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https://github.com/bryanthaboi/gen1recomp.git
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CLOSES #407, CLOSES #408, CLOSES #409, CLOSES #410, CLOSES #411, CLOSES #417
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+77
-7
@@ -29,6 +29,71 @@ ChipSynth.SAMPLE_RATE = SAMPLE_RATE
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ChipSynth.MUSIC_BUFFER_SAMPLES = MUSIC_BUFFER_SAMPLES
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ChipSynth.MUSIC_BUFFER_COUNT = MUSIC_BUFFER_COUNT
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-- Runtime mix per hardware channel (1 pulse, 2 pulse, 3 wave, 4 noise).
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-- Volume: 1 = authentic GB, 0 = mute. Pitch: 1 = authentic, 2 = +1 octave,
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-- 0.5 = -1 octave. Applied at sample time so a live change reaches the next
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-- buffer on both the sync path and the worker (via ChipAudio).
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local channelVolume = { 1, 1, 1, 1 }
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local channelPitch = { 1, 1, 1, 1 }
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local function clampScale(scale)
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return math.max(0, tonumber(scale) or 0)
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end
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local function setChannelTable(table, hw, scale)
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hw = tonumber(hw)
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if not hw or hw < 1 or hw > 4 then return end
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table[hw] = clampScale(scale)
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end
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local function setChannelTables(table, values)
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if type(values) ~= "table" then return end
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for hw = 1, 4 do
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if values[hw] ~= nil then table[hw] = clampScale(values[hw]) end
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end
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end
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function ChipSynth.setChannelVolume(hw, scale)
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setChannelTable(channelVolume, hw, scale)
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end
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function ChipSynth.getChannelVolume(hw)
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return channelVolume[tonumber(hw) or 0] or 1
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end
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function ChipSynth.setChannelVolumes(volumes)
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setChannelTables(channelVolume, volumes)
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end
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function ChipSynth.getChannelVolumes()
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return { channelVolume[1], channelVolume[2], channelVolume[3], channelVolume[4] }
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end
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function ChipSynth.setChannelPitch(hw, scale)
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setChannelTable(channelPitch, hw, scale)
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end
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function ChipSynth.getChannelPitch(hw)
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return channelPitch[tonumber(hw) or 0] or 1
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end
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function ChipSynth.setChannelPitches(pitches)
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setChannelTables(channelPitch, pitches)
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end
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function ChipSynth.getChannelPitches()
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return { channelPitch[1], channelPitch[2], channelPitch[3], channelPitch[4] }
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end
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-- aliases for the noise/drum layer
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function ChipSynth.setNoiseVolume(scale)
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ChipSynth.setChannelVolume(4, scale)
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end
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function ChipSynth.getNoiseVolume()
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return ChipSynth.getChannelVolume(4)
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end
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local PITCHES = {
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0xF82C, 0xF89D, 0xF907, 0xF96B, 0xF9CA, 0xFA23,
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0xFA77, 0xFAC7, 0xFB12, 0xFB58, 0xFB9B, 0xFBDA,
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@@ -430,7 +495,8 @@ function Channel:sampleNoise(parameter)
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local divisor = NOISE_DIVISORS[bit.band(parameter, 7)]
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local shift = bit.rshift(parameter, 4)
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if shift < 14 then
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local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
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local pitch = channelPitch[self.hardware] or 1
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local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE * pitch
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local width7 = bit.band(parameter, 8) ~= 0
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local remaining = cycles
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while remaining > 0 do
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@@ -500,11 +566,14 @@ function Channel:sample()
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event.sample = sampleIndex + 1
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if event.silence then return 0 end
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if event.drum then return self:sampleDrum(event, sampleIndex) end
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local gain = channelVolume[self.hardware] or 1
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if event.drum then
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return self:sampleDrum(event, sampleIndex) * gain
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end
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local volume = envelopeVolume(
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event.volume or 0, event.fade or 0, event.elapsed)
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if event.noise then
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return self:sampleNoise(event.noiseParameter) * volume / 15
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return self:sampleNoise(event.noiseParameter) * volume / 15 * gain
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end
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local register = event.register
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@@ -529,7 +598,8 @@ function Channel:sample()
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end
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end
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end
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local frequency = 131072 / (2048 - math.min(register, 2047))
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local pitch = channelPitch[self.hardware] or 1
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local frequency = 131072 / (2048 - math.min(register, 2047)) * pitch
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if event.wave then frequency = frequency * 0.5 end
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local phase = self.phase
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self.phase = (phase + frequency / SAMPLE_RATE) % 1
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@@ -539,7 +609,7 @@ function Channel:sample()
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-- a def-local program may omit its wave table entirely
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if not wave then return 0 end
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local index = math.min(32, math.floor(phase * 32) + 1)
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return wave[index] * event.waveLevel
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return wave[index] * event.waveLevel * gain
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end
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local duty = event.duty
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if type(duty) == "table" then
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@@ -548,9 +618,9 @@ function Channel:sample()
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local pattern = WAVE_PATTERN_TABLES[duty or 2] or WAVE_PATTERN_TABLES[2]
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local step = math.floor(phase * 8) % 8
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if pattern[step + 1] == 0 then
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return -volume / 15
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return -volume / 15 * gain
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end
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return volume / 15
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return volume / 15 * gain
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end
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local Engine = {}
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