This commit is contained in:
bryanthaboi
2026-08-20 10:46:27 -04:00
parent c777e85641
commit 25166ff3a1
14 changed files with 253 additions and 9 deletions
+1
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@@ -1260,6 +1260,7 @@ function Game:applyOptions(opts)
-- after VideoMode: a faithful-resolution lock is an exact window size, so
-- it has to be the last word on the window (it drops fullscreen to hold)
require("src.core.FaithfulRes").applyOptions(opts)
require("src.core.ScreenPosition").applyOptions(opts)
-- normalizes a nil/garbage cap to the 60 default, so old saves with no
-- fpsCap key pace at the standard rate (issue #88)
require("src.core.FrameCap").applyOptions(opts)
+3 -1
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@@ -1660,8 +1660,9 @@ function Game2:drawScene(w, h)
-- row to opt into the step-down half, so CENTERED is the whole rule
-- here.
local s = self.world:fitScale()
local ox, oy = Chrome.fitOrigin(w, h, s)
G.push()
G.translate(math.floor((w - 160 * s) / 2), math.floor((h - 144 * s) / 2))
G.translate(ox, oy)
G.scale(s, s)
self.stack:draw()
G.pop()
@@ -1982,6 +1983,7 @@ function Game2:applyOptions()
haptics = options.haptics,
})
require("src.core.VideoMode").applyOptions(options)
require("src.core.ScreenPosition").applyOptions(options)
require("src.core.FrameCap").applyOptions(options)
require("src.world.gen2.BorderFill").applyOptions(options)
local GBCFX = require("src.render.GBCFX")
+1
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@@ -285,6 +285,7 @@ function SaveData.defaultOptions()
-- lock the window to an exact 160x144 multiple, 1..4 (0 = OFF); see
-- src/core/FaithfulRes.lua. Ignored on mobile.
faithfulRes = 0,
screenPos = "center",
-- hard render frame-rate cap; render-only pacing (issue #88, FrameCap.lua)
fpsCap = 60,
-- graphics performance tier: auto | high | balanced | low. "auto"
+66
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@@ -0,0 +1,66 @@
local ScreenPosition = {}
ScreenPosition.MODES = { "center", "upper", "top" }
ScreenPosition.DEFAULT = "center"
ScreenPosition.mode = ScreenPosition.DEFAULT
local LABELS = { center = "CENTER", upper = "UPPER", top = "TOP" }
function ScreenPosition.normalize(v)
if LABELS[v] then return v end
return ScreenPosition.DEFAULT
end
function ScreenPosition.label(v)
return LABELS[ScreenPosition.normalize(v)]
end
function ScreenPosition.cycle(v, dir)
v = ScreenPosition.normalize(v)
local modes = ScreenPosition.MODES
local cur = 1
for i, mode in ipairs(modes) do
if mode == v then cur = i break end
end
return modes[(cur - 1 + (dir or 1)) % #modes + 1]
end
function ScreenPosition.setMode(v)
ScreenPosition.mode = ScreenPosition.normalize(v)
end
function ScreenPosition.applyOptions(opts)
ScreenPosition.setMode(opts and opts.screenPos)
end
function ScreenPosition.safeTop()
local ok, SafeArea = pcall(require, "src.core.SafeArea")
if not ok then return 0 end
local okr, _, y = pcall(SafeArea.rect)
if not okr then return 0 end
return math.max(0, tonumber(y) or 0)
end
function ScreenPosition.skinActive(w, h)
local ok, TouchSkin = pcall(require, "src.core.TouchSkin")
if not ok or type(TouchSkin.viewport) ~= "function" then return false end
local okv, x = pcall(TouchSkin.viewport, w, h)
return okv and x ~= nil
end
function ScreenPosition.lift(viewH, contentH, safeTop)
if ScreenPosition.mode == "center" then return 0 end
viewH = tonumber(viewH) or 0
contentH = tonumber(contentH) or 0
local slack = viewH - contentH
if slack <= 0 then return 0 end
local centered = math.floor(slack / 2)
local target = ScreenPosition.mode == "top" and 0 or math.floor(slack / 4)
safeTop = math.floor(tonumber(safeTop) or 0)
if safeTop > 0 and target < safeTop then
target = math.min(safeTop, centered)
end
return centered - target
end
return ScreenPosition
+2 -1
View File
@@ -288,6 +288,7 @@ Save.DEFAULT_OPTIONS = {
musicFilter = 0, -- low-pass steps, 0 = off
haptics = "light",
touchControls = { enabled = true },
screenPos = "center",
}
function Save.defaultOptions()
@@ -308,7 +309,7 @@ end
Save.OPTIONS_KEY = "gold"
local SHARED_KEYS = {
touchControls = true, haptics = true,
touchControls = true, haptics = true, screenPos = true,
mods = true, modsByVersion = true, modsGen2 = true,
modOptions = true, modProfiles = true, modProfilesSeeded = true,
activeProfile = true,