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https://github.com/bryanthaboi/gen1recomp.git
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so many bugs i cannot even breathe
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@@ -128,6 +128,23 @@ FieldDefaults.FIELD = {
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-- the one-shot flag the gate's pass text is gated on; a gate a mod adds
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-- gets "PASSED_<mapId>" instead of this pre-v2 spelling
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badgeGates = { ROUTE_22_GATE = { passedFlag = "PASSED_ROUTE22_GATE" } },
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-- the Rocket Hideout lift gates the floor callbacks stamp shut
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-- (scripts/RocketHideoutB1F.asm / RocketHideoutB4F.asm
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-- ...DoorCallbackScript); seeds caches imported before the manifest
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-- carried them, which left both gates standing open (#372)
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cardKeyDoors = {
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closedDoors = {
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ROCKET_HIDEOUT_B1F = {
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{ block = 0x54, bx = 12, by = 8, open = 0x0e,
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event = "EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4" },
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},
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ROCKET_HIDEOUT_B4F = {
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{ block = 0x2d, bx = 12, by = 5, open = 0x0e,
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events = { "EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_0",
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"EVENT_BEAT_ROCKET_HIDEOUT_4_TRAINER_1" } },
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},
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},
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},
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-- VermilionGymSetDoorTile opens the motorized door once both locks are hit
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hiddenExtras = {
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-- PrintTrashText bins (#188); seeds stale caches missing the key
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