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CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391
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@@ -937,15 +937,10 @@ M.VERMILION_DOCK = {
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ow:startDustAnim(cx, 1, function() puff(n - 1, cx + 2) end)
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end
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puff(3, 15)
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-- VermilionDock_EraseSSAnne deliberately leaves the blocks under the
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-- player alone ("south of the player and won't be redrawn"), so skip
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-- his own block: he must not spend the walk-out standing on water
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local pbx = math.floor(ow.player.cellX / 2)
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local pby = math.floor(ow.player.cellY / 2)
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-- scripts/VermilionDock.asm:182-203
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local rows = {}
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local function setBlock(bx, by, block)
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if bx < 1 or bx > 8 then return end
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if bx == pbx and by == pby then return end
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rows[#rows + 1] = { "replace_block", bx, by, block }
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end
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rows[#rows + 1] = { "wait", 120 }
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