fix first blue battle, fossil stuff, and another color palette option

This commit is contained in:
bryanthaboi
2026-07-21 13:41:34 -04:00
parent 60b3cebdce
commit 20ad4e6c41
14 changed files with 2321 additions and 73 deletions
+5 -4
View File
@@ -86,10 +86,11 @@ function HudTiles.drawHPBar(data, tx, ty, mon, barType)
px = math.max(1, math.floor(mon.hp * 48 / mon.stats.hp))
end
local tint
local pals = data.palettes
if pals then
local name = px >= 27 and "GREENBAR" or px >= 10 and "YELLOWBAR" or "REDBAR"
local c = pals.palettes[name][3] -- GB color 2 is the fill shade
local PaletteFX = require("src.render.PaletteFX")
local name = px >= 27 and "GREENBAR" or px >= 10 and "YELLOWBAR" or "REDBAR"
local colors = PaletteFX.pal(data, name)
if colors then
local c = colors[3] -- GB color 2 is the fill shade
-- the fill pixels are the 2/3-gray shade; divide so they land on
-- the palette color exactly (the black outline stays black)
tint = { math.min(1, c[1] / 170), math.min(1, c[2] / 170),
+78 -14
View File
@@ -5,17 +5,20 @@
-- then drawn once per zone through a shader that remaps the four DMG
-- shades to that zone's palette.
--
-- Port display option: COLORS (GBC / OG / OG INV / GBC INV / CLASSIC)
-- Port display option: COLORS (GBC / RED++ / OG / OG INV / GBC INV / CLASSIC)
-- transforms every zone's palette at send time via effectiveColors.
-- RED++ swaps the named-palette pack for pokered-gbc SuperPalettes
-- (data/palettes_gbc.lua), including per-species mon colors.
local PaletteFX = {}
local shader -- false = unavailable (headless / no shader support)
local gbcPack -- false = missing; nil = not loaded yet
-- Cycle order matches OptionsMenu / hotkey 2
PaletteFX.MODES = { "gbc", "og", "og_inv", "gbc_inv", "classic" }
PaletteFX.MODES = { "gbc", "redpp", "og", "og_inv", "gbc_inv", "classic" }
PaletteFX.MODE_LABELS = {
gbc = "GBC", og = "OG", og_inv = "OG INV",
gbc = "GBC", redpp = "RED++", og = "OG", og_inv = "OG INV",
gbc_inv = "GBC INV", classic = "CLASSIC",
}
PaletteFX.mode = "gbc"
@@ -124,22 +127,73 @@ function PaletteFX.whole(colors)
return PaletteFX.zone(colors, 0, 0, 19, 17)
end
-- named palette from data/generated/palettes.lua (nil on stale builds)
-- Red++ / pokered-gbc SuperPalette pack (committed; optional if absent).
function PaletteFX.gbcPack()
if gbcPack == nil then
local ok, pack = pcall(require, "data.palettes_gbc")
gbcPack = ok and pack or false
end
return gbcPack or nil
end
function PaletteFX.usesGbcPack(mode)
mode = mode or PaletteFX.mode
return mode == "redpp"
end
-- Active named-palette table for COLORS: RED++ uses data/palettes_gbc.lua,
-- everything else uses the ROM-imported data.palettes.
function PaletteFX.pack(data)
if PaletteFX.usesGbcPack() then
local g = PaletteFX.gbcPack()
if g then return g end
end
return data and data.palettes or nil
end
-- named palette from the active pack (nil on stale builds / missing name).
-- RED++ falls back to the ROM pack for names the gbc table omits (rare).
function PaletteFX.pal(data, name)
local p = data.palettes
return p and p.palettes[name] or nil
local p = PaletteFX.pack(data)
local c = p and p.palettes[name]
if c then return c end
if PaletteFX.usesGbcPack() and data and data.palettes then
return data.palettes.palettes[name]
end
return nil
end
-- the species' palette (data/pokemon/palettes.asm), MEWMON for unknowns.
-- transformed forces PAL_GRAYMON (Ditto's palette) regardless of species
-- (engine/gfx/palettes.asm DeterminePaletteID: bit TRANSFORMED, a; a
-- Transformed mon's pic is tinted gray, not the copied species' own
-- SGB color).
-- SGB color). RED++ uses per-species pals from mon_palettes.asm.
function PaletteFX.monPal(data, species, transformed)
local p = data.palettes
local p = PaletteFX.pack(data)
if not p then return nil end
if transformed then return p.palettes.GRAYMON end
return p.palettes[p.pokemon[species] or "MEWMON"]
if transformed then
return p.palettes.GRAYMON
or (data and data.palettes and data.palettes.palettes.GRAYMON)
end
local name = p.pokemon[species] or "MEWMON"
local c = p.palettes[name]
if c then return c end
if PaletteFX.usesGbcPack() and data and data.palettes then
name = data.palettes.pokemon[species] or "MEWMON"
return data.palettes.palettes[name]
end
return nil
end
-- palette name a species currently resolves to (for image-cache keys)
function PaletteFX.monPalName(data, species, transformed)
if transformed then return "GRAYMON" end
local p = PaletteFX.pack(data)
if p and p.pokemon[species] then return p.pokemon[species] end
if data and data.palettes and data.palettes.pokemon[species] then
return data.palettes.pokemon[species]
end
return "MEWMON"
end
-- GetHealthBarColor (home/palettes.asm) on the standard 48px bar
@@ -173,13 +227,21 @@ function PaletteFX.permute(colors, map)
end
function PaletteFX.setMode(mode)
local prev = PaletteFX.mode
local ok = false
for _, m in ipairs(PaletteFX.MODES) do
if m == mode then
PaletteFX.mode = mode
return
ok = true
break
end
end
PaletteFX.mode = "gbc"
if not ok then PaletteFX.mode = "gbc" end
-- battle pics bake the active pack into ImageData; drop the cache when
-- the pack (or any COLORS mode) changes so the next draw re-tints
if prev ~= PaletteFX.mode then
pcall(function() require("src.battle.BattleState").invalidate() end)
end
end
function PaletteFX.cycleMode()
@@ -188,7 +250,7 @@ function PaletteFX.cycleMode()
for i, m in ipairs(PaletteFX.MODES) do
if m == cur then idx = i; break end
end
PaletteFX.mode = PaletteFX.MODES[idx % #PaletteFX.MODES + 1]
PaletteFX.setMode(PaletteFX.MODES[idx % #PaletteFX.MODES + 1])
return PaletteFX.mode
end
@@ -202,7 +264,7 @@ end
-- When a state exposes no SGB zones but COLORS needs a forced palette
-- (OG / OG INV / CLASSIC), invent a whole-screen zone so the shade-remap
-- shader still runs. GBC / GBC INV leave nil alone (raw DMG canvas).
-- shader still runs. GBC / RED++ / GBC INV leave nil alone (raw DMG canvas).
function PaletteFX.ensureZones(zones)
if zones and zones[1] then return zones end
local mode = PaletteFX.mode or "gbc"
@@ -213,6 +275,8 @@ function PaletteFX.ensureZones(zones)
end
-- Transform a 4-color palette for the active COLORS display mode.
-- GBC and RED++ pass the zone colors through (RED++ already swapped the
-- pack in pal/monPal); OG* / CLASSIC replace; GBC INV permutes shades.
function PaletteFX.effectiveColors(c)
if not c then return nil end
local mode = PaletteFX.mode or "gbc"