mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 04:06:10 +02:00
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
This commit is contained in:
+128
-22
@@ -33,11 +33,11 @@ local Platform = require("src.core.Platform")
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local SEP = package.config:sub(1, 1)
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-- Cache-relative paths are prefixed with this before every read/write, so a
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-- Blue/Yellow import lands under its GameVersion.cachePrefix (blue/, yellow/)
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-- while a Red import keeps the historical root. The launcher sets it per
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-- import / per readiness check; it stays "" for Red. Runtime *reads*
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-- (require / newImage) do NOT go through here -- CacheFs.mountVersion overlays
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-- the active version's subtree onto the un-prefixed paths instead.
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-- version's import lands under its GameVersion.cachePrefix (red/, blue/,
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-- yellow/). The launcher sets it per import / per readiness check; it stays
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-- "" outside those flows. Runtime *reads* (require / newImage) do NOT go
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-- through here -- CacheFs.mountVersion overlays the active version's subtree
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-- onto the un-prefixed paths instead.
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CacheFs.prefix = ""
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local function withPrefix(rel)
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@@ -383,17 +383,120 @@ function CacheFs.removeTree(rel)
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walk(rel)
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end
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-- One-time move of Red's pre-#899 cache (data/generated, assets/generated
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-- and the rom-cache.complete marker at the cache root) into red/, the
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-- layout Blue and Yellow always used. Idempotent: an existing red/ cache
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-- wins and a missing root marker means nothing to do.
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--
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-- The two cache homes are handled separately: the save directory goes
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-- through love.filesystem so every host (NX included) and the headless test
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-- stub take the same path, and the portable game folder goes through
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-- os.rename on real paths -- skipped for a source run, where the game
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-- folder IS the checkout and its data/generated is Red's source data, not
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-- a cache. Called from RomImporter.new (before the readiness loop) and
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-- from mountVersion, so no boot path can probe red/ before the move ran.
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function CacheFs.migrateLegacyRedCache()
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if not (love and love.filesystem and love.filesystem.getInfo) then return end
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local fs = love.filesystem
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local function hasFile(p) return fs.getInfo(p, "file") ~= nil end
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local function hasDir(p) return fs.getInfo(p, "directory") ~= nil end
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local function moveFile(src, dst)
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local data = fs.read(src)
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if data then
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local parent = dst:match("^(.*)/[^/]+$")
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if parent and fs.createDirectory then fs.createDirectory(parent) end
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fs.write(dst, data)
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end
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fs.remove(src)
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end
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local function moveTree(src, dst)
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for _, child in ipairs(fs.getDirectoryItems(src) or {}) do
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local sp, dp = src .. "/" .. child, dst .. "/" .. child
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if hasDir(sp) then moveTree(sp, dp) else moveFile(sp, dp) end
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end
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-- remove only takes an empty directory; a non-empty one simply stays
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fs.remove(src)
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end
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-- --- save directory
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if hasDir("red/data/generated") or hasFile("red/rom-cache.complete") then
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-- already on the new layout
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elseif hasFile("rom-cache.complete") then
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-- The marker must be a save-dir file before anything moves: a developer
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-- checkout also resolves data/generated at the root, but from the physfs
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-- SOURCE, and moving that tree would gut the repository.
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local real = fs.getRealDirectory and fs.getRealDirectory("rom-cache.complete")
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if not real or (fs.getSaveDirectory and real == fs.getSaveDirectory()) then
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-- cheap path first: renames inside the same directory; the copy below
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-- covers whatever rename could not take (or hosts where the save dir
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-- is not a plain os path, like the headless stub)
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local saveDir = fs.getSaveDirectory and fs.getSaveDirectory()
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if saveDir and fs.createDirectory then
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fs.createDirectory("red/data")
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fs.createDirectory("red/assets")
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os.rename(saveDir .. SEP .. "data" .. SEP .. "generated",
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saveDir .. SEP .. "red" .. SEP .. "data" .. SEP .. "generated")
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os.rename(saveDir .. SEP .. "assets" .. SEP .. "generated",
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saveDir .. SEP .. "red" .. SEP .. "assets" .. SEP .. "generated")
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os.rename(saveDir .. SEP .. "rom-cache.complete",
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saveDir .. SEP .. "red" .. SEP .. "rom-cache.complete")
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end
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if hasDir("data/generated") then
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moveTree("data/generated", "red/data/generated")
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end
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if hasDir("assets/generated") then
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moveTree("assets/generated", "red/assets/generated")
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end
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if hasFile("rom-cache.complete") then
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moveFile("rom-cache.complete", "red/rom-cache.complete")
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end
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-- drop the emptied roots; a non-empty one (e.g. mods/ beside them is
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-- untouched -- only data and assets are cache subtrees) simply stays
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fs.remove("data")
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fs.remove("assets")
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end
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end
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-- --- portable game folder (desktop only): rename on real paths
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local root = CacheFs.root()
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if root and not (fs.getSource and root == fs.getSource()) then
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local function rootHas(rel)
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local f = io.open(realPath(root, rel), "rb")
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if f then f:close() return true end
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return false
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end
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if rootHas("rom-cache.complete") and not rootHas("red/rom-cache.complete") then
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local mkdir = resolveMkdir()
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if mkdir then
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mkdir(realPath(root, "red"))
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mkdir(realPath(root, "red/data"))
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mkdir(realPath(root, "red/assets"))
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os.rename(realPath(root, "data/generated"),
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realPath(root, "red/data/generated"))
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os.rename(realPath(root, "assets/generated"),
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realPath(root, "red/assets/generated"))
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os.rename(realPath(root, "rom-cache.complete"),
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realPath(root, "red/rom-cache.complete"))
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end
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end
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end
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end
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-- Overlay the active version's extracted cache onto the un-prefixed read
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-- paths, so require("data.generated.*") and love.graphics.newImage(
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-- "assets/generated/*") resolve to that version's files.
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--
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-- Non-Red versions live under blue/ / yellow/ in the save directory. On
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-- desktop fused+portable we PHYSFS_mount that folder by absolute path. On
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-- NX (and any host without a working FFI mount) love.filesystem.mount of
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-- the save-dir-relative name must succeed, or Play boots with Red's paths
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-- and Data:load dies. Always also prepend-mount the version's
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-- data/generated + assets/generated onto the un-prefixed paths so PhysFS
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-- directory non-merge (archive data/ vs save generated) cannot hide them.
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-- Each version lives under its cachePrefix folder in the save directory.
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-- On desktop fused+portable we PHYSFS_mount that folder by absolute path.
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-- On NX (and any host without a working FFI mount) love.filesystem.mount
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-- of the save-dir-relative name must succeed, or Play boots with another
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-- version's paths and Data:load dies. Always also prepend-mount the
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-- version's data/generated + assets/generated onto the un-prefixed paths
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-- so PhysFS directory non-merge (archive data/ vs save generated) cannot
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-- hide them.
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local function mountGeneratedTrees(prefix)
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prefix = prefix or ""
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if not (love and love.filesystem and love.filesystem.mount) then
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@@ -416,10 +519,13 @@ local function mountGeneratedTrees(prefix)
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end
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function CacheFs.mountVersion(version)
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-- A legacy root Red cache has to move into red/ before anything probes
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-- red/ paths (idempotent and near-free once migrated, issue #899).
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if version == "red" then CacheFs.migrateLegacyRedCache() end
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local prefix = require("src.core.GameVersion").cachePrefix(version)
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local sub = prefix:gsub("/+$", "")
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-- Save-dir relative mount first (NX / no-FFI). Prepend so blue|yellow win.
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-- Save-dir relative mount first (NX / no-FFI). Prepend so the version wins.
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if sub ~= "" and love.filesystem.mount
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and love.filesystem.getInfo(sub, "directory") then
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love.filesystem.mount(sub, "", false)
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@@ -436,21 +542,21 @@ function CacheFs.mountVersion(version)
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end
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end
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-- Version-scoped generated trees → un-prefixed paths (Red prefix is "").
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-- Version-scoped generated trees → un-prefixed paths.
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mountGeneratedTrees(prefix)
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return true
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end
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-- Undo mountVersion. A process normally mounts exactly one version and then
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-- boots it, but the launcher can open the save editor on a Blue/Yellow save,
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-- close it, and press Play on Red: with that version's subtree still
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-- prepended, Red's require("data.generated.*") and its generated art would
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-- silently resolve to the other game's files. Callers must also drop the
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-- generated modules from package.loaded (src.core.Data:unloadGenerated) --
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-- unmounting alone only fixes the read path, not what require already cached.
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-- boots it, but the launcher can open the save editor on one game's save,
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-- close it, and press Play on another: with the first version's subtree
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-- still prepended, the other's require("data.generated.*") and generated
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-- art would silently resolve to the first game's files. Callers must also
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-- drop the generated modules from package.loaded
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-- (src.core.Data:unloadGenerated) -- unmounting alone only fixes the read
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-- path, not what require already cached.
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--
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-- Returns true when nothing was mounted or the unmount took. Red is a no-op
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-- because its cache lives at the root and was never overlaid.
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-- Returns true when nothing was mounted or the unmount took.
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function CacheFs.unmountVersion(version)
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local prefix = require("src.core.GameVersion").cachePrefix(version)
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if prefix == "" then return true end
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@@ -33,6 +33,7 @@ local Theme = require("src.ui.kit.Theme")
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local Layout = require("src.ui.kit.Layout")
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local Loader = require("src.ui.kit.Loader")
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local GameVersion = require("src.core.GameVersion")
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local Version = require("src.core.Version")
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local Strings = require("src.core.Strings")
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local PAL = Theme.PAL
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@@ -398,6 +399,21 @@ local function buildHeader(imp, m)
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local rx = m.x + m.w - m.pad
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local by = y + (rowH - gear) / 2
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-- Switch-only: show the running app version opposite the settings gear so
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-- players can confirm which build is on the microSD (OTA / zip updates).
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if imp.isNX then
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local label = "v" .. tostring(Version.engine or "?")
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local tw = Kit.textWidth("small", label)
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local padX = math.floor(12 * m.s)
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local chipW = math.max(tw + 2 * padX, gear)
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local lx = m.x + m.pad
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Theme.fill(lx, by, chipW, gear, PAL.bg, 1)
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Theme.stroke(lx, by, chipW, gear, PAL.yellow, Theme.A.hover, 1)
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local th = Kit.textHeight("small")
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Kit.text("small", label, lx + math.floor((chipW - tw) / 2),
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by + math.floor((gear - th) / 2), PAL.yellow)
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end
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-- The right cluster is laid out right to left -- Quit outermost, the gear
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-- inboard of it -- but the two are REGISTERED gear first, because the first
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-- focusable of the first frame adopts the keyboard ring and that must not be
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@@ -541,11 +557,15 @@ local function romModel(imp, version, info, ready, locked)
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label = Strings("Import unavailable"), enabled = false }
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end
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local dropHint = imp.isNX and Strings("Copy the .gb/.gbc via MTP into imports/.")
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or (imp.android and Strings("Copy the .gb/.gbc via USB.")
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or Strings("Or drop the .gb/.gbc file here."))
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or (imp.baseRomDiscovery and Strings("Or copy the .gb/.gbc into baseroms/.")
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or (imp.android and Strings("Copy the .gb/.gbc via USB.")
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or Strings("Or drop the .gb/.gbc file here.")))
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local importing = imp.importing == version
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local erroring = imp.workState == "error" and imp.errorVersion == version
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local notice = imp.notice and imp.notice.version == version and imp.notice
|
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local baseRom = imp.baseRoms and imp.baseRoms[version]
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local scanning = imp.baseRomDiscovery and imp.baseRomScan
|
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and imp.baseRomScan.state ~= "done"
|
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if importing and (imp.workState == "working" or imp.workState == "complete") then
|
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return { state = imp.status or Strings("Importing"),
|
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detail = imp.detail or "", progress = imp.progress or 0 }
|
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@@ -564,6 +584,14 @@ local function romModel(imp, version, info, ready, locked)
|
||||
detail = ((notice.status or "") .. " " .. (notice.detail or ""))
|
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:gsub("^%s+", ""):gsub("%s+$", ""),
|
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label = importLabel, enabled = true }
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elseif baseRom then
|
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return { state = Strings("Compatible ROM found"),
|
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detail = Strings("Found in baseroms/: %s", baseRom.name),
|
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label = Strings("Import detected ROM"), enabled = true }
|
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elseif scanning then
|
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return { state = Strings("Checking baseroms..."),
|
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detail = Strings("Looking for compatible Red, Blue, and Yellow ROMs."),
|
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label = Strings("Import ROM"), enabled = false }
|
||||
elseif imp.returning[version] then
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return { state = Strings("Update required"),
|
||||
detail = Strings("This build needs a few more things from your ")
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@@ -922,6 +950,8 @@ local function buildGamePanel(imp, x, y, w, availH, m, version)
|
||||
Kit.text("title", Kit.ellipsize("title", gameName, w * 0.6), x, y, PAL.heading)
|
||||
local tagText, tagCol
|
||||
if ready then tagText, tagCol = Strings("GOOD TO GO"), PAL.green
|
||||
elseif imp.baseRoms and imp.baseRoms[version] then
|
||||
tagText, tagCol = Strings("ROM FOUND"), PAL.green
|
||||
elseif locked then tagText, tagCol = Strings("COMING SOON"), PAL.steel
|
||||
else tagText, tagCol = Strings("ROM REQUIRED"), PAL.yellow end
|
||||
local tagW = Kit.textWidth("micro", tagText) + math.floor(18 * m.s)
|
||||
|
||||
+102
-9
@@ -36,7 +36,7 @@ end
|
||||
-- the same unbootable save as before.
|
||||
local CACHE_FORMAT = "rom-cache-v10:"
|
||||
-- The completion marker is written under each version's cache prefix
|
||||
-- (rom-cache.complete for Red, blue/rom-cache.complete for Blue).
|
||||
-- (red/rom-cache.complete, blue/rom-cache.complete, ...).
|
||||
local MARKER_PATH = "rom-cache.complete"
|
||||
|
||||
-- The marker a finished import writes for a version: the generation tag plus
|
||||
@@ -139,8 +139,8 @@ local PAL = {
|
||||
|
||||
-- CacheFs.exists checks the game folder directly for a portable install,
|
||||
-- otherwise the save directory through love.filesystem. It honors
|
||||
-- CacheFs.prefix, so we point it at the version's cache subtree (Red at the
|
||||
-- root, Blue under blue/).
|
||||
-- CacheFs.prefix, so we point it at the version's cache subtree (red/,
|
||||
-- blue/, yellow/).
|
||||
local function allRequiredFilesExist(version)
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local saved = CacheFs.prefix
|
||||
@@ -157,11 +157,15 @@ local function allRequiredFilesExist(version)
|
||||
end
|
||||
|
||||
-- A developer checkout / Python build leaves Red's generated data in the
|
||||
-- physfs SOURCE at the un-prefixed root; that is always current. Only Red
|
||||
-- ships this way (Blue is import-only), so this stays a Red-root check.
|
||||
-- physfs SOURCE at the un-prefixed root (the checked-out data/generated and
|
||||
-- assets/generated); it is always current and never moves into red/. Only
|
||||
-- Red ships this way (Blue/Yellow are import-only). The check goes through
|
||||
-- love.filesystem directly so the red/ cache prefix cannot hide the source
|
||||
-- tree, and the realDirectory test keeps a save-dir cache from counting.
|
||||
local function sourceTreeHasData()
|
||||
if not allRequiredFilesExist("red") or not love.filesystem.getRealDirectory then
|
||||
return false
|
||||
if not love.filesystem.getRealDirectory then return false end
|
||||
for _, path in ipairs(REQUIRED_FILES) do
|
||||
if love.filesystem.getInfo(path, "file") == nil then return false end
|
||||
end
|
||||
local real = love.filesystem.getRealDirectory(REQUIRED_FILES[1])
|
||||
return real == love.filesystem.getSource()
|
||||
@@ -218,8 +222,8 @@ local function purgeSaveDirCache()
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
-- Purge each version's stale save-directory copy (Red at the root, Blue
|
||||
-- under blue/) so it cannot shadow the portable game-folder cache.
|
||||
-- Purge each version's stale save-directory copy (under its red/ / blue/
|
||||
-- / yellow/ prefix) so it cannot shadow the portable game-folder cache.
|
||||
for _, version in ipairs(GameVersion.ORDER) do
|
||||
local prefix = GameVersion.cachePrefix(version)
|
||||
if saveDirHas(prefix .. MARKER_PATH) or saveDirHas(prefix .. REQUIRED_FILES[1]) then
|
||||
@@ -341,6 +345,7 @@ local function commandOutput(command)
|
||||
end
|
||||
|
||||
local IMPORTS_DIR = "imports"
|
||||
local BASE_ROMS_DIR = "baseroms"
|
||||
local MODS_INBOX_DIR = "imports/mods"
|
||||
local SAVES_INBOX_DIR = "imports/saves"
|
||||
local ROM_BYTES = 1024 * 1024
|
||||
@@ -474,6 +479,65 @@ local function listRomPaths(dir)
|
||||
return paths
|
||||
end
|
||||
|
||||
local function baseRomScanSatisfied(self)
|
||||
for _, version in ipairs(GameVersion.ORDER) do
|
||||
if not self.ready[version] and not self.baseRoms[version] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function RomImporter:_queueBaseRomScan()
|
||||
if not self.baseRomDiscovery then return end
|
||||
if baseRomScanSatisfied(self) then
|
||||
self.baseRomScan = { state = "done" }
|
||||
return
|
||||
end
|
||||
self.baseRomScan = { state = "queued", index = 1 }
|
||||
end
|
||||
|
||||
function RomImporter:_stepBaseRomScan()
|
||||
local scan = self.baseRomScan
|
||||
if not scan or scan.state == "done" or self.workState == "working" then
|
||||
return
|
||||
end
|
||||
if scan.state == "queued" then
|
||||
local info = love.filesystem.getInfo(BASE_ROMS_DIR)
|
||||
if not info and love.filesystem.createDirectory then
|
||||
love.filesystem.createDirectory(BASE_ROMS_DIR)
|
||||
end
|
||||
scan.paths = listRomPaths(BASE_ROMS_DIR)
|
||||
table.sort(scan.paths)
|
||||
scan.state = "running"
|
||||
end
|
||||
|
||||
local path = scan.paths[scan.index]
|
||||
if not path then
|
||||
scan.state = "done"
|
||||
return
|
||||
end
|
||||
scan.index = scan.index + 1
|
||||
|
||||
local info = love.filesystem.getInfo(path, "file")
|
||||
if info and info.size == ROM_BYTES then
|
||||
local data = love.filesystem.read(path)
|
||||
if type(data) == "string" and #data == ROM_BYTES then
|
||||
local version = GameVersion.forSha1(sha1(data))
|
||||
if version and not self.ready[version] and not self.baseRoms[version] then
|
||||
self.baseRoms[version] = {
|
||||
path = path,
|
||||
name = path:match("[^/\\]+$") or path,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if baseRomScanSatisfied(self) or not scan.paths[scan.index] then
|
||||
scan.state = "done"
|
||||
end
|
||||
end
|
||||
|
||||
local function listZipPaths(dir)
|
||||
local paths = {}
|
||||
for _, name in ipairs(love.filesystem.getDirectoryItems(dir) or {}) do
|
||||
@@ -1050,6 +1114,9 @@ function RomImporter.new(onComplete, opts)
|
||||
android = android,
|
||||
ios = mobileOS == "iOS",
|
||||
nativePicker = romImportMode == "native-picker",
|
||||
baseRomDiscovery = opts.launcher and Platform.isUWP(),
|
||||
baseRoms = {},
|
||||
baseRomScan = nil,
|
||||
-- One startup poll pass on both mobiles. iOS: files dropped through the
|
||||
-- Files app are swept into the save dir before Lua boots (GRBootstrap) with
|
||||
-- no love.focus event necessarily following. Android: the SAF picker is a
|
||||
@@ -1128,6 +1195,11 @@ function RomImporter.new(onComplete, opts)
|
||||
_padInited = false,
|
||||
}, RomImporter)
|
||||
|
||||
-- Pre-#899 installs keep Red's extracted cache at the save-dir root; move
|
||||
-- it under red/ before the readiness loop looks for red/ paths, or every
|
||||
-- such install would read as "never imported" and demand the ROM again.
|
||||
CacheFs.migrateLegacyRedCache()
|
||||
|
||||
for _, version in ipairs(GameVersion.ORDER) do
|
||||
local info = GameVersion.info(version)
|
||||
local ready = RomImporter.isReady(version) and not self.forceImport
|
||||
@@ -1144,6 +1216,7 @@ function RomImporter.new(onComplete, opts)
|
||||
.. (info.id == "yellow" and ".gbc" or ".gb")
|
||||
end
|
||||
self:_applyLastVersionTab()
|
||||
self:_queueBaseRomScan()
|
||||
|
||||
-- Android: import a save-dir .gb/.gbc that is not yet ready (USB drop or a
|
||||
-- leftover SAF pick), routed by SHA-1. Already-imported carts are skipped
|
||||
@@ -1750,6 +1823,21 @@ function RomImporter:choose(version)
|
||||
self:rescanAction(self.chooseVersion)
|
||||
return
|
||||
end
|
||||
local baseRom = self.baseRomDiscovery and self.baseRoms[self.chooseVersion]
|
||||
if baseRom then
|
||||
self.baseRoms[self.chooseVersion] = nil
|
||||
local data = love.filesystem.read(baseRom.path)
|
||||
if not data then
|
||||
self.notice = {
|
||||
version = self.chooseVersion,
|
||||
status = "The detected ROM is no longer available.",
|
||||
detail = "Choose Import ROM to select it another way.",
|
||||
}
|
||||
return
|
||||
end
|
||||
self:startData(data, baseRom.name)
|
||||
return
|
||||
end
|
||||
if self.nativePicker and love.system.getPickedFile then
|
||||
self.pickerPendingKind = "rom"
|
||||
if not pickFile("rom") then
|
||||
@@ -1872,6 +1960,7 @@ end
|
||||
function RomImporter:update(dt)
|
||||
self.pulse = self.pulse + dt
|
||||
self:_updatePadCursor(dt)
|
||||
self:_stepBaseRomScan()
|
||||
-- Pump the FlexLove view (input polling + the queued click actions). The
|
||||
-- flag is only set once draw() has built a tree, so headless runs and the
|
||||
-- test tier never touch the toolkit.
|
||||
@@ -2288,6 +2377,10 @@ function RomImporter:reimport(version)
|
||||
self.ready[version] = false
|
||||
self.returning[version] = false
|
||||
self.chooseVersion = version
|
||||
if self.baseRomDiscovery then
|
||||
self.baseRoms[version] = nil
|
||||
self:_queueBaseRomScan()
|
||||
end
|
||||
end
|
||||
|
||||
local function clamp(v, lo, hi)
|
||||
|
||||
Reference in New Issue
Block a user