-- Data.constants: the hard limits, in the shapes Data.seedDefaults seeds
return {
  bagSize = 20,
  partyMax = 6,
  boxCount = 2,
  boxSize = 20,
  moveMax = 4,
  dexSize = 3,
  dexDigits = 3,
  levelCap = 100,
  coinCap = 9999,
  fallbackMove = "FIX_TACKLE",
  badges = {
    { id = "FIX_BADGE_1" },
    { id = "FIX_BADGE_2" },
  },
  hmMoves = { "FIX_CUT" },
}
