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Enhance Surfing Pikachu minigame assets and functionality
- Updated .gitignore to include new generated assets for the Surfing Pikachu minigame. - Added new image assets for the minigame, including title background and intro frames. - Implemented extraction of Surfing Pikachu title art in RomExtractor. - Updated CacheContract to include new asset paths. - Enhanced SurfingMinigame with new constants and functions for improved gameplay mechanics. - Added unit tests for new features and ensured existing tests pass.
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@@ -1,5 +1,9 @@
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# Generated from a user-provided Pokemon Red ROM.
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# Regenerate with: python3 tools/build_data.py --rom /path/to/pokemon-red.gb --clean
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# Generated from a user-provided Pokemon ROM (Red/Blue/Yellow/Gold/Silver/Crystal).
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# Regenerate with: python3 tools/build_data.py --rom /path/to/rom.gb --clean
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# Yellow Surfing Pikachu minigame art also lands here on import:
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# assets/generated/minigame/surf_1{a,b,c}.png
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# assets/generated/minigame/title_bg.png
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# assets/generated/minigame/intro_pika_{0,1,2,3}.png
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data/generated/
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assets/generated/
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@@ -62,6 +66,9 @@ mobile/dist/
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# ROM cache exactly like data/generated/, so it is never committable.
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/build/tiled/
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# Local visual scratch from minigame development (not wired to CI).
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/tests/fixtures/
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# per-machine iOS bundle-id pin (see scripts/build_ios.sh)
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mobile/ios/bundle_id.local
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