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bug squashing
# Closed issues CLOSES #17: Incorrect Character Visuals (Only with GBC filter) CLOSES #23: Could you allow the player to change the order of the moves CLOSES #24: Evolution music not playing during evolution CLOSES #26: Standing on door glitch CLOSES #27: Battle Intro text automatically continues CLOSES #29: Visual bug when zoomed out CLOSES #32: Team Rocket recruiter doesn't battle with you unless you speak with him first CLOSES #33: Developer/Debug Console CLOSES #35: Professor Oak's introduction Inaccuracies CLOSES #36: Missing Pokemon Dex entries when picking starter + Rival Pathing issues CLOSES #39: Guy who stops player from skipping brock doesn't bring you to brock's gym + doesn't leave once you've beaten brock CLOSES #40: Bill cutscene is broken CLOSES #41: Ticket guy failing to be a Ticket guy CLOSES #42: S.S. anne odd behavior + Missing sailing away animation CLOSES #43: Dig Attack animation appears to be glitched CLOSES #44: Pokeball flashing doesn't appear to be accurate CLOSES #45: Inaccurate Cut Animation CLOSES #46: Dugtrio i caught in diglett cave has two of the same move CLOSES #47: Rival ignores player in Lavender Tower CLOSES #48: Healing pad in lavender tower does not function CLOSES #49: Incorrect dialogue with parched security guard CLOSES #50: (Game Breaking!) Rocket grunt guarding poster refuses to move CLOSES #51: Badges showing up as items I can deposit in PC CLOSES #52: Visual bug on Celadon Department Store roof (Red Filter) CLOSES #54: Visual issue on route 15 + Fuchsia City CLOSES #56: Running animation missing CLOSES #57: Safari Zone does not display steps while you are inside of it CLOSES #58: (Game Breaking!) Softlock at cycling road gate CLOSES #59: Bike visual issues CLOSES #60: Cycling road not forcing you to get on your bike CLOSES #61: No keycard doors in Silph Co. CLOSES #63: Missing teleporter animation CLOSES #64: Inaccurate spinning CLOSES #65: Reimplement unused Silph Co. Chief and Professor Oak trainer battles
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@@ -4,6 +4,7 @@
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-- item list runs through the ui.start_menu.items hook before the menu
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-- opens, so mods insert or remove rows without patching this file.
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local Font = require("src.render.Font")
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local Logger = require("src.core.Logger")
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local Menu = require("src.ui.Menu")
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local Runtime = require("src.mods.Runtime")
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@@ -126,6 +127,24 @@ function StartMenu.new(game)
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baseUpdate(self, dt)
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game.save.startMenuIndex = self.index
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end
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-- inside the Safari Zone the start menu also shows remaining steps and
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-- SAFARI BALLs (PrintSafariZoneSteps): a 9x5 border at the top-left with
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-- "steps/500" and "BALL xx"
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if game.save.safari then
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local baseDraw = menu.draw
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menu.draw = function(self)
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baseDraw(self)
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local safari = game.save.safari
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Font.drawBox(0, 0, 9, 5)
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love.graphics.setColor(0, 0, 0, 1)
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Font.draw(("%3d"):format(math.floor(safari.steps or 0)), 8, 8)
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Font.draw("/500", 32, 8)
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Font.draw("BALL", 8, 24)
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Font.draw(("%2d"):format(math.floor(safari.balls or 0)), 48, 24)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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return menu
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end
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