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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 08:11:35 +02:00
@@ -26,9 +26,14 @@ local function displayName(b)
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return b.isPlayer and b.name or Strings("Enemy %s", b.name) -- #779
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end
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-- Stat names as printed (data/battle/stat_mod_names.asm
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-- StatModTextStrings). Strings.source, not Strings: this table is built
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-- at require time, before Strings.load has a catalog, so changeStage
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-- looks each label up at use time (#811).
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local STAT_LABEL = {
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attack = "ATTACK", defense = "DEFENSE", speed = "SPEED",
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special = "SPECIAL", accuracy = "ACCURACY", evasion = "EVADE",
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attack = Strings.source("ATTACK"), defense = Strings.source("DEFENSE"),
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speed = Strings.source("SPEED"), special = Strings.source("SPECIAL"),
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accuracy = Strings.source("ACCURACY"), evasion = Strings.source("EVADE"),
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}
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-- ---------------------------------------------------------------------
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@@ -54,14 +59,15 @@ local function changeStage(battle, who, stat, delta, fromEnemy)
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who.hazeStatReset = nil
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-- _MonsStatsRoseText/_MonsStatsFellText: "X's / STAT rose!"; the
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-- two-stage variants scroll "greatly" onto a third line
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local label = Strings(STAT_LABEL[stat]) -- looked up here, not at require (#811)
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if delta >= 2 then
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return { Strings("%s's\n%s\ngreatly rose!", displayName(who), STAT_LABEL[stat]) }
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return { Strings("%s's\n%s\ngreatly rose!", displayName(who), label) }
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elseif delta == 1 then
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return { Strings("%s's\n%s rose!", displayName(who), STAT_LABEL[stat]) }
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return { Strings("%s's\n%s rose!", displayName(who), label) }
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elseif delta == -1 then
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return { Strings("%s's\n%s fell!", displayName(who), STAT_LABEL[stat]) }
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return { Strings("%s's\n%s fell!", displayName(who), label) }
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end
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return { Strings("%s's\n%s\ngreatly fell!", displayName(who), STAT_LABEL[stat]) }
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return { Strings("%s's\n%s\ngreatly fell!", displayName(who), label) }
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end
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MoveEffects.changeStage = changeStage
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@@ -494,7 +500,9 @@ MoveEffects.full = {
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chooseDamage = function(ctx)
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-- no immunity check: SetDamageEffects skips AdjustDamageForMoveType (#616)
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local dmg = fixedDamageFor(ctx)
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if not dmg then return nil, "But, it failed!" end
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if not dmg then
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return nil, romText(ctx.battle.data, "_ButItFailedText", "But, it failed!")
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end
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return dmg, plainInfo()
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end,
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},
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@@ -510,7 +518,7 @@ MoveEffects.full = {
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local blocked = immuneMsg(ctx)
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if blocked then return false, blocked end
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if TurnOrder.effectiveSpeed(ctx.user) < TurnOrder.effectiveSpeed(ctx.target) then
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return false, "But, it failed!"
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return false, romText(ctx.battle.data, "_ButItFailedText", "But, it failed!")
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end
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return true
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end,
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@@ -535,7 +543,9 @@ MoveEffects.full = {
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DREAM_EATER_EFFECT = {
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-- only works on sleeping targets (checked before damage)
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gate = function(ctx)
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if ctx.target.mon.status ~= "SLP" then return false, "But, it failed!" end
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if ctx.target.mon.status ~= "SLP" then
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return false, romText(ctx.battle.data, "_ButItFailedText", "But, it failed!")
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end
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return true
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end,
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afterDamage = drainHalf("_DreamWasEatenText", Strings.source("%s's\ndream was eaten!")),
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