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CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362
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@@ -78,7 +78,7 @@ function StepEvents.poisonStep(party)
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return { kind = "poisonFaint", fainted = fainted, hurt = hurt, blocks = true }
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end
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if #hurt > 0 then
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-- .PlayPoisonSFX and the two-frame red flash, then `xor a`: no carry, so
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-- .PlayPoisonSFX and the four-frame BG flash, then `xor a`: no carry, so
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-- the step still counts and the wild roll still happens.
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return { kind = "poisonHurt", hurt = hurt, blocks = false }
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end
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