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CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391
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@@ -183,32 +183,24 @@ do
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end
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end
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check(dirsEqual(bow, { 4, 3, 2, 1 }), "the bow sails west a column a step")
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-- 7 is missing because that is the block the player is stood on
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check(dirsEqual(wake, { 8, 6, 5, 4, 3, 2, 1 }),
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check(dirsEqual(wake, { 8, 7, 6, 5, 4, 3, 2, 1 }),
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"water closes in astern, stern column first")
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-- EraseSSAnne leaves the player's own block alone ("south of the player
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-- and won't be redrawn"), so he never stands on water on the way out
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local pbx, pby = 7, 1
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for _, r in ipairs(rowsOfKind(rows, "replace_block")) do
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check(not (r[2] == pbx and r[3] == pby),
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"the block under the player is never rewritten")
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check(r[2] >= 1 and r[2] <= DOCK_HULL.x1,
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"the slide stays inside the dock's water, off the pier column 0")
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end
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-- she has to end up gone: every hull block bar the player's is water by
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-- the last edit that touches it
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-- scripts/VermilionDock.asm:182-203: the tile fill covers the whole ship,
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-- the gangway block under the player included (#1211)
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local final = {}
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for _, r in ipairs(rowsOfKind(rows, "replace_block")) do
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final[r[2] .. "," .. r[3]] = r[4]
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end
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for bx = DOCK_HULL.x0, DOCK_HULL.x1 do
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for by = DOCK_HULL.y0, DOCK_HULL.y1 do
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if not (bx == pbx and by == pby) then
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check(WATER[final[bx .. "," .. by]],
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("hull block (%d,%d) ends as open water"):format(bx, by))
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end
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check(WATER[final[bx .. "," .. by]],
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("hull block (%d,%d) ends as open water"):format(bx, by))
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end
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end
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