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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-15 07:41:21 +02:00
title screen issues, audio issues, and replacing gf c
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+65
-59
@@ -1,29 +1,5 @@
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-- Boot splash + attract movie, a faithful port of PlayIntro
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-- (engine/movie/intro.asm) and AnimateShootingStar (engine/movie/splash.asm)
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-- using the real extracted art (data/generated/field.lua `intro` manifest).
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--
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-- Three frame-counted phases:
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-- 1. copyright card, 180 frames (intro.asm:311-312).
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-- 2. shooting star: 64 frames of empty letterbox (intro.asm:323-324), then
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-- the big star streaks down-left for 40 frames while the studio logo
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-- sits centered in the letterbox band (the GAME FREAK logo + letter
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-- row it replaces sat at (72,56)/(40,80); splash.asm:27-60, 211-228),
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-- the logo flashes 3x10 frames (splash.asm:72-82), 4 waves of small
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-- stars rain from the logo -- 6x24 frames, +1px every 3 frames, lower
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-- star blinking (splash.asm:97-146, 163-209) -- and a 40 frame hold
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-- (intro.asm:329-331).
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-- 3. the Gengar/Nidorino fight (PlayIntroScene, intro.asm:23-141), played
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-- from FIGHT_SCRIPT below: Music_IntroBattle starts, Gengar (56x56 BG
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-- pose from a gengar_N.tilemap, at tile 13,7 = x104,y56) scrolls left
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-- while Nidorino (48x48 OAM at x-8,y72) walks right, then the scripted
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-- hip/hop hops, Gengar's raise + slash lunge, Nidorino's dodge leap,
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-- retreat, crouch and final lunge, ending in a 24-frame fade to white
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-- (GBFadeOutToWhite, home/fade.asm:26-40).
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--
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-- Any of A/B/START skips the whole movie (CheckForUserInterruption).
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-- Pops itself and calls onDone() when finished or skipped. All art loads
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-- through pcall and every missing graphic degrades to a text/rect
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-- fallback, so the movie stays headless-safe.
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-- ..(engine/movie/intro.asm ln 8)
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-- ..(engine/movie/splash.asm ln 27)
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local Font = require("src.render.Font")
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local Music = require("src.core.Music")
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@@ -76,15 +52,15 @@ local WAVE_FRAMES = 24 -- 8 substeps x 3 frames (splash.asm:186-209)
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local WAVES_END = WAVES_START + 6 * WAVE_FRAMES -- 4 waves + 2 empty
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local SPLASH_FRAMES = WAVES_END + 40 -- ld c, 40 (intro.asm:329-331)
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-- logo 16x24 at grid (10,9), letters row at grid y=12 cols 6..15
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-- (GameFreakLogoOAMData, splash.asm:211-228; screen = grid*8, OAM offsets
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-- cancel)
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-- ..(engine/movie/splash.asm ln 211)
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local LOGO_X, LOGO_Y = 72, 56
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local TEXT_X, TEXT_Y = 40, 80
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-- ..(engine/movie/title.asm ln 390)
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local COPY_PREFIX = { 0, 1, 2, 1, 3, 1, 4 }
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local COPY_NINTENDO = { 5, 6, 7, 8, 9, 10 }
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local COPY_CREATURES = { 11, 12, 13, 14, 15, 16, 17, 18 }
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-- The studio logo (assets/logo/minilogo.png) stands in for both the
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-- GAME FREAK logo and its letter row, so it gets the whole band between
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-- the letterbox bars (y 32..112) down to where the star waves spawn
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-- (y=88): fit it inside this box, centered, aspect preserved.
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local STUDIO_BOX = { w = 128, h = 52, cx = 80, cy = 60 }
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-- the 4 waves of small stars: screen X positions, all spawning at y=88
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@@ -155,10 +131,19 @@ function IntroMovie.new(game, onDone)
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self.studio = intro.studio or {}
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self.skipAll = intro.skip and true or false
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local function img(e) return tryImage(e and e.path) end
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self.copyright = tryImage("assets/generated/title/copyright.png")
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-- studio mark replaces the GAME FREAK logo + splash text entirely; the
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-- extracted logo stays as the fallback if the asset is missing
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self.studioLogo = tryImage(self.studio.logo or "assets/logo/minilogo.png")
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local titleCfg = game.data.field and game.data.field.title or {}
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self.copyright = img(titleCfg.copyright)
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or tryImage("assets/generated/title/copyright.png")
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self.copyQuads = {}
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if self.copyright then
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local iw, ih = self.copyright:getDimensions()
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for t = 0, 18 do
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self.copyQuads[t] = love.graphics.newQuad(t * 8, 0, 8, 8, iw, ih)
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end
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end
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self.gfInc = img(titleCfg.gamefreakInc)
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or tryImage("assets/generated/title/gamefreak_inc.png")
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self.studioLogo = tryImage(self.studio.logo)
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if self.studioLogo then
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self.studioLogo:setFilter("nearest", "nearest")
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local iw, ih = self.studioLogo:getDimensions()
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@@ -306,24 +291,12 @@ function IntroMovie:drawSplash()
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if self.studioLogo then
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love.graphics.draw(self.studioLogo, self.studioX, self.studioY,
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0, self.studioScale, self.studioScale)
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elseif self.logo then
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love.graphics.draw(self.logo, LOGO_X, LOGO_Y)
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else
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if self.logo then love.graphics.draw(self.logo, LOGO_X, LOGO_Y) end
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if self.gfText then love.graphics.draw(self.gfText, TEXT_X, TEXT_Y) end
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end
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love.graphics.setColor(1, 1, 1, 1)
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end
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if t >= STAR_START and t < FLASH_START then
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-- big star: from OAM (160,0) moving +4Y/-4X per frame
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-- (GameFreakShootingStarOAMData + .bigStarLoop, splash.asm:32-60)
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local n = t - STAR_START + 1
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local sx, sy = 152 - 4 * n, -16 + 4 * n
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if self.bigStar then
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love.graphics.draw(self.bigStar, sx, sy)
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else
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love.graphics.setColor(0, 0, 0, 1)
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love.graphics.rectangle("fill", sx + 6, sy + 6, 4, 4)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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if t >= WAVES_START then
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-- small stars: wave w spawns at y=88 every 24 frames, everything falls
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-- +1px per 3-frame substep until the wave loop ends; the lower star in
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@@ -351,6 +324,18 @@ function IntroMovie:drawSplash()
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end
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end
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drawBars()
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if t >= STAR_START and t < FLASH_START then
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-- ..(engine/movie/splash.asm ln 32)
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local n = t - STAR_START + 1
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local sx, sy = 152 - 4 * n, -16 + 4 * n
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if self.bigStar then
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love.graphics.draw(self.bigStar, sx, sy)
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else
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love.graphics.setColor(0, 0, 0, 1)
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love.graphics.rectangle("fill", sx + 6, sy + 6, 4, 4)
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love.graphics.setColor(1, 1, 1, 1)
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end
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end
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end
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function IntroMovie:drawFight()
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@@ -379,17 +364,38 @@ function IntroMovie:drawFight()
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end
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end
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function IntroMovie:drawCopyright()
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if self.studio.card or self.studio.credit then
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local card = self.studio.card or ""
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local credit = self.studio.credit or ""
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love.graphics.setColor(0, 0, 0, 1)
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Font.draw(card, (160 - #card * 8) / 2, 64)
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Font.draw(credit, (160 - #credit * 8) / 2, 80)
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elseif self.copyright and self.gfInc then
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local function row(seq, x, y)
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for _, t in ipairs(seq) do
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love.graphics.draw(self.copyright, self.copyQuads[t], x, y)
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x = x + 8
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end
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end
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for _, y in ipairs({ 56, 72, 88 }) do row(COPY_PREFIX, 16, y) end
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row(COPY_NINTENDO, 80, 56)
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row(COPY_CREATURES, 80, 72)
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love.graphics.draw(self.gfInc, 80, 88)
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else
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love.graphics.setColor(0, 0, 0, 1)
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Font.draw(Strings("Nintendo"), 80, 56)
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Font.draw(Strings("Creatures inc."), 80, 72)
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Font.draw(Strings("GAME FREAK inc."), 16, 88)
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end
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love.graphics.setColor(1, 1, 1, 1)
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end
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function IntroMovie:draw()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 160, 144)
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if self.phase == 1 then
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-- custom boot card (replaces the Nintendo / GAME FREAK copyright
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-- card; no (c) glyph in the charmap, keep it ASCII-safe)
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love.graphics.setColor(0, 0, 0, 1)
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local credit = self.studio.credit or Strings("bois club")
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Font.draw("2026", (160 - 4 * 8) / 2, 48)
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Font.draw(credit, (160 - #credit * 8) / 2, 64)
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Font.draw("bryanthaboi", (160 - 11 * 8) / 2, 80)
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self:drawCopyright()
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elseif self.phase == 2 then
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self:drawSplash()
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else
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