return {
  ledges = {},
  hiddenItems = {},
  flyOrder = { "FIX_TOWN" },
  townMap = {
    locations = {
      FIX_TOWN = { x = 4, y = 4, name = "FIX TOWN" },
      FIX_ROUTE = { x = 4, y = 3, name = "FIX ROUTE" },
    },
  },
  boot = {
    startMap = "FIX_TOWN", startX = 5, startY = 6, startFacing = "down",
    playerName = "FIX", rivalName = "RIV",
    startMoney = 3000,
    lastHeal = { map = "FIX_TOWN", x = 5, y = 6 },
  },
}
