---- 31 > Lugia (Gold) and Ho-Oh (Silver) ----
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Video Playthrough Link (Ho-Oh, Pewter City Gym, Routes 1-4, & Pallet Town):
https://www.youtube.com/watch?v=pFgyFZqai_I

Video Playthrough Link (Seafoam Islands Gym, Routes 19-22, 28, & Viridian City
Gym): https://youtu.be/wgql5WCnx4g

Now, you have a chance to snatch the other Pokémon you missed earlier...Lugia or
Ho-oh. Head back through with the Magnet Train back to Johto, then go to
wherever you need to go.

|----------------------------|
|Whirl Islands - Gold Version|
|----------------------------|

Fly to Olivine City. Make sure you have a Pokémon on your team that has Flash,
like Bellsprout. Also make sure you teach HM06 Whirlpool to a Pokémon. I suggest
Tentacool or Krabby, who can use Strength, Surf, Whirlpool, and Waterfall.
You'll need eight badges in order to use Whirlpool.

Pokémon at the Whirl Islands: 

#041 Zubat
#086 Seel
#098 Krabby
#116 Horsea
#117 Seadra

Items at the Whirl Islands: 

Calcium
Escape Rope
Guard Specs
Max Revive x2
Ultra Ball

Surf southwest and west until you reach the northeast cave of the Whirl Islands.
I suggest using a Max Repel to reduce the number of Tentacool encounters on the
way there. The whirlpool is just northwest of where you fought Swimmer Kara. You
can press A on any whirlpool to remove it temporarily from the map. It's
incredible how much stamina these swimmers have, just staying in the water days
after you last fought them.

Once you find the northeast cave entrance, enter it and you'll see darkness. Use
HM Flash, then head up and leap the ledge to the right on that bike. You'll see
a Ultra Ball on the cliff. To get to it and continue on your journey, leap down
another ledge to the right, go up the steps, grab the Max Revive, and head down
the ladder. Head south, then jump to the left. Keep jumping down and you'll get
an Escape Rope. Woo!

Now go down and then left, then up the ladder. You can now head out the door to
breathe, but that's pointless. Why would you do that? Instead, surf east, then
grab the Guard Specs. Then head down the ladder, head up along the path, head
down, and then up the cliff. It's like a roller coaster, I know.

There's yet another item here. It's a Calcium. Now, on that cliff, head down to
the ladder and take it. Now, go down out the door. That's most of the items in
the Whirl Islands. 

Now that you've gone from the northeast to the southeast portion of the Whirl
Islands, go counterclockwise and surf your way southwest out of the reefs and
then Whirlpool out. Head east, then north, and you'll find Swimmer Kara again.
Take that Whirlpool out and head back into the entrance that you originally came
from.

Use Flash again. Drop down the first cliff again, but this time, drop down the
top cliff rather than the bottom cliff. Then head down the ladder. Continue
along the path south and head down that ladder. Grab the Max Revive to the left
of you, then surf south. There are two items on the cliff but you can't reach
those.

Instead, surf down the waterfall, then head left and through the door. Head in,
and surf north to Lugia. Save before you interact with Lugia. I suggest that you
save before you fight him because this is the only chance you'll be able to get
Lugia in the entire game. If you knock it out on a critical hit, lose all your
Pokémon and black out, or run out of balls to throw at it, you would want to
return to your save and retry. 

Because the catch rate is only about 2% at low health, even with Ultra Balls,
this may involve a dozen or more resets. Ultimately, you'll want to maximize
your chances by throwing many Ultra Balls at it. You'll want to do so when it is
lower on HP (yellow or red on the HP meter), and ideally when it is asleep. 

Focus on using Ultra Balls when Lugia is low on health, even when it could knock
out your Pokémon. Use Revives and Hyper Potions as is helpful to keep your
Pokémon alive to keep throwing balls at it. You can slightly increase your catch
chances if you put Lugia to sleep or paralyze it.

Thard_Verad adds, "Lugia is just heavy enough for Heavy Balls to have higher
catch rates than Ultra Balls. Give those a try."

Catch it, then use the Escape Rope you grabbed earlier to get out of here.

|--------------------------|
|Tin Tower - Silver Version|
|--------------------------|

Pokémon in Tin Tower:

#019 Rattata

Go back to Ecruteak City and then go into the Bell Tower entry house. Talk to
the man and he'll let you through because you have the Ecruteak City Badge. Then
follow up the trail to the tower itself.

Go up and to the left and another bald man will let you through because you have
the beautiful Rainbow Wing. You can then go up the ladder. Keep going and wild
Rattatas will start converging on you like zombies. Consider a Max Repel or two
to drive away all the zombies. Then go up the ladder, hop left for a Full Heal,
then hop all the right. Then hop all the way left, then keep hopping right. On
the middle platform, you might get stuck a bit because you don't see the next
jump easily, but it's the second square from the top. You'll make it to the
northeast side and you can go up the ladder. You are now a true bunny. Are you a
bad bunny? 

On the next level, jump down, left, down, left, down, down to get to the Ultra
Ball. Jump right, down, left, down, down, and you'll get to a PP Up. If you go
up the ladder, it won't get you anywhere, so no need to do that. You can
continue with jumps left (x5), down, right (x2), down, left (x2), down, left
(x2) to get an Escape Rope. You'll be next to another ladder. That ladder will
also take you nowhere. Jump right, right, left, left, and you'll be on the
northwest side where you do want to take that ladder up.

On the next level, jump right twice, go all the way to the right and down, jump
down, left, left, and you'll get a Rare Candy. You can then return to the
previous level's bottom right corner and go all the way back up to the top left
corner to get back up to the beginning of the level. Then jump right and right
again, then down, left, down (x2), and take the right down (x4) up to the next
level (Left down takes you back to the bottom left ladder from the previous
level).

On the next level, go up and you'll get a Max Potion. Then go right across the
bridge, up, and then left across the upper (not middle) bridge to get a Full
Heal. Then hop down twice to get up the next ladder.

On the next level, go up, go through the next two warps, jump on the top side
left (x8), down (x3), right (x3), and through that warp to get to a Max Elixir.
Go back through the warp and jump right (x4) to return to the start. Warp back
through the top right warp and then back through the other warp you went
through. You'll be back to the very start of this paragraph. Hop to the right
(x4) to get a Max Revive. Then hop down (x5), go left and down, warp, cross the
bridge down, and warp again. 

Go left and you'll get a HP Up. Keep going left and down and warp again. Then
cross the bridge up left and take the warp. Go up the ladder, cross the planks
down, then go up the ladder and you'll be in front of a Level 70 Ho-Oh. I
suggest that you save before you fight Ho-Oh because this is the only chance
you'll be able to get Ho-oh in the entire game. If you knock it out on a
critical hit, lose all your Pokémon and black out, or run out of balls to throw
at it, you would want to return to your save and retry. 

The Ho-Oh in-game music gives off great vibes. As we all know, the vibes are
what matters. We must have the vibes. Ho-Oh is a fire/flying type Pokemon with
Safeguard and Ancient Power (damage w/ stat boosts), Punishment, and Sacred
Fire. Use your highest level Pokémon to whittle down Ho-Oh's HP first without
knocking it out, then try to throw as many Ultra Balls as you can at it. 

Because the catch rate is only about 2% at low health, even with Ultra Balls,
this may involve a dozen or more resets. Ultimately, you'll want to maximize
your chances by throwing many Ultra Balls at it. You'll want to do so when it is
lower on HP (yellow or red on the HP meter), and ideally when it is asleep. Use
Revives and Hyper Potions as is helpful to keep your Pokémon alive to keep
throwing balls at it. However, all things even, focus on using Ultra Balls when
Ho-Oh is low on health, even when it could knock out your Pokémon, to increase
the number of chances yo have. You can slightly increase your catch chances if
you put Ho-Oh to sleep or paralyze it.

After you catch Ho-Oh, go back down the stairs and then you can use an Escape
Rope to leave. Then, ride the Magnet Train back to Kanto and fly back to Pewter
City.

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(c32)
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