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CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391
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@@ -87,6 +87,18 @@ end
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M.PALLET_TOWN = {
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talk = require("data.scripts.pallet_town").talk,
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escort = escort,
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-- scripts/PalletTown.asm:133-144
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onEnter = function(game, ow)
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local f = game.save.flags
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if f.EVENT_GOT_TOWN_MAP and f.EVENT_ENTERED_BLUES_HOUSE
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and not f.EVENT_DAISY_WALKING then
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f.EVENT_DAISY_WALKING = true
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local Commands = require("src.script.Commands")
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local ctx = { save = game.save, game = game, overworld = ow }
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Commands.hide_object(ctx, "BLUES_HOUSE", "BLUESHOUSE_DAISY1")
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Commands.show_object(ctx, "BLUES_HOUSE", "BLUESHOUSE_DAISY2")
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end
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end,
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-- Red: stop at y==1 from (8,5). Yellow: stop at y==0 from (10,4),
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-- then a wild Pikachu battle before the lab escort (pokeyellow
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-- PalletTownPikachuBattleScript).
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