anbernic in build and disable gbcfx on it

This commit is contained in:
bryanthaboi
2026-07-28 14:04:49 -04:00
parent 5a48a61f2e
commit 04ece522d7
5 changed files with 85 additions and 0 deletions
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@@ -129,6 +129,14 @@ It runs as a final present pass after world + UI composite in
([github.com/mattakins/Pixel_Transparency](https://github.com/mattakins/Pixel_Transparency)).
Default OFF; persisted as `save.options.gbcfx`.
Mobile GPUs often compile the pass but present a black frame, so Android and
iOS hide the row entirely, pin the level to OFF, and rewrite a level already
persisted in `options.lua` (issue #136). `POKEPORT_GBCFX` overrides that
decision either way, same tri-state as `POKEPORT_TOUCH`: `=0` refuses the
effect, `=1` forces it available. The Anbernic handheld pack exports `0` from
its launcher because the device reports `"Linux"` while its GPU is in the
phone class (see [Anbernic RG34XXSP](anbernic-rg34xxsp.md)).
## Peer-to-peer link play (lua-enet)
Trades and link battles connect two copies of the game directly over