so many bugs i cannot even breathe

This commit is contained in:
bryanthaboi
2026-07-30 07:41:41 -04:00
parent e63fa70700
commit 0f581e2f69
78 changed files with 7729 additions and 523 deletions
+17
View File
@@ -128,6 +128,23 @@ FieldDefaults.FIELD = {
-- the one-shot flag the gate's pass text is gated on; a gate a mod adds
-- gets "PASSED_<mapId>" instead of this pre-v2 spelling
badgeGates = { ROUTE_22_GATE = { passedFlag = "PASSED_ROUTE22_GATE" } },
-- the Rocket Hideout lift gates the floor callbacks stamp shut
-- (scripts/RocketHideoutB1F.asm / RocketHideoutB4F.asm
-- ...DoorCallbackScript); seeds caches imported before the manifest
-- carried them, which left both gates standing open (#372)
cardKeyDoors = {
closedDoors = {
ROCKET_HIDEOUT_B1F = {
{ block = 0x54, bx = 12, by = 8, open = 0x0e,
event = "EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4" },
},
ROCKET_HIDEOUT_B4F = {
{ block = 0x2d, bx = 12, by = 5, open = 0x0e,
events = { "EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0",
"EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1" } },
},
},
},
-- VermilionGymSetDoorTile opens the motorized door once both locks are hit
hiddenExtras = {
-- PrintTrashText bins (#188); seeds stale caches missing the key