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bug squashing
# Closed issues CLOSES #17: Incorrect Character Visuals (Only with GBC filter) CLOSES #23: Could you allow the player to change the order of the moves CLOSES #24: Evolution music not playing during evolution CLOSES #26: Standing on door glitch CLOSES #27: Battle Intro text automatically continues CLOSES #29: Visual bug when zoomed out CLOSES #32: Team Rocket recruiter doesn't battle with you unless you speak with him first CLOSES #33: Developer/Debug Console CLOSES #35: Professor Oak's introduction Inaccuracies CLOSES #36: Missing Pokemon Dex entries when picking starter + Rival Pathing issues CLOSES #39: Guy who stops player from skipping brock doesn't bring you to brock's gym + doesn't leave once you've beaten brock CLOSES #40: Bill cutscene is broken CLOSES #41: Ticket guy failing to be a Ticket guy CLOSES #42: S.S. anne odd behavior + Missing sailing away animation CLOSES #43: Dig Attack animation appears to be glitched CLOSES #44: Pokeball flashing doesn't appear to be accurate CLOSES #45: Inaccurate Cut Animation CLOSES #46: Dugtrio i caught in diglett cave has two of the same move CLOSES #47: Rival ignores player in Lavender Tower CLOSES #48: Healing pad in lavender tower does not function CLOSES #49: Incorrect dialogue with parched security guard CLOSES #50: (Game Breaking!) Rocket grunt guarding poster refuses to move CLOSES #51: Badges showing up as items I can deposit in PC CLOSES #52: Visual bug on Celadon Department Store roof (Red Filter) CLOSES #54: Visual issue on route 15 + Fuchsia City CLOSES #56: Running animation missing CLOSES #57: Safari Zone does not display steps while you are inside of it CLOSES #58: (Game Breaking!) Softlock at cycling road gate CLOSES #59: Bike visual issues CLOSES #60: Cycling road not forcing you to get on your bike CLOSES #61: No keycard doors in Silph Co. CLOSES #63: Missing teleporter animation CLOSES #64: Inaccurate spinning CLOSES #65: Reimplement unused Silph Co. Chief and Professor Oak trainer battles
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@@ -457,6 +457,25 @@ M.ROUTE_24 = {
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battleOrDone()
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end,
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},
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-- Route24DefaultScript forces TEXT_ROUTE24_COOLTRAINER_M1 whenever the
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-- player stands on (10,15) in front of the recruiter while
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-- EVENT_GOT_NUGGET is unset (dbmapcoord 10,15), independent of facing
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-- or input -- he has no trainer header, so sight never engages him.
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onStep = function(game, ow, x, y)
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if game.save.flags.EVENT_GOT_NUGGET then return false end
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if not (x == 10 and y == 15) then return false end
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if ow.runner:isRunning() or ow.engaging then return false end
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local recruiter
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for _, npc in ipairs(ow.npcs) do
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if npc.def and npc.def.name == "ROUTE24_COOLTRAINER_M1" then
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recruiter = npc
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break
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end
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end
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if not recruiter then return false end
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ow:showMapText("TEXT_ROUTE24_COOLTRAINER_M1", recruiter)
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return true
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end,
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}
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-- -------------------------------------------------------------------
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@@ -723,4 +742,6 @@ M.LANCES_ROOM = {
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end,
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}
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M.CELADON_CHIEF_HOUSE = require("data.scripts.celadon_chief_house")
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return M
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