Export versioned mod option schemas

This commit is contained in:
david
2026-08-10 17:33:19 -07:00
parent 79ed37699e
commit 02024fef58
3 changed files with 165 additions and 0 deletions
+36
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@@ -0,0 +1,36 @@
# Mod option schema export
`mod_option_schemas.json` is an optional runtime snapshot written beside
`options.lua` after the mod loader finishes. It gives a native launcher a
data-only description of mod settings without requiring the launcher to run
untrusted mod entry code before boot.
Version 1 has this shape:
```json
{
"schema_version": 1,
"mods": {
"example": [
{"key":"enabled","type":"toggle","label":"Enabled","default":true},
{"key":"mode","type":"choice","label":"Mode","default":"safe",
"choices":[["Safe","safe"],["Fast","fast"]]},
{"key":"rate","type":"number","label":"Rate","default":5,
"min":0,"max":10,"step":1},
{"key":"name","type":"text","label":"Name","default":"","maxLen":12}
]
}
}
```
Only enabled, successfully loaded mods are included. A boot with no schemas
writes `{"schema_version":1,"mods":{}}` when an older snapshot exists, so a
disabled or failed mod cannot leave stale settings rows behind. A filesystem
that cannot write is tolerated, and a fresh mod-free boot does not create the
file.
The supported row types are `toggle`, `choice`, `number`, and `text`. Native
consumers may ignore unknown future row types. Consumers must accept a
missing `schema_version` as legacy version 1 and ignore newer versions rather
than guessing at their shape. Producers must bump the version when changing
the document shape.
+40
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@@ -19,6 +19,8 @@ local Loader = {}
Loader.__index = Loader Loader.__index = Loader
local MOD_STATE_FILE = "mod_state.lua" -- legacy migration only local MOD_STATE_FILE = "mod_state.lua" -- legacy migration only
local OPTION_SCHEMAS_FILENAME = "mod_option_schemas.json"
local OPTION_SCHEMAS_VERSION = 1
-- walk a dotted target path without creating anything; the base view a -- walk a dotted target path without creating anything; the base view a
-- registry folds against must never perturb Data on a mod-free boot -- registry folds against must never perturb Data on a mod-free boot
@@ -191,6 +193,43 @@ function Loader:_saveState()
SaveData.saveOptions(options, self.fs) SaveData.saveOptions(options, self.fs)
end end
-- Export the runtime option schemas after mod entry chunks have run. This
-- is an optional, data-only handoff for native launchers: they must not run
-- arbitrary mod code before boot just to discover settings. The snapshot is
-- deliberately written beside options.lua so every platform's native shell
-- can use the same filesystem contract.
function Loader:_writeOptionSchemas()
if not self.fs.write then return end
local mods = {}
for id, schema in pairs(self.optionSchemas) do
if self.mods[id] and self.mods[id].enabled and not self.mods[id].failed then
mods[id] = schema
end
end
-- Do not create storage on a fresh mod-free boot, but do overwrite an old
-- snapshot when the current boot has no schemas so disabled/failed mods do
-- not leave stale native settings rows behind.
if next(mods) == nil
and not (self.fs.getInfo and self.fs.getInfo(OPTION_SCHEMAS_FILENAME)) then
return
end
local ok, encoded = pcall(Json.encode, {
schema_version = OPTION_SCHEMAS_VERSION,
mods = mods,
})
if not ok then
Logger.warn("mod option schema export: failed to encode: %s", tostring(encoded))
return
end
local written, err = self.fs.write(OPTION_SCHEMAS_FILENAME, encoded)
if not written then
Logger.warn("mod option schema export: failed to write: %s", tostring(err))
end
end
function Loader:setEnabled(id, enabled) function Loader:setEnabled(id, enabled)
if not self.mods[id] then return false end if not self.mods[id] then return false end
self.disabled[id] = not enabled self.disabled[id] = not enabled
@@ -1089,6 +1128,7 @@ function Loader:load(data)
-- which resolves every path to itself (14 §asset resolution). -- which resolves every path to itself (14 §asset resolution).
Assets.installLoader(self) Assets.installLoader(self)
self.events:emit("mods.loaded", { loader = self, data = data }) self.events:emit("mods.loaded", { loader = self, data = data })
self:_writeOptionSchemas()
self.initialized = true self.initialized = true
return #self.errors == 0 return #self.errors == 0
end end
+89
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@@ -303,6 +303,95 @@ do
"with the env var unset, the saved disable is left alone") "with the env var unset, the saved disable is left alone")
end end
-- ------- runtime option schema export
-- The optional native-launcher contract is written only after enabled mods
-- have successfully run, and stale snapshots are cleared when the load set
-- no longer contains schema-bearing mods.
do
local Json = require("src.link.Json")
local schemaFiles = {
["options.lua"] = "return { mods = { quiet = false } }",
["mods/loud/manifest.json"] = manifestJson("loud"),
["mods/loud/main.lua"] = [[
return function(mod)
mod.options:define({
{ key = "hardcore", type = "toggle", label = "Hardcore", default = false },
{ key = "difficulty", type = "choice", label = "Difficulty", default = "normal",
choices = { { "Easy", "easy" }, { "Normal", "normal" } } },
{ key = "rate", type = "number", label = "Rate", default = 10,
min = 0, max = 100, step = 5 },
{ key = "nickname", type = "text", label = "Nickname", default = "", maxLen = 7 },
})
end
]],
["mods/quiet/manifest.json"] = manifestJson("quiet"),
["mods/quiet/main.lua"] = [[
return function(mod)
mod.options:define({ { key = "shh", type = "toggle", default = true } })
end
]],
}
local writes = {}
local fs = memfs(schemaFiles)
fs.write = function(path, contents)
writes[path] = contents
schemaFiles[path] = contents
return true
end
local loader = Loader.new({ fs = fs })
check(loader:load({ pokemon = {} }) == true,
"schema export fixture boots clean")
local decoded = writes["mod_option_schemas.json"]
and Json.decode(writes["mod_option_schemas.json"])
check(decoded and decoded.schema_version == 1,
"schema export has an explicit version")
check(decoded and decoded.mods and decoded.mods.loud ~= nil,
"enabled mod schema is exported")
check(decoded and decoded.mods and decoded.mods.quiet == nil,
"disabled mod schema is not exported")
local rows = decoded and decoded.mods.loud or {}
local byKey = {}
for _, row in ipairs(rows) do byKey[row.key] = row end
check(byKey.hardcore and byKey.hardcore.type == "toggle",
"toggle row round-trips")
check(byKey.difficulty and byKey.difficulty.choices
and byKey.difficulty.choices[1][1] == "Easy"
and byKey.difficulty.choices[1][2] == "easy",
"choice row round-trips")
check(byKey.rate and byKey.rate.min == 0 and byKey.rate.max == 100
and byKey.rate.step == 5, "number bounds round-trip")
check(byKey.nickname and byKey.nickname.maxLen == 7,
"text length round-trips")
local readOnlyLoader = Loader.new({ fs = memfs(schemaFiles) })
check(readOnlyLoader:load({ pokemon = {} }) == true,
"read-only filesystems tolerate schema export")
-- A schema captured before an entry failure is rolled back and must not
-- leak into the native snapshot.
schemaFiles["mods/broken/manifest.json"] = manifestJson("broken")
schemaFiles["mods/broken/main.lua"] = [[
return function(mod)
mod.options:define({ { key = "ghost", type = "toggle", default = true } })
error("broken entry")
end
]]
local failedLoader = Loader.new({ fs = fs })
check(failedLoader:load({ pokemon = {} }) == false,
"a failing entry is reported")
local afterFailure = Json.decode(writes["mod_option_schemas.json"])
check(afterFailure and afterFailure.mods and afterFailure.mods.broken == nil,
"a failed mod schema is not exported")
loader:setEnabled("loud", false)
loader:_writeOptionSchemas()
local cleared = Json.decode(writes["mod_option_schemas.json"])
check(cleared and cleared.schema_version == 1 and next(cleared.mods) == nil,
"disabling the only schema-bearing mod clears the snapshot")
end
-- leave shared singletons the way we found them for later chained tests -- leave shared singletons the way we found them for later chained tests
local StateStack = require("src.core.StateStack") local StateStack = require("src.core.StateStack")
while StateStack:top() do StateStack:pop() end while StateStack:top() do StateStack:pop() end