mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 20:20:19 +02:00
@@ -231,6 +231,28 @@ bool syncHealthSteps()
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return result;
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}
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bool restartApp()
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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// Old APK / new liblove skew: fail soft so HostShell.restart can fall
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// back to a clean quit instead of aborting on a missing method (#575).
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jmethodID method = env->GetStaticMethodID(activity, "restartApp", "()Z");
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if (method == nullptr)
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{
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env->ExceptionClear();
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env->DeleteLocalRef(activity);
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return false;
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}
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// Does not return on success: the Java side exits the process.
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jboolean result = env->CallStaticBooleanMethod(activity, method);
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env->DeleteLocalRef(activity);
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return result;
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}
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/*
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* Helper functions for the filesystem module
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*/
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@@ -81,6 +81,15 @@ bool showCreateDocument(const char *suggestedName = nullptr);
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*/
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bool syncHealthSteps();
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/**
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* Full process relaunch (GameActivity.restartApp): schedules the app's
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* launch intent and kills the process, because the in-process
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* quit("restart") loop double-inits physfs and crashes (#575). On success
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* the process dies inside the Java call and this never returns; false
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* means the relaunch could not be scheduled.
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**/
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bool restartApp();
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/*
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* Helper functions for the filesystem module
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*/
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@@ -221,6 +221,15 @@ bool System::syncHealthSteps() const
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#endif
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}
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bool System::restartApp() const
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{
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#ifdef LOVE_ANDROID
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return love::android::restartApp();
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#else
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return false;
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#endif
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}
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bool System::hasBackgroundMusic() const
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{
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#if defined(LOVE_ANDROID)
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@@ -133,6 +133,14 @@ public:
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*/
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virtual bool syncHealthSteps() const;
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/**
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* Relaunches the whole app with a fresh process (Android only; false
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* elsewhere). The in-process love.event.quit("restart") double-inits
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* physfs on Android and crashes, so src/core/HostShell.lua calls this
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* instead (#575). Does not return on success -- the process exits.
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**/
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virtual bool restartApp() const;
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/**
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* Gets if the user is playing music on background.
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* Throws an exception on unsupported platforms.
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@@ -115,6 +115,14 @@ int w_syncHealthSteps(lua_State *L)
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return 1;
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}
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int w_restartApp(lua_State *L)
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{
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// Does not return on success: GameActivity.restartApp exits the process
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// after scheduling the relaunch (#575).
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luax_pushboolean(L, instance()->restartApp());
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return 1;
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}
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int w_hasBackgroundMusic(lua_State *L)
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{
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lua_pushboolean(L, instance()->hasBackgroundMusic());
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@@ -133,6 +141,7 @@ static const luaL_Reg functions[] =
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{ "pickFile", w_pickFile },
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{ "createFile", w_createFile },
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{ "syncHealthSteps", w_syncHealthSteps },
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{ "restartApp", w_restartApp },
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{ "hasBackgroundMusic", w_hasBackgroundMusic },
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{ 0, 0 }
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};
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