Merge branch 'dev' into feat/switch-nx

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Andrew Quenehen
2026-08-03 15:47:28 -03:00
26 changed files with 1993 additions and 200 deletions
+7
View File
@@ -442,7 +442,14 @@ function Game:draw()
if classicOffset ~= 0 and not wideState then
love.graphics.push()
love.graphics.translate(classicOffset, 0)
-- a classic state reports its trueColor rects in its own 160x144
-- coordinates, so they take the same shift its pixels just got --
-- centerClassicZones already does exactly this to its zone list,
-- and without the pair the unshaded re-blit misses the pic (#637)
local P = require("src.render.PaletteFX")
P.setMarkOffset(classicOffset)
state:draw()
P.setMarkOffset(0)
love.graphics.pop()
else
state:draw()