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anbernic in build and disable gbcfx on it
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@@ -129,6 +129,14 @@ It runs as a final present pass after world + UI composite in
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([github.com/mattakins/Pixel_Transparency](https://github.com/mattakins/Pixel_Transparency)).
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Default OFF; persisted as `save.options.gbcfx`.
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Mobile GPUs often compile the pass but present a black frame, so Android and
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iOS hide the row entirely, pin the level to OFF, and rewrite a level already
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persisted in `options.lua` (issue #136). `POKEPORT_GBCFX` overrides that
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decision either way, same tri-state as `POKEPORT_TOUCH`: `=0` refuses the
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effect, `=1` forces it available. The Anbernic handheld pack exports `0` from
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its launcher because the device reports `"Linux"` while its GPU is in the
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phone class (see [Anbernic RG34XXSP](anbernic-rg34xxsp.md)).
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## Peer-to-peer link play (lua-enet)
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Trades and link battles connect two copies of the game directly over
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