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Collision-check the remaining single-tile player refusal shoves
CLOSES #1548
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@@ -176,7 +176,7 @@ M.POKEMON_TOWER_6F = {
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-- .did_not_defeat: one simulated step right, off the trigger,
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-- so fleeing does not leave you standing on a cell that
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-- immediately re-fires.
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ow:scriptMove(ow.player, "right", 1)
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ow:scriptMove(ow.player, "right", 1, nil, { collide = true })
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end
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ow:afterBattle(result, battle)
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end
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