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mods: add OS-independent game viewport composition
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@@ -554,7 +554,7 @@ gains a field instead of the name gaining a prefix.
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passes `game`; positions 2-4 (mon, row, trigger) match.
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- *The frame (`src/core/Game2.lua`):* hooks `input.step`, `input.pointer`,
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`render.zones`, `render.compose`, `render.output_enabled`, `render.output`,
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`render.letterbox`, `render.hud`. Each sits
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`render.letterbox`, `render.hud`, `render.viewport`, `render.window`. Each sits
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at the same moment `src/core/Game.lua` and `src/render/Renderer.lua` raise it
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-- the logic tick before the pad is read, a pointer the touch overlay gets
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first refusal on, the palette zone list handed to the present pass, the
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