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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
fix first blue battle, fossil stuff, and another color palette option
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+23
-18
@@ -10,8 +10,8 @@
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-- starter -> taunt + battle OPP_RIVAL1 with the counter-pick party
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-- (player Bulbasaur -> rival Charmander etc., parties 1/2/3 =
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-- Squirtle/Bulbasaur/Charmander in data/trainers/parties.asm);
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-- afterwards he gloats or sulks and marches out of the lab
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-- (OaksLabRivalBattleEndScript).
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-- afterwards HealParty + flag always, then he gloats or sulks and
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-- marches out (OaksLabRivalEndBattleScript). A loss does not black out.
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-- ball objects: CHARMANDER (6,3), SQUIRTLE (7,3), BULBASAUR (8,3);
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-- rival = object 1 at (4,3). rivalBallX is the counter-pick's column.
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@@ -107,9 +107,9 @@ return {
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TEXT_OAKSLAB_RIVAL = {
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_GOT_STARTER" }, -- 2
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{ "jump_if_false", 20 }, -- 3
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{ "jump_if_false", 21 }, -- 3
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{ "check_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 4
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{ "jump_if_true", 18 }, -- 5
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{ "jump_if_true", 19 }, -- 5
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{ "show_text", "_OaksLabRivalMyPokemonLooksStrongerText" }, -- 6
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{ "check_flag", "EVENT_CHOSE_BULBASAUR" }, -- 7
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{ "jump_if_false", 11 }, -- 8
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@@ -120,18 +120,20 @@ return {
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{ "start_battle", "trainer", "OPP_RIVAL1", 2 }, -- 13 Bulbasaur
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{ "jump", 16 }, -- 14
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{ "start_battle", "trainer", "OPP_RIVAL1", 1 }, -- 15 Squirtle
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{ "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 16
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{ "jump", 21 }, -- 17
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{ "show_text", "_OaksLabRivalFedUpWithWaitingText" }, -- 18
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{ "jump", 25 }, -- 19
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{ "show_text", "_OaksLabRivalGrampsIsntAroundText" }, -- 20
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-- battle aftermath: on a win the rival sulks and marches out
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-- (OaksLabRivalBattleEnd); on a loss the blackout already warped
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-- us away, so the script just ends
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{ "jump_if_false", 25 }, -- 21
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{ "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" }, -- 22
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{ "move_npc_to", 1, 4, 11 }, -- 23
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{ "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" }, -- 24 (25 = end)
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-- OaksLabRivalEndBattleScript: HealParty + flag, then exit either way
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{ "heal_party" }, -- 16
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{ "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" }, -- 17
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{ "jump", 23 }, -- 18
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{ "show_text", "_OaksLabRivalFedUpWithWaitingText" }, -- 19
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{ "jump", "end" }, -- 20
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{ "show_text", "_OaksLabRivalGrampsIsntAroundText" }, -- 21
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{ "jump", "end" }, -- 22
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-- win: sulk text then exit; loss: Rival1WinText already played in
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-- battle (HandlePlayerBlackOut), so skip straight to the walk-out
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{ "jump_if_false", 25 }, -- 23
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{ "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" }, -- 24
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{ "move_npc_to", 1, 4, 11 }, -- 25
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{ "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" }, -- 26
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},
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},
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@@ -178,9 +180,12 @@ return {
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local party = flags.EVENT_CHOSE_BULBASAUR and 3
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or flags.EVENT_CHOSE_SQUIRTLE and 2 or 1
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table.insert(rows, { "start_battle", "trainer", "OPP_RIVAL1", party })
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-- OaksLabRivalEndBattleScript: heal + flag on win or loss; no blackout
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table.insert(rows, { "heal_party" })
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table.insert(rows, { "set_flag", "EVENT_BATTLED_RIVAL_IN_OAKS_LAB" })
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-- a loss blacks out to another map: end the script there
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table.insert(rows, { "jump_if_false", base + 7 })
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-- win: sulk text then exit; loss jumps to the walk-out (taunt was
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-- already shown in-battle via Rival1WinText)
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table.insert(rows, { "jump_if_false", base + 6 })
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table.insert(rows, { "show_text", "_OaksLabRivalIPickedTheWrongPokemonText" })
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table.insert(rows, { "move_npc_to", 1, 4, 11 })
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table.insert(rows, { "hide_object", "OAKS_LAB", "OAKSLAB_RIVAL" })
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