 @@ you can replace only the `.nro` and keep your progress.
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## 5. Import / Export a raw `.sav`
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Continue a cart or PC battery save (or pull a slot off-console) via MTP /
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SD / FTP — same transfer methods as ROMs:
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SD / FTP — same transfer methods as ROMs. Paths are **per game**:
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1. Copy a Gen1 `.sav` (32 KB) into the save-dir **`imports/saves/`** path the
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launcher shows ([switch-transfer.md](switch-transfer.md)).
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2. With the game’s ROM already imported, open that game’s tab → **SAVE FILES**
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→ **Import save**. The launcher rescans the inbox into **this tab’s**
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slots (Red vs Blue matter — use the matching game tab).
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| Game | Import inbox | Export folder |
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| ---- | ------------ | ------------- |
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| Red | `imports/saves/red/` | `exports/red/` |
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| Blue | `imports/saves/blue/` | `exports/blue/` |
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| Yellow | `imports/saves/yellow/` | `exports/yellow/` |
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1. Copy a Gen1 `.sav` (32 KB) into that game’s inbox under the save dir
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([switch-transfer.md](switch-transfer.md)).
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2. With the game’s ROM already imported, open **that game’s tab** →
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**SAVE FILES** → **Import save**. Only that folder is scanned.
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3. A successful import retires the file to `*.sav.imported` and records its
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content hash so pressing **Import save** again does not clone slots.
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Failed imports leave the original `.sav` in place.
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4. To pull a slot off the console, use **Export save**, then copy the file
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from **`exports/`** in the same save directory via MTP / SD / FTP.
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from that game’s **`exports/<game>/`** folder via MTP / SD / FTP.
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Do not put `.sav` files into git. Prefer clean copies — some MTP clients
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create `._*.sav` AppleDouble sidecars that are not real saves.
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