Merge pull request #579 from castdrian/metal

feat: metal support and make ios usable
This commit is contained in:
bryanthaboi
2026-08-01 08:13:34 -04:00
committed by GitHub
7 changed files with 185 additions and 13 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ function love.conf(t)
t.window.minwidth = 480
t.window.minheight = 360
end
t.version = "11.5"
t.version = love._os == "iOS" and "12.0" or "11.5"
t.window.vsync = 1
t.modules.joystick = true
t.modules.physics = false
+1 -5
View File
@@ -5,7 +5,7 @@
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Pokemon Red</string>
<string>gen1recomp</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
@@ -49,10 +49,6 @@
<false/>
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>opengles-2</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
<key>UIViewControllerBasedStatusBarAppearance</key>
+5
View File
@@ -35,6 +35,7 @@ TARGET="all"
NOTARY_PROFILE="notary-profile"
NOTARIZE=true
IOS_RELEASE=false
IOS_IPA=false
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
@@ -48,6 +49,7 @@ while [ $# -gt 0 ]; do
--notary-profile) NOTARY_PROFILE="$2"; shift ;;
--no-notarize) NOTARIZE=false ;;
--release) IOS_RELEASE=true ;;
--ipa) IOS_IPA=true ;;
*) fail "unknown argument: $1" ;;
esac
shift
@@ -298,6 +300,9 @@ build_android() {
if [ "$VERSION_EXPLICIT" = true ]; then
args+=(--version "$VERSION")
fi
if [ "$IOS_IPA" = true ]; then
args+=(--ipa)
fi
"$ROOT/scripts/build_android.sh" ${args[@]+"${args[@]}"}
}
+35 -3
View File
@@ -50,7 +50,7 @@ DISPLAY_NAME="gen1recomp"
# capabilities like HealthKit are involved), so a per-team default
# lets anyone build without colliding with someone else's app
# 4. simulator: the project default (no App ID registration involved)
BUNDLE_ID="${GEN1_BUNDLE_ID:-}"
BUNDLE_ID="${GEN1_BUNDLE_ID:-com.theboisclub.gen1recomp}"
if [ -z "$BUNDLE_ID" ] && [ -f "$IOS_DIR/bundle_id.local" ]; then
BUNDLE_ID="$(tr -d '[:space:]' < "$IOS_DIR/bundle_id.local")"
fi
@@ -65,6 +65,7 @@ DEVICE=false
RELEASE=false
PACKAGE_ONLY=false
INSTALL=false
CREATE_IPA=false
# Last resort for an incomplete source export, mirroring build_android.sh.
MANIFEST_BASE_URL="${MANIFEST_BASE_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main}"
MANIFESTS=""
@@ -82,6 +83,7 @@ while [ $# -gt 0 ]; do
--release) RELEASE=true ;;
--package-only) PACKAGE_ONLY=true ;;
--install) INSTALL=true ;;
--ipa) CREATE_IPA=true ;;
--version) VERSION="$2"; shift ;;
-h|--help)
sed -n '2,24p' "$0"
@@ -92,6 +94,10 @@ while [ $# -gt 0 ]; do
shift
done
if $CREATE_IPA; then
DEVICE=true
fi
VERSION_CODE=""
if [ -n "$VERSION" ]; then
if ! printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
@@ -232,6 +238,30 @@ apply_ios_branding() {
cp "$OVERLAY_PLIST" "$dest"
}
apply_ios_icon() {
local source="$ROOT/assets/logo/logo.png"
local target="$XCODE_DIR/Images.xcassets/iOS AppIcon.appiconset"
[ -f "$source" ] || fail "missing iOS icon source: $source"
[ -d "$target" ] || fail "missing iOS app icon set: $target"
local entry name size
while IFS=: read -r name size; do
sips -z "$size" "$size" "$source" --out "$target/$name" >/dev/null
done <<'EOF'
icon-1024pt@1x.png:1024
icon-29pt@1x.png:29
icon-29pt@2x.png:58
icon-29pt@3x.png:87
icon-40pt@1x.png:40
icon-40pt@2x.png:80
icon-40pt@3x.png:120
icon-60pt@2x.png:120
icon-60pt@3x.png:180
icon-76pt@1x.png:76
icon-76pt@2x.png:152
icon-83.5pt@2x.png:167
EOF
}
# --------------------------------------------------------------- game.love
# Every version's import manifest has to ship or that game's ROM import fails in
# the built app: decodeManifest (src/import/RomImporter.lua) errors outright when
@@ -326,8 +356,9 @@ pack_game_love() {
# in the built app while dev, which reads the source tree, stayed green.
archive_entries="$(unzip -Z1 "$LOVE_FILE")"
# shellcheck disable=SC2086 # MANIFESTS is a deliberate word list
for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
tools/save-editor/panels/Party.lua $MANIFESTS; do
for required in src/update/Boot.lua tools/save-editor/App.lua \
tools/save-editor/Kit.lua tools/save-editor/panels/Party.lua \
$MANIFESTS; do
printf '%s\n' "$archive_entries" | grep -qx "$required" \
|| fail "game.love is missing $required"
done
@@ -640,6 +671,7 @@ install_to_device() {
# --------------------------------------------------------------- main
apply_ios_branding
apply_ios_icon
say "applying iOS native bridge patches (picker/Files support)"
python3 "$IOS_DIR/patch_love_src.py" || fail "patch_love_src.py failed"
ensure_manifests
+70 -4
View File
@@ -648,6 +648,8 @@ function RomImporter.new(onComplete, opts)
-- Android SAF create-document: which game's SAVE FILES card should show
-- "Save exported." when export_done.flag appears on focus.
androidPendingExportVersion = nil,
iosPendingKind = nil,
iosPendingVersion = nil,
-- Virtual pointer for handhelds / gamepads (Anbernic stock OS has no
-- mouse). D-pad + left stick move it; A clicks; shoulders cycle tabs;
-- right stick scrolls the save-slot / mods lists.
@@ -829,7 +831,11 @@ local function resetPointerCursor(self)
if not (love.mouse.isCursorSupported and love.mouse.isCursorSupported()) then
return
end
self.arrowCursor = self.arrowCursor or love.mouse.getSystemCursor("arrow")
if not self.arrowCursor then
local ok, cursor = pcall(love.mouse.getSystemCursor, "arrow")
if not ok then return end
self.arrowCursor = cursor
end
love.mouse.setCursor(self.arrowCursor)
end
@@ -1015,6 +1021,14 @@ end
-- which focus/Choose consumes on return.
function RomImporter:chooseMod()
if self.workState == "working" then return end
if self.ios and love.system.getPickedFile then
self.iosPendingKind = "mod"
if not pickFile("mod") then
self.iosPendingKind = nil
self.modNotice = { ok = false, text = "Could not open the file picker." }
end
return
end
if self.android then
local name = findPendingMod(true, self.pickSkip)
if name then
@@ -1076,6 +1090,16 @@ end
-- Android mirrors ROM / mod import via love.system.pickFile("sav").
function RomImporter:chooseSaveImport(version)
if self.workState == "working" then return end
if self.ios and love.system.getPickedFile then
self.iosPendingKind = "sav"
self.iosPendingVersion = version
if not pickFile("sav") then
self.iosPendingKind = nil
self.iosPendingVersion = nil
self.saveNotice[version] = { ok = false, text = "Could not open the file picker." }
end
return
end
if self.android then
local name = findPendingSav(true, self.pickSkip)
if name then
@@ -1128,7 +1152,7 @@ function RomImporter:exportSave(version)
return
end
self.androidPendingExportVersion = version
if love.system.createFile and love.system.createFile(suggested) then
if love.system.createFile and love.system.createFile(suggested, love.filesystem.getSaveDirectory()) then
self.pickPending = true
self.pickTimer = 0
self.saveNotice[version] = { ok = true,
@@ -1165,6 +1189,14 @@ end
function RomImporter:choose(version)
if self.workState == "working" then return end
self.chooseVersion = version or "red"
if self.ios and love.system.getPickedFile then
self.iosPendingKind = "rom"
if not pickFile("rom") then
self.iosPendingKind = nil
self:setError("Could not open the file picker.")
end
return
end
if self.android then
-- Prefer a not-yet-imported .gb/.gbc already in the save dir (USB copy, or
-- a fresh SAF pick). Never reuse an already-imported cart's file -- that
@@ -1279,6 +1311,37 @@ end
function RomImporter:update(dt)
self.pulse = self.pulse + dt
self:_updatePadCursor(dt)
if self.ios and love.system.getPickedFile and self.workState ~= "working" then
local path = love.system.getPickedFile()
if path then
local kind = self.iosPendingKind or "rom"
local version = self.iosPendingVersion
self.iosPendingKind = nil
self.iosPendingVersion = nil
if kind == "mod" then
self:_installMod(path)
elseif kind == "sav" then
self:_importSave(version or self:_savedropTarget(), path)
else
self:startPath(path)
end
elseif love.system.getPickError then
local errorText = love.system.getPickError()
if errorText then
local kind = self.iosPendingKind or "rom"
local version = self.iosPendingVersion or self:_savedropTarget()
self.iosPendingKind = nil
self.iosPendingVersion = nil
if kind == "mod" then
self.modNotice = { ok = false, text = errorText }
elseif kind == "sav" then
self.saveNotice[version] = { ok = false, text = errorText }
else
self:setError(errorText)
end
end
end
end
self:_pollPickedFiles(dt)
if self.workState ~= "working" or not self.worker then return end
local started = love.timer.getTime()
@@ -2523,8 +2586,11 @@ function RomImporter:draw()
if self._hoverEnabled and not self._padCursorActive
and love.mouse.isCursorSupported and love.mouse.isCursorSupported() then
if self._anyHover then
self.handCursor = self.handCursor or love.mouse.getSystemCursor("hand")
love.mouse.setCursor(self.handCursor)
if not self.handCursor then
local ok, cursor = pcall(love.mouse.getSystemCursor, "hand")
if ok then self.handCursor = cursor end
end
if self.handCursor then love.mouse.setCursor(self.handCursor) end
else
resetPointerCursor(self)
end
+9
View File
@@ -36,4 +36,13 @@ ri:play("red")
eq(booted, "red", "android play still boots")
eq(currentCursor, "hand", "android play leaves the cursor alone")
booted = nil
currentCursor = "hand"
ri.android = false
ri.arrowCursor = nil
love.mouse.getSystemCursor = function() error("CreateSystemCursor is not currently supported") end
ri:play("red")
eq(booted, "red", "unsupported system cursors still allow boot")
eq(currentCursor, "hand", "unsupported system cursors leave the existing cursor alone")
S.finish()
@@ -0,0 +1,64 @@
package.path = "./?.lua;./?/init.lua;" .. package.path
if not _G.love then _G.love = require("tests.love_stub") end
local S = require("tests.harness").suite("rom importer iOS save export")
local eq = S.eq
local check = S.check
love.system = love.system or {}
local saved = {
createFile = love.system.createFile,
read = love.filesystem.read,
write = love.filesystem.write,
getSaveDirectory = love.filesystem.getSaveDirectory,
}
local writes = {}
love.filesystem.read = function(name)
eq(name, "exports/red.sav", "export reads the generated save")
return "save-data"
end
love.filesystem.write = function(name, data)
writes[#writes + 1] = { name = name, data = data }
return true
end
love.filesystem.getSaveDirectory = function() return "/tmp/gen1recomp-save" end
local createCalls = {}
love.system.createFile = function(name, saveDirectory)
createCalls[#createCalls + 1] = { name = name, saveDirectory = saveDirectory }
return true
end
package.loaded["src.import.SaveFileIO"] = {
exportActiveSlot = function(version)
eq(version, "red", "exports the selected game save")
return true, "exports/red.sav"
end,
}
local RomImporter = require("src.import.RomImporter")
local ri = setmetatable({
android = true,
ios = true,
workState = nil,
saveNotice = {},
}, RomImporter)
ri:exportSave("red")
eq(#writes, 1, "stages the save for iOS export")
eq(writes[1].name, "pending_export.sav", "uses the native bridge staging name")
eq(writes[1].data, "save-data", "preserves the exported save data")
eq(#createCalls, 1, "opens the system destination picker")
eq(createCalls[1].name, "red.sav", "suggests the original save name")
eq(createCalls[1].saveDirectory, "/tmp/gen1recomp-save", "passes the exact staging directory")
check(ri.saveNotice.red.ok, "reports that the destination picker opened")
love.system.createFile = saved.createFile
love.filesystem.read = saved.read
love.filesystem.write = saved.write
love.filesystem.getSaveDirectory = saved.getSaveDirectory
package.loaded["src.import.SaveFileIO"] = nil
S.finish()