mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 11:11:10 +02:00
render: add render.compose seam + second-screen bridge
Expose a generic seam so a mod can drive a second screen without the engine owning any dual-screen layout policy: - render.compose hook in Renderer:endFrame hands a mod the finished world + UI canvases, their SGB zones, the frame metrics, Renderer:blitCanvas (lifted from the internal blit closure) and the SecondScreen bridge. Return true to take over the window; no wrap (or calling next) runs the normal single-window composite byte-for-byte. - SecondScreen.lua + the Android Presentation bridge (love_android_ secondary_* in common/android.cpp, GameActivity secondary display) as the optional physical-second-display transport. No battle-render changes: a mod lays out the two screens (including any battle split) itself. Ships with a unit test, no-mod parity via gate_hooks, and docs/modding.md (D14).
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@@ -851,4 +851,51 @@ const char *getArg0()
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} // android
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} // love
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extern "C" __attribute__((visibility("default")))
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int love_android_secondary_ready()
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID m = env->GetStaticMethodID(activity, "hasSecondaryDisplay", "()Z");
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jboolean ready = JNI_FALSE;
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if (m)
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ready = env->CallStaticBooleanMethod(activity, m);
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else
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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return ready ? 1 : 0;
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}
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extern "C" __attribute__((visibility("default")))
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void love_android_push_secondary(const void *rgba, int w, int h)
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{
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if (!rgba || w <= 0 || h <= 0)
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return;
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID m = env->GetStaticMethodID(activity, "updateSecondaryFrame", "(Ljava/nio/ByteBuffer;II)V");
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if (m)
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{
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jobject buf = env->NewDirectByteBuffer((void*) rgba, (jlong) w * (jlong) h * 4);
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env->CallStaticVoidMethod(activity, m, buf, w, h);
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env->DeleteLocalRef(buf);
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}
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else
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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}
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extern "C" __attribute__((visibility("default")))
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void love_android_secondary_enable(int on)
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID m = env->GetStaticMethodID(activity, "setSecondaryEnabled", "(Z)V");
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if (m)
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env->CallStaticVoidMethod(activity, m, on ? JNI_TRUE : JNI_FALSE);
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else
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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}
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#endif // LOVE_ANDROID
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@@ -296,12 +296,14 @@ public class GameActivity extends SDLActivity {
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Log.d("GameActivity", "Cancelling vibration");
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vibrator.cancel();
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}
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teardownSecondaryDisplay();
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super.onPause();
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}
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@Override
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public void onResume() {
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super.onResume();
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setupSecondaryDisplay();
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}
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/**
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@@ -921,4 +923,182 @@ public class GameActivity extends SDLActivity {
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return applicationInfo.sourceDir + "!/lib/" + abi + "/?.so";
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}
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}
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// Dual-screen: mirror the engine's bottom-screen canvas onto a secondary
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// physical display. Driven from the engine through love_android_secondary_*
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// in src/jni/love/src/common/android.cpp.
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private static volatile SecondaryPresentation secondaryPresentation;
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private static volatile boolean secondaryEnabled = false;
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@Keep
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public static void setSecondaryEnabled(final boolean on) {
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secondaryEnabled = on;
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final GameActivity self = (GameActivity) mSingleton;
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if (self == null) return;
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self.runOnUiThread(new Runnable() {
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@Override public void run() {
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if (on) setupSecondaryDisplay(); else teardownSecondaryDisplay();
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}
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});
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}
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private static void setupSecondaryDisplay() {
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GameActivity self = (GameActivity) mSingleton;
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if (self == null || !secondaryEnabled || secondaryPresentation != null) return;
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try {
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android.hardware.display.DisplayManager dm =
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(android.hardware.display.DisplayManager) self.getSystemService(Context.DISPLAY_SERVICE);
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if (dm == null) return;
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Display chosen = null;
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for (Display d : dm.getDisplays()) {
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android.graphics.Point size = new android.graphics.Point();
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d.getRealSize(size);
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Log.d("GameActivity", "display id=" + d.getDisplayId() + " name=" + d.getName()
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+ " size=" + size.x + "x" + size.y);
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if (chosen == null && d.getDisplayId() != Display.DEFAULT_DISPLAY) {
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chosen = d;
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}
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}
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if (chosen == null) {
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Display[] pres =
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dm.getDisplays(android.hardware.display.DisplayManager.DISPLAY_CATEGORY_PRESENTATION);
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if (pres != null && pres.length > 0) chosen = pres[0];
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}
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if (chosen == null) {
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Log.d("GameActivity", "no secondary display found");
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return;
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}
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SecondaryPresentation p = new SecondaryPresentation(self, chosen);
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p.show();
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secondaryPresentation = p;
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Log.d("GameActivity", "secondary display presentation started on id=" + chosen.getDisplayId());
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} catch (Throwable t) {
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Log.d("GameActivity", "secondary display setup failed: " + t);
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secondaryPresentation = null;
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}
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}
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private static void teardownSecondaryDisplay() {
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SecondaryPresentation p = secondaryPresentation;
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secondaryPresentation = null;
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if (p != null) {
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try { p.dismiss(); } catch (Throwable t) {}
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}
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}
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@Keep
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public static boolean hasSecondaryDisplay() {
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return secondaryPresentation != null;
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}
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@Keep
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public static void updateSecondaryFrame(java.nio.ByteBuffer buf, int w, int h) {
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SecondaryPresentation p = secondaryPresentation;
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if (p != null && buf != null && w > 0 && h > 0) {
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p.updateFrame(buf, w, h);
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}
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}
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private static class SecondaryPresentation extends android.app.Presentation {
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private final FrameView frameView;
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SecondaryPresentation(Context context, Display display) {
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super(context, display);
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frameView = new FrameView(context);
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}
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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android.view.Window w = getWindow();
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if (w != null) {
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w.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN
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| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS,
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WindowManager.LayoutParams.FLAG_FULLSCREEN
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| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS);
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w.setLayout(WindowManager.LayoutParams.MATCH_PARENT,
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WindowManager.LayoutParams.MATCH_PARENT);
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}
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setContentView(frameView);
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applyImmersive();
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frameView.post(new Runnable() {
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@Override public void run() { applyImmersive(); }
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});
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}
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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if (hasFocus) applyImmersive();
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}
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private void applyImmersive() {
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android.view.Window w = getWindow();
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if (w == null) return;
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if (android.os.Build.VERSION.SDK_INT >= 30) {
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w.setDecorFitsSystemWindows(false);
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android.view.WindowInsetsController c = w.getInsetsController();
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if (c != null) {
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c.hide(android.view.WindowInsets.Type.systemBars());
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c.setSystemBarsBehavior(
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android.view.WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
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}
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} else {
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w.getDecorView().setSystemUiVisibility(
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android.view.View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| android.view.View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| android.view.View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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| android.view.View.SYSTEM_UI_FLAG_FULLSCREEN
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| android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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}
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void updateFrame(java.nio.ByteBuffer buf, int w, int h) {
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frameView.updateFrame(buf, w, h);
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}
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}
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private static class FrameView extends View {
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private android.graphics.Bitmap bitmap;
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private final android.graphics.Rect dst = new android.graphics.Rect();
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private final android.graphics.Paint paint = new android.graphics.Paint();
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private final Object lock = new Object();
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private int fw, fh;
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FrameView(Context context) {
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super(context);
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paint.setFilterBitmap(false);
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paint.setAntiAlias(false);
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setBackgroundColor(0xFF000000);
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}
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void updateFrame(java.nio.ByteBuffer buf, int w, int h) {
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synchronized (lock) {
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if (bitmap == null || fw != w || fh != h) {
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if (bitmap != null) bitmap.recycle();
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bitmap = android.graphics.Bitmap.createBitmap(w, h, android.graphics.Bitmap.Config.ARGB_8888);
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fw = w; fh = h;
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}
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buf.rewind();
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bitmap.copyPixelsFromBuffer(buf);
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}
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postInvalidate();
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}
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@Override
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protected void onDraw(android.graphics.Canvas canvas) {
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synchronized (lock) {
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if (bitmap == null || fw == 0 || fh == 0) return;
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int vw = getWidth(), vh = getHeight();
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int s = Math.min(vw / fw, vh / fh);
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if (s < 1) s = 1;
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int dw = fw * s, dh = fh * s;
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int dx = (vw - dw) / 2, dy = (vh - dh) / 2;
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dst.set(dx, dy, dx + dw, dy + dh);
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canvas.drawColor(0xFF000000);
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canvas.drawBitmap(bitmap, null, dst, paint);
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}
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}
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}
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}
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