mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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21 lines
960 B
JSON
21 lines
960 B
JSON
{
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"id": "DRAMATIC_SHAPE",
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"name": "Dramatic Shape Voxel Mod",
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"version": "1.6.0",
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"api": 2,
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"entry": "main.lua",
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"profile": "content",
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"category": "GRAPHICS",
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"game_version": "0.0.0-dev || >=0.1.37 <2.0.0",
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"priority": 100,
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"dependencies": [],
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"optional_dependencies": [],
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"conflicts": [],
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"permissions": [
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"engine_internals"
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],
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"affects_link": false,
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"description": "Draws the overworld as a 3D diorama -- extruded terrain, depth-buffered occlusion so buildings really hide what is behind them, voxel characters, cast shadows, reflective water, a day/night cycle and a tilt-shift miniature pass -- with optional first-person, third-person and VR cameras. Battles are fought out there too, shot over the shoulder with a depth-of-field pass, standing either the game's own battle sprites or the Pokemon Stadium 3D models on the map or on a pair of discs against the sky.",
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"github": "DramaticShape/DramaticShapeVoxelMod"
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}
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