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bug squashing
# Closed issues CLOSES #17: Incorrect Character Visuals (Only with GBC filter) CLOSES #23: Could you allow the player to change the order of the moves CLOSES #24: Evolution music not playing during evolution CLOSES #26: Standing on door glitch CLOSES #27: Battle Intro text automatically continues CLOSES #29: Visual bug when zoomed out CLOSES #32: Team Rocket recruiter doesn't battle with you unless you speak with him first CLOSES #33: Developer/Debug Console CLOSES #35: Professor Oak's introduction Inaccuracies CLOSES #36: Missing Pokemon Dex entries when picking starter + Rival Pathing issues CLOSES #39: Guy who stops player from skipping brock doesn't bring you to brock's gym + doesn't leave once you've beaten brock CLOSES #40: Bill cutscene is broken CLOSES #41: Ticket guy failing to be a Ticket guy CLOSES #42: S.S. anne odd behavior + Missing sailing away animation CLOSES #43: Dig Attack animation appears to be glitched CLOSES #44: Pokeball flashing doesn't appear to be accurate CLOSES #45: Inaccurate Cut Animation CLOSES #46: Dugtrio i caught in diglett cave has two of the same move CLOSES #47: Rival ignores player in Lavender Tower CLOSES #48: Healing pad in lavender tower does not function CLOSES #49: Incorrect dialogue with parched security guard CLOSES #50: (Game Breaking!) Rocket grunt guarding poster refuses to move CLOSES #51: Badges showing up as items I can deposit in PC CLOSES #52: Visual bug on Celadon Department Store roof (Red Filter) CLOSES #54: Visual issue on route 15 + Fuchsia City CLOSES #56: Running animation missing CLOSES #57: Safari Zone does not display steps while you are inside of it CLOSES #58: (Game Breaking!) Softlock at cycling road gate CLOSES #59: Bike visual issues CLOSES #60: Cycling road not forcing you to get on your bike CLOSES #61: No keycard doors in Silph Co. CLOSES #63: Missing teleporter animation CLOSES #64: Inaccurate spinning CLOSES #65: Reimplement unused Silph Co. Chief and Professor Oak trainer battles
This commit is contained in:
+13
-5
@@ -308,8 +308,12 @@ local function saffronGate(guardText, triggers, horizontal)
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end
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if takeGuardDrink(game) then
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game.stack:push(TextBox.new(game,
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(t._SaffronGateGuardYouCanGoOnThroughText or
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"Thanks! You can\ngo on through!"), done))
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t._SaffronGateGuardImParchedText or "Whoa, boy!\nI'm parched!",
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function()
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game.stack:push(TextBox.new(game,
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(t._SaffronGateGuardYouCanGoOnThroughText or
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"You can go on\nthrough!"), done))
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end))
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return
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end
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game.stack:push(TextBox.new(game,
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@@ -344,8 +348,12 @@ local function saffronGate(guardText, triggers, horizontal)
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-- for the POKE_FLUTE at all.
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if takeGuardDrink(game) then
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game.stack:push(TextBox.new(game,
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(t._SaffronGateGuardYouCanGoOnThroughText or
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"Thanks! You can\ngo on through!")))
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t._SaffronGateGuardImParchedText or "Whoa, boy!\nI'm parched!",
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function()
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game.stack:push(TextBox.new(game,
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(t._SaffronGateGuardYouCanGoOnThroughText or
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"You can go on\nthrough!")))
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end))
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return true
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end
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local back
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@@ -355,7 +363,7 @@ local function saffronGate(guardText, triggers, horizontal)
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back = ow.player.facing == "up" and "down" or "up"
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end
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game.stack:push(TextBox.new(game,
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t._SaffronGateGuardImParchedText or "I'm parched...\nNo entry until\nI get a drink!",
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t._SaffronGateGuardGeeImThirstyText or "Gee, I'm thirsty\nthough!\nThe road's closed.",
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function()
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ow:scriptMove(ow.player, back, 1)
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end))
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