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Spider Car Unleashed
CLOSES #1483, CLOSES #1610, CLOSES #1615, CLOSES #1646, CLOSES #1649, CLOSES #1651, CLOSES #1653, CLOSES #1656, CLOSES #1683, CLOSES #1685, CLOSES #1686, CLOSES #1687, CLOSES #1688, CLOSES #1689, CLOSES #1690, CLOSES #1693, CLOSES #1694, CLOSES #1695, CLOSES #1696, CLOSES #1702, CLOSES #1704, CLOSES #1705, CLOSES #1706, CLOSES #1707, CLOSES #1708, CLOSES #1710, CLOSES #1711, CLOSES #1712, CLOSES #1713, CLOSES #1716, CLOSES #1717, CLOSES #1718, CLOSES #1719, CLOSES #1720, CLOSES #1721, CLOSES #1725, CLOSES #1732, CLOSES #1745, CLOSES #1748, CLOSES #1749, CLOSES #1751, CLOSES #1754
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@@ -806,7 +806,7 @@ contract, so a mod does not need a desktop-specific rendering path.
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`render.output_enabled` and `render.output` are the later, whole-window seam
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for mods that need the engine's normal composite rather than its separate
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layers. It runs after registered present pipelines and before GBCFX,
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layers. It runs after registered present pipelines and before ShaderFX,
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`render.hud`, and touch controls. A mod wraps both hooks: the first returns
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`true` only while output ownership is needed, and the second receives
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`(next, ctx)` with `canvas`, `width`, `height`, `gameX`, `gameY`, `gameWidth`,
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