fix first blue battle, fossil stuff, and another color palette option

This commit is contained in:
bryanthaboi
2026-07-21 13:41:34 -04:00
parent 60b3cebdce
commit 20ad4e6c41
14 changed files with 2321 additions and 73 deletions
+15 -6
View File
@@ -1031,7 +1031,7 @@ function OverworldState:goFishing(rod)
if Game.save.safari and Map.inRegion(self.map.def, "SAFARI", "SAFARI_ZONE") then
battle:makeSafari(Game.save.safari)
end
battle.onFinish = function(result) self:afterBattle(result) end
battle.onFinish = function(result) self:afterBattle(result, battle) end
self:pushBattle(battle)
end))
end))
@@ -1687,7 +1687,7 @@ function OverworldState:talkTo(npc)
if e == npc then table.remove(self.entities, i) break end
end
end
self:afterBattle(result)
self:afterBattle(result, battle)
unfreeze()
end
self:pushBattle(battle)
@@ -2005,7 +2005,7 @@ function OverworldState:engageTrainer(npc, onDone)
end
self:checkVictoryRewards(d.trainerClass, d.trainerParty)
local after = function()
self:afterBattle(result)
self:afterBattle(result, battle)
if onDone then onDone() end
end
if wonText then
@@ -2014,7 +2014,7 @@ function OverworldState:engageTrainer(npc, onDone)
after()
end
else
self:afterBattle(result)
self:afterBattle(result, battle)
if onDone then onDone() end
end
end
@@ -2381,7 +2381,7 @@ function OverworldState:onStepComplete()
if Game.save.safari and Map.inRegion(self.map.def, "SAFARI", "SAFARI_ZONE") then
battle:makeSafari(Game.save.safari)
end
battle.onFinish = function(result) self:afterBattle(result) end
battle.onFinish = function(result) self:afterBattle(result, battle) end
self:pushBattle(battle)
return
end
@@ -2714,7 +2714,9 @@ function OverworldState:safariGameOver(text)
end
-- Blackouts return to the last heal point; evolutions run after battles.
function OverworldState:afterBattle(result)
-- battle is optional; when given, Oak's Lab OPP_RIVAL1 losses skip the
-- blackout (pret HandlePlayerBlackOut) so the map script can HealParty.
function OverworldState:afterBattle(result, battle)
local lead = Game.save.party[1]
Logger.info("battle over: %s (lead %s %d/%d)", tostring(result),
lead and lead.species or "-", lead and lead.hp or 0,
@@ -2724,6 +2726,13 @@ function OverworldState:afterBattle(result)
Evolution.checkParty(Game)
end
if result == "lose" then
local oaksLabRival = battle and battle.oppClass == "OPP_RIVAL1"
and self.map and self.map.id == "OAKS_LAB"
if oaksLabRival then
-- stay in the lab; OaksLabRivalEndBattleScript heals and continues
evolutions()
return
end
-- blackout: revive the party at the last heal point; half the
-- money is lost (like the original)
local Pokemon = require("src.pokemon.Pokemon")