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CLOSES #941, CLOSES #1081, CLOSES #1349, CLOSES #1602, CLOSES #1618, CLOSES #1624, CLOSES #1630, CLOSES #1633, CLOSES #1661, CLOSES #1669, CLOSES #1676, CLOSES #1731, CLOSES #1739, CLOSES #1740, CLOSES #1742, CLOSES #1744, CLOSES #1753, CLOSES #1757, CLOSES #1758, CLOSES #1760, CLOSES #1761, CLOSES #1762, CLOSES #1763, CLOSES #1765, CLOSES #1770, CLOSES #1777, CLOSES #1781, CLOSES #1783, CLOSES #1784, CLOSES #1785, CLOSES #1787, CLOSES #1788, CLOSES #1789, CLOSES #1790, CLOSES #1792, CLOSES #1797, CLOSES #1803
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@@ -359,18 +359,22 @@ M.ROUTE_16_FLY_HOUSE = {
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TEXT_ROUTE16FLYHOUSE_BRUNETTE_GIRL = function(game, ow, npc, done)
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local t = text(game)
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if game.save.flags.EVENT_GOT_HM02 then
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push(game, t._Route16FlyHouseBrunetteGirlHm02ExplanationText
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or "HM02 is FLY!\fIt will whisk you\nback to any town!", done)
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push(game, t._Route16FlyHouseBrunetteGirlHM02ExplanationText
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or "HM02 is FLY.\nIt will take you\vback to any town.\fPut it to good\nuse!", done)
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return
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end
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push(game, t._Route16FlyHouseBrunetteGirlText
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or "Shh! It's a\nsecret!\fMy POKéMON's\nHM02, take it!", function()
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or "Oh, you found my\nsecret retreat!", function()
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if not require("src.inventory.Bag").add(game.save, "HM_FLY", 1) then
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push(game, "You don't have\nroom for HM02!", done)
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push(game, t._Route16FlyHouseBrunetteGirlHM02NoRoomText
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or "You don't have any\nroom for this.", done)
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return
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end
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game.save.flags.EVENT_GOT_HM02 = true
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push(game, ("%s got\nHM02!"):format(game.save.player.name), done)
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-- scripts/Route16FlyHouse.asm:32-35
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push(game, fill(t._Route16FlyHouseBrunetteGirlReceivedHM02Text
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or "{PLAYER} received\nHM02!", { player = game.save.player.name }),
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done, require("src.render.TextBox").soundOpts(game, "Get_Key_Item"))
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end)
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end,
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},
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