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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 08:11:35 +02:00
squashy squash (#127)
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@@ -148,6 +148,17 @@ function Font.advanceOf(code)
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return page and page.advance or GLYPH
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end
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-- Pixel width of a string (glyph advances, not UTF-8 byte length).
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-- Multi-byte charmap entries like "¥" are one glyph; callers that
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-- right-align with `#text * 8` mis-place them.
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function Font.width(text)
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local w = 0
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for _, code in ipairs(Font.encode(text)) do
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w = w + Font.advanceOf(code)
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end
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return w
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end
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-- Draw a plain single-line string at pixel (x, y). Returns the width
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-- drawn, which is #codes * 8 for every fixed-width page.
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function Font.draw(text, x, y)
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@@ -62,6 +62,9 @@ end
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function Renderer:beginFrame(transparent)
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self.worldActive = false
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self.uprightActive = false
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-- warp-fade overlay from Transition (issue #121); cleared each frame so
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-- a popped transition cannot leave a sticky black veil
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self.worldFadeAlpha = nil
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-- last frame's trueColor rects and sprite redraws go before anything
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-- draws this one
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PaletteFX.clearTrueColor()
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@@ -414,6 +417,16 @@ function Renderer:endFrame(zones, worldZones)
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love.graphics.draw(self.uprightCanvas, wox - M * s, woy - M * s, 0, s, s)
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love.graphics.setScissor()
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end
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-- Screen-space warp fade (Transition) over the full world composite so
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-- survey zoom / tilt edges darken with the center, not only the 160x144
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-- UI letterbox. Drawn before the UI blit so menus above a fade still
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-- composite normally if one is ever stacked that way.
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local fade = self.worldFadeAlpha
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if fade and fade > 0 then
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love.graphics.setColor(0, 0, 0, fade)
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love.graphics.rectangle("fill", 0, 0, ww, wh)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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-- UI stays in the classic centered GB letterbox
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blit(self.canvas, S, zones, S, ox, oy, ox, oy, vpw, vph)
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@@ -57,6 +57,16 @@ end
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function Transition:draw()
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local alpha = self.t / self.frames
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if self.phase == "in" then alpha = 1 - alpha end
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-- Survey zoom draws the overworld into a window-filling world canvas
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-- while the UI pass stays the classic 160x144 letterbox. A rect on the
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-- UI canvas only darkens that center box (issue #121); when the world
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-- pass ran this frame, hand the alpha to Renderer:endFrame so it paints
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-- a screen-space overlay over the full composite instead.
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local r = self.game and self.game.renderer
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if r and r.worldActive then
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r.worldFadeAlpha = alpha
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return
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end
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love.graphics.setColor(0, 0, 0, alpha)
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love.graphics.rectangle("fill", 0, 0, 160, 144)
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love.graphics.setColor(1, 1, 1, 1)
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