Spider Car Unleashed

CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
This commit is contained in:
bryanthaboi
2026-08-24 07:52:05 -04:00
parent f895293217
commit 1905261c5b
180 changed files with 19567 additions and 1556 deletions
+1 -1
View File
@@ -806,7 +806,7 @@ contract, so a mod does not need a desktop-specific rendering path.
`render.output_enabled` and `render.output` are the later, whole-window seam
for mods that need the engine's normal composite rather than its separate
layers. It runs after registered present pipelines and before GBCFX,
layers. It runs after registered present pipelines and before ShaderFX,
`render.hud`, and touch controls. A mod wraps both hooks: the first returns
`true` only while output ownership is needed, and the second receives
`(next, ctx)` with `canvas`, `width`, `height`, `gameX`, `gameY`, `gameWidth`,