CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362

This commit is contained in:
bryanthaboi
2026-08-16 06:41:56 -04:00
parent 3ee50a27c5
commit 12fdfa1e88
119 changed files with 2555 additions and 42186 deletions
+33 -7
View File
@@ -1,13 +1,39 @@
-- Hand-ported flavor text for OaksLab (registry id OAKS_LAB).
-- Source: pokered/scripts/OaksLab.asm. These five text_asm bodies are
-- all simple "PrintText; jp TextScriptEnd" -- no flag branches, no
-- YES/NO menu -- so a one-row talk script showing the real extracted
-- text is a faithful port. (The rest of OaksLab.asm's TEXT_OAKSLAB_*
-- constants -- OAK1, the three starter poke balls, RIVAL -- are already
-- ported with full branching logic in data/scripts/oaks_lab.lua.)
-- Hand-ported OAKS_LAB flavor: the simple talk texts (scripts/OaksLab.asm;
-- OAK1, the starter balls and RIVAL live in data/scripts/oaks_lab.lua).
local TextBox = require("src.render.TextBox")
return {
OAKS_LAB = {
-- data/events/hidden_events.asm:147
onInteract = function(game, ow, fx, fy)
local t = game.data.text or {}
-- engine/events/hidden_events/oaks_lab_posters.asm:1
if fy == 0 and fx == 4 then
game.stack:push(TextBox.new(game,
t._PushStartText or "Push START to\nopen the MENU!"))
return true
end
if fy == 0 and fx == 5 then
local owned = 0
for _ in pairs(game.save.pokedex.owned or {}) do owned = owned + 1 end
game.stack:push(TextBox.new(game,
owned >= 2
and (t._StrengthsAndWeaknessesText
or "All POKéMON types\nhave strong and\vweak points\vagainst others.")
or (t._SaveOptionText
or "The SAVE option is\non the MENU\vscreen.")))
return true
end
-- engine/events/hidden_events/oaks_lab_email.asm:1
if fy == 1 and (fx == 0 or fx == 1) then
if ow.player.facing ~= "up" then return false end
game.stack:push(TextBox.new(game,
t._OakLabEmailText or "There's an e-mail\nmessage here!"))
return true
end
return false
end,
talk = {
-- OaksLabGirlText (scripts/OaksLab.asm)
TEXT_OAKSLAB_GIRL = {
+28 -34
View File
@@ -22,10 +22,10 @@ local function starterBall(askText, species, choseFlag, ownBall,
rivalBallX, rivalBall)
return {
{ "check_flag", "EVENT_GOT_STARTER" }, -- 1
{ "jump_if_true", 22 }, -- 2
{ "jump_if_true", 23 }, -- 2
-- no picking until Oak has walked you in (OaksLabScript gating)
{ "check_flag", "EVENT_FOLLOWED_OAK_INTO_LAB" }, -- 3
{ "jump_if_false", 25 }, -- 4
{ "jump_if_false", 26 }, -- 4
-- the Pokédex "new species" entry shows before the ask (predef
-- StarterDex ahead of OaksLabYouWant...Text). StarterDex temporarily
-- sets the owned bits so ShowPokedexData prints height/weight/text;
@@ -34,44 +34,38 @@ local function starterBall(askText, species, choseFlag, ownBall,
{ species = species, forceOwned = true } }, -- 5
{ "ask", askText }, -- 6
{ "jump_if_false", "end" }, -- 7
-- OaksLab.asm prints ReceivedMon then AddPartyMon (AskName lives
-- inside give_pokemon). Show the received text first so the
-- nickname prompt follows "you got X", matching Gen1.
-- The received text carries sound_get_key_item (OaksLab.asm
-- OaksLabReceivedMonText), so the jingle fires once the box has
-- typed out and holds it (same beat as the Yellow port's starter, #668).
{ "text_sound", "Get_Key_Item" }, -- 8
{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 9
{ "give_pokemon", species, 5 }, -- 10
{ "set_flag", "EVENT_GOT_STARTER" }, -- 11
{ "set_flag", choseFlag }, -- 12
-- POKé BALLs are not handed out here in the original -- Oak gives
-- them later, at OaksLabOak1Text's .give_poke_balls beat once the
-- player has beaten the Route 22 rival (see TEXT_OAKSLAB_OAK1 below)
{ "hide_object", "OAKS_LAB", ownBall }, -- 13
-- scripts/OaksLab.asm:919
{ "show_text", "_OaksLabMonEnergeticText" }, -- 8
-- OaksLab.asm: ReceivedMon (sound_get_key_item) then AddPartyMon; the
-- jingle fires once the box has typed and holds it (#668)
{ "text_sound", "Get_Key_Item" }, -- 9
{ "show_text", "_OaksLabReceivedMonText", { RAM = species } }, -- 10
{ "give_pokemon", species, 5 }, -- 11
{ "set_flag", "EVENT_GOT_STARTER" }, -- 12
{ "set_flag", choseFlag }, -- 13
-- POKé BALLs come later, at OaksLabOak1Text's .give_poke_balls beat
-- once the Route 22 rival is beaten (see TEXT_OAKSLAB_OAK1 below)
{ "hide_object", "OAKS_LAB", ownBall }, -- 14
-- the rival walks to the countering ball (around the furniture)
{ "move_npc_to", 1, rivalBallX, 4 }, -- 14
{ "face_object", 1, "up" }, -- 15
{ "show_text", "_OaksLabRivalIllTakeThisOneText" }, -- 16
{ "hide_object", "OAKS_LAB", rivalBall }, -- 17
{ "text_sound", "Get_Key_Item" }, -- 18 (sound_get_key_item)
{ "move_npc_to", 1, rivalBallX, 4 }, -- 15
{ "face_object", 1, "up" }, -- 16
{ "show_text", "_OaksLabRivalIllTakeThisOneText" }, -- 17
{ "hide_object", "OAKS_LAB", rivalBall }, -- 18
{ "text_sound", "Get_Key_Item" }, -- 19 (sound_get_key_item)
{ "show_text", "_OaksLabRivalReceivedMonText",
{ RAM = rivalBall == "OAKSLAB_CHARMANDER_POKE_BALL" and "CHARMANDER"
or rivalBall == "OAKSLAB_SQUIRTLE_POKE_BALL" and "SQUIRTLE"
or "BULBASAUR" } }, -- 19
{ "jump", "end" }, -- 20
{ "jump", "end" }, -- 21 (spacer)
-- a leftover ball after the player's pick: Oak turns to face the
-- player and reads the last-mon line instead of re-offering the
-- starter (scripts/OaksLab.asm OaksLabSelectedPokeBallScript ->
-- OaksLabLastMonScript; #601). The ROM's "#MON" ligature is spelled
-- out as Pokémon here.
{ "face_object", 5, "down" }, -- 22
{ "show_text", "That's PROF.OAK's\nlast Pokémon!" }, -- 23
or "BULBASAUR" } }, -- 20
{ "jump", "end" }, -- 21
{ "jump", "end" }, -- 22 (spacer)
-- leftover ball: Oak reads the last-mon line (scripts/OaksLab.asm
-- OaksLabSelectedPokeBallScript -> OaksLabLastMonScript, #601)
{ "face_object", 5, "down" }, -- 23
{ "show_text", "That's PROF.OAK's\nlast Pokémon!" }, -- 24
-- OaksLabLastMonScript ends at TextScriptEnd; the port used to fall
-- through into the pre-pick line below (#601 remnant, reported on #600)
{ "jump", "end" }, -- 24
{ "show_text", "_OaksLabThoseArePokeBallsText" }, -- 25
{ "jump", "end" }, -- 25
{ "show_text", "_OaksLabThoseArePokeBallsText" }, -- 26
}
end
+14 -12
View File
@@ -697,35 +697,37 @@ M.MT_MOON_B2F = {
},
}
-- The ticket clerk (scripts/Museum1F.asm Museum1FScientist1Text):
-- Y50, once. Declining at the rope shoves the player one tile SOUTH back off
-- the exhibit rope they crossed heading north (#151); the museum floor has no
-- ledges, so a plain scriptMove("down",1) is the correct primitive.
-- The ticket clerk (scripts/Museum1F.asm Museum1FScientist1Text): Y50, once.
-- Declining at the rope shoves the player one tile south (#151)
local function museumClerk(game, ow, done, onDecline)
local TextBox = require("src.render.TextBox")
local ChoiceBox = require("src.ui.ChoiceBox")
local t = game.data.text or {}
if game.save.flags.EVENT_BOUGHT_MUSEUM_TICKET then
game.stack:push(TextBox.new(game,
"Take your time,\nand enjoy it all!", done))
return
end
-- scripts/Museum1F.asm:72
local money = function() return game.save.money end
game.stack:push(TextBox.new(game,
"It's ¥50 for a\nchild's ticket.\fWould you like to\ncome in?", function()
game.stack:push(ChoiceBox.new(game, function(yes)
t._Museum1FScientist1WouldYouLikeToComeInText
or "It's ¥50 for a\nchild's ticket.\fWould you like to\ncome in?",
nil, { money = money, choice = function(yes)
if yes and game.save.money >= 50 then
game.save.money = game.save.money - 50
game.save.flags.EVENT_BOUGHT_MUSEUM_TICKET = true
-- scripts/Museum1F.asm:106
game.stack:push(TextBox.new(game,
"Right, ¥50!\nThank you!", done))
t._Museum1FScientist1ThankYouText or "Right, ¥50!\nThank you!", done,
{ money = money }))
elseif yes then
game.stack:push(TextBox.new(game,
"You don't have\nenough money.", onDecline or done))
"You don't have\nenough money.", onDecline or done, { money = money }))
else
game.stack:push(TextBox.new(game,
"Come again!", onDecline or done))
"Come again!", onDecline or done, { money = money }))
end
end))
end))
end }))
end
M.MUSEUM_1F = {
+20 -16
View File
@@ -573,14 +573,15 @@ local function route22Scene(n, objIndex, objName, oppClass, baseParty, beatFlag,
{ "face_object", objIndex, rivalFacing }, -- 3
{ "show_text", "_Route22RivalBeforeBattleText" .. n }, -- 4
{ "rival_battle", oppClass, baseParty }, -- 5
{ "jump_if_false", 12 }, -- 6
{ "jump_if_false", 13 }, -- 6
{ "set_flag", beatFlag }, -- 7
{ "show_text", "_Route22Rival" .. n .. "DefeatedText" }, -- 8
{ "show_text", "_Route22RivalAfterBattleText" .. n }, -- 9
{ "play_music", "Music_MeetRival", { start = "rival",
tempo = n == 2 and 100 or nil } },
{ "walk_npc", objIndex, route22ExitDirs(n, py) }, -- 10
{ "hide_object", "ROUTE_22", objName }, -- 11
tempo = n == 2 and 100 or nil } }, -- 10
{ "walk_npc", objIndex, route22ExitDirs(n, py) }, -- 11
{ "play_default_music" }, -- scripts/Route22.asm:230
{ "hide_object", "ROUTE_22", objName }, -- 13
}
end
@@ -627,13 +628,14 @@ local function ceruleanRivalScene(px, py)
{ "face_object", 1, "down" }, -- 3
{ "show_text", "_CeruleanCityRivalPreBattleText" }, -- 4
{ "rival_battle", "OPP_RIVAL1", 7 }, -- 5
{ "jump_if_false", 12 }, -- 6
{ "jump_if_false", 13 }, -- 6
{ "set_flag", "EVENT_BEAT_CERULEAN_RIVAL" }, -- 7
{ "show_text", "_CeruleanCityRivalDefeatedText" }, -- 8
{ "show_text", "_CeruleanCityRivalIWentToBillsText" }, -- 9
{ "play_music", "Music_MeetRival", { start = "rival" } },
{ "walk_npc", 1, ceruleanRivalExitDirs(px) }, -- 10
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_RIVAL" }, -- 11
{ "play_music", "Music_MeetRival", { start = "rival" } }, -- 10
{ "walk_npc", 1, ceruleanRivalExitDirs(px) }, -- 11
{ "play_default_music" }, -- scripts/CeruleanCity.asm:230
{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_RIVAL" }, -- 13
}
end
@@ -880,13 +882,14 @@ M.SILPH_CO_7F = {
{ "face_object", 9, "up" }, -- 4
{ "show_text", "_SilphCo7FRivalWaitedHereText" }, -- 5
{ "rival_battle", "OPP_RIVAL2", 7 }, -- 6
{ "jump_if_false", 13 }, -- 7
{ "jump_if_false", 14 }, -- 7
{ "set_flag", "EVENT_BEAT_SILPH_CO_RIVAL" }, -- 8
{ "show_text", "_SilphCo7FRivalDefeatedText" }, -- 9
{ "show_text", "_SilphCo7FRivalGoodLuckToYouText" }, -- 10
{ "play_music", "Music_MeetRival", { start = "rival" } },
{ "move_npc_to", 9, 5, y + 1 }, -- 11
{ "hide_object", "SILPH_CO_7F", "SILPHCO7F_RIVAL" }, -- 12
{ "play_music", "Music_MeetRival", { start = "rival" } }, -- 11
{ "move_npc_to", 9, 5, y + 1 }, -- 12
{ "play_default_music" }, -- scripts/SilphCo7F.asm:261
{ "hide_object", "SILPH_CO_7F", "SILPHCO7F_RIVAL" }, -- 14
}, "down")
end,
}
@@ -916,13 +919,14 @@ M.SS_ANNE_2F = {
{ "face_object", 2, onLeft and "down" or "right" }, -- 3
{ "show_text", "_SSAnne2FRivalText" }, -- 4
{ "rival_battle", "OPP_RIVAL2", 1 }, -- 5
{ "jump_if_false", 12 }, -- 6
{ "jump_if_false", 13 }, -- 6
{ "set_flag", "EVENT_BEAT_SS_ANNE_RIVAL" }, -- 7
{ "show_text", "_SSAnne2FRivalDefeatedText" }, -- 8
{ "show_text", "_SSAnne2FRivalCutMasterText" }, -- 9
{ "play_music", "Music_MeetRival", { start = "rival" } },
{ "walk_npc", 2, ssAnne2FRivalExitDirs(onLeft) }, -- 10
{ "hide_object", "SS_ANNE_2F", "SSANNE2F_RIVAL" }, -- 11
{ "play_music", "Music_MeetRival", { start = "rival" } }, -- 10
{ "walk_npc", 2, ssAnne2FRivalExitDirs(onLeft) }, -- 11
{ "play_default_music" }, -- scripts/SSAnne2F.asm:175
{ "hide_object", "SS_ANNE_2F", "SSANNE2F_RIVAL" }, -- 13
}, onLeft and "up" or "left")
end,
}