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bug squashing
# Closed issues CLOSES #17: Incorrect Character Visuals (Only with GBC filter) CLOSES #23: Could you allow the player to change the order of the moves CLOSES #24: Evolution music not playing during evolution CLOSES #26: Standing on door glitch CLOSES #27: Battle Intro text automatically continues CLOSES #29: Visual bug when zoomed out CLOSES #32: Team Rocket recruiter doesn't battle with you unless you speak with him first CLOSES #33: Developer/Debug Console CLOSES #35: Professor Oak's introduction Inaccuracies CLOSES #36: Missing Pokemon Dex entries when picking starter + Rival Pathing issues CLOSES #39: Guy who stops player from skipping brock doesn't bring you to brock's gym + doesn't leave once you've beaten brock CLOSES #40: Bill cutscene is broken CLOSES #41: Ticket guy failing to be a Ticket guy CLOSES #42: S.S. anne odd behavior + Missing sailing away animation CLOSES #43: Dig Attack animation appears to be glitched CLOSES #44: Pokeball flashing doesn't appear to be accurate CLOSES #45: Inaccurate Cut Animation CLOSES #46: Dugtrio i caught in diglett cave has two of the same move CLOSES #47: Rival ignores player in Lavender Tower CLOSES #48: Healing pad in lavender tower does not function CLOSES #49: Incorrect dialogue with parched security guard CLOSES #50: (Game Breaking!) Rocket grunt guarding poster refuses to move CLOSES #51: Badges showing up as items I can deposit in PC CLOSES #52: Visual bug on Celadon Department Store roof (Red Filter) CLOSES #54: Visual issue on route 15 + Fuchsia City CLOSES #56: Running animation missing CLOSES #57: Safari Zone does not display steps while you are inside of it CLOSES #58: (Game Breaking!) Softlock at cycling road gate CLOSES #59: Bike visual issues CLOSES #60: Cycling road not forcing you to get on your bike CLOSES #61: No keycard doors in Silph Co. CLOSES #63: Missing teleporter animation CLOSES #64: Inaccurate spinning CLOSES #65: Reimplement unused Silph Co. Chief and Professor Oak trainer battles
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@@ -642,6 +642,22 @@ def extract_overworld_fx(pokered, assets_dir):
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"path": f"assets/generated/fx/{base}.png",
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"width": size[0], "height": size[1], "source": rel,
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}
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# The cuttable tree's own OAM sprite: InitCutAnimOAM copies
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# Overworld_GFX tiles $2d-$2e (top half) and $3d-$3e (bottom half)
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# into the sprite tiles the Cut animation slides apart, so the crop
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# comes straight out of the overworld tileset sheet (16 tiles/row:
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# $2d sits at column 13, row 2).
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tree_src = Image.open(os.path.join(pokered, "gfx/tilesets/overworld.png"))
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tree = _convert_image(tree_src.crop((104, 16, 120, 32)),
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transparent_color0=True)
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_save_png(tree, os.path.join(assets_dir, "fx", "cut_tree.png"))
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out["cutTree"] = {
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"path": "assets/generated/fx/cut_tree.png",
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"width": 16, "height": 16,
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"source": "gfx/tilesets/overworld.png tiles $2d-$2e/$3d-$3e "
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"(engine/overworld/cut.asm InitCutAnimOAM)",
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}
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return out
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