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CLOSES #1474, CLOSES #1475, CLOSES #1477, CLOSES #1482, CLOSES #1512, CLOSES #1516, CLOSES #1558, CLOSES #1569, CLOSES #1578, CLOSES #1579
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+18
-2
@@ -38,6 +38,22 @@ local function retryTmGive(game, ow, victoryKey, done)
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return true
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end
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-- The leader's badge line, armed for the battle screen the way
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-- scripts/PewterGym.asm:117 / CeruleanGym.asm:111 SaveEndBattleTextPointers do
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local function badgeEndBattleText(game, victoryKey)
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local reward = victoryKey and require("data.scripts.victories")[victoryKey]
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if not (reward and reward.dialogue) then return nil end
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local text = game.data.text or {}
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local pages = {}
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for _, label in ipairs(reward.dialogue) do
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if text[label] and text[label] ~= "" then
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pages[#pages + 1] = text[label]
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end
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end
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if #pages == 0 then return nil end
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return table.concat(pages, "\f")
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end
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-- scripts/PewterGym.asm PewterGymBrockText (text_asm): CheckEvent
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-- EVENT_BEAT_BROCK branches his dialogue. Before the badge he prints
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-- _PewterGymBrockPreBattleText and engages the leader battle
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@@ -58,7 +74,7 @@ M.PEWTER_GYM.talk = {
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game.data.text._PewterGymBrockPostBattleAdviceText
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or "Go to the GYM in\nCERULEAN and test\nyour abilities!", done))
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else
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ow:engageTrainer(npc, done)
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ow:engageTrainer(npc, done, badgeEndBattleText(game, "OPP_BROCK#1"))
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end
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end,
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}
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@@ -91,7 +107,7 @@ local function leaderTalk(beatFlag, adviceLabel, fallback, afterAdvice, victoryK
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game.stack:push(TextBox.new(game,
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game.data.text[adviceLabel] or fallback, finish))
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else
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ow:engageTrainer(npc, done)
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ow:engageTrainer(npc, done, badgeEndBattleText(game, victoryKey))
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end
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end
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end
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+17
-15
@@ -647,27 +647,29 @@ end
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local rocketRows = {
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_GOT_TM28" }, -- 2
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{ "jump_if_true", 15 }, -- 3 → CeruleanHideRocket
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{ "jump_if_true", 16 }, -- 3 → CeruleanHideRocket
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{ "check_flag", "EVENT_BEAT_CERULEAN_ROCKET_THIEF" }, -- 4
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{ "jump_if_true", 9 }, -- 5
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{ "jump_if_true", 10 }, -- 5
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{ "show_text", "_CeruleanCityRocketText" }, -- 6
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{ "start_battle", "trainer", "OPP_ROCKET", 5 }, -- 7
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{ "jump_if_false", "end" }, -- 8
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{ "show_text", "_CeruleanCityRocketIllReturnTheTMText" }, -- 9
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{ "set_flag", "EVENT_BEAT_CERULEAN_ROCKET_THIEF" }, -- 10
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{ "give_item", "TM_DIG", 1, false }, -- 11 (row 13 prints)
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{ "set_flag", "EVENT_GOT_TM28" }, -- 12
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{ "show_text", "_CeruleanCityRocketReceivedTM28Text" }, -- 13
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{ "show_text", "_CeruleanCityRocketIBetterGetMovingText" }, -- 14
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{ "fade", "out" }, -- 15 GBFadeOutToBlack
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-- scripts/CeruleanCity.asm:295 SaveEndBattleTextPointers
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{ "save_end_battle_text", "_CeruleanCityRocketIGiveUpText" }, -- 7
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{ "start_battle", "trainer", "OPP_ROCKET", 5 }, -- 8
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{ "jump_if_false", "end" }, -- 9
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{ "show_text", "_CeruleanCityRocketIllReturnTheTMText" }, -- 10
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{ "set_flag", "EVENT_BEAT_CERULEAN_ROCKET_THIEF" }, -- 11
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{ "give_item", "TM_DIG", 1, false }, -- 12 (row 14 prints)
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{ "set_flag", "EVENT_GOT_TM28" }, -- 13
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{ "show_text", "_CeruleanCityRocketReceivedTM28Text" }, -- 14
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{ "show_text", "_CeruleanCityRocketIBetterGetMovingText" }, -- 15
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{ "fade", "out" }, -- 16 GBFadeOutToBlack
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-- CeruleanHideRocket while black: GUARD1 (28,12) appears, GUARD2
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-- (27,12) and the ROCKET go. GUARD2 blocks the trashed-house south
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-- door neighbour -- the swap reconnects the city (Bill's ticket does
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-- the same in story.lua; either route is enough).
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{ "show_object", "CERULEAN_CITY", "CERULEANCITY_GUARD1" }, -- 16
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{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_GUARD2" }, -- 17
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{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_ROCKET" }, -- 18
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{ "fade", "in" }, -- 19 GBFadeInFromBlack
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{ "show_object", "CERULEAN_CITY", "CERULEANCITY_GUARD1" }, -- 17
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{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_GUARD2" }, -- 18
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{ "hide_object", "CERULEAN_CITY", "CERULEANCITY_ROCKET" }, -- 19
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{ "fade", "in" }, -- 20 GBFadeInFromBlack
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}
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M.CERULEAN_CITY = {
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