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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 20:20:19 +02:00
render: add render.compose seam + second-screen bridge
Expose a generic seam so a mod can drive a second screen without the engine owning any dual-screen layout policy: - render.compose hook in Renderer:endFrame hands a mod the finished world + UI canvases, their SGB zones, the frame metrics, Renderer:blitCanvas (lifted from the internal blit closure) and the SecondScreen bridge. Return true to take over the window; no wrap (or calling next) runs the normal single-window composite byte-for-byte. - SecondScreen.lua + the Android Presentation bridge (love_android_ secondary_* in common/android.cpp, GameActivity secondary display) as the optional physical-second-display transport. No battle-render changes: a mod lays out the two screens (including any battle split) itself. Ships with a unit test, no-mod parity via gate_hooks, and docs/modding.md (D14).
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@@ -851,4 +851,51 @@ const char *getArg0()
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} // android
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} // love
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extern "C" __attribute__((visibility("default")))
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int love_android_secondary_ready()
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID m = env->GetStaticMethodID(activity, "hasSecondaryDisplay", "()Z");
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jboolean ready = JNI_FALSE;
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if (m)
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ready = env->CallStaticBooleanMethod(activity, m);
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else
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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return ready ? 1 : 0;
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}
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extern "C" __attribute__((visibility("default")))
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void love_android_push_secondary(const void *rgba, int w, int h)
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{
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if (!rgba || w <= 0 || h <= 0)
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return;
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID m = env->GetStaticMethodID(activity, "updateSecondaryFrame", "(Ljava/nio/ByteBuffer;II)V");
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if (m)
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{
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jobject buf = env->NewDirectByteBuffer((void*) rgba, (jlong) w * (jlong) h * 4);
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env->CallStaticVoidMethod(activity, m, buf, w, h);
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env->DeleteLocalRef(buf);
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}
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else
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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}
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extern "C" __attribute__((visibility("default")))
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void love_android_secondary_enable(int on)
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID m = env->GetStaticMethodID(activity, "setSecondaryEnabled", "(Z)V");
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if (m)
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env->CallStaticVoidMethod(activity, m, on ? JNI_TRUE : JNI_FALSE);
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else
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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}
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#endif // LOVE_ANDROID
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