Files
DramaticShapeVoxelMod/manifest.json
T
2026-08-04 14:19:48 -04:00

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{
"id": "DRAMATIC_SHAPE",
"name": "Dramatic Shape Voxel Mod",
"version": "1.6.0",
"api": 2,
"entry": "main.lua",
"profile": "content",
"category": "GRAPHICS",
"game_version": "0.0.0-dev || >=0.1.37 <2.0.0",
"priority": 100,
"dependencies": [],
"optional_dependencies": [],
"conflicts": [],
"permissions": [
"engine_internals"
],
"affects_link": false,
"description": "Draws the overworld as a 3D diorama -- extruded terrain, depth-buffered occlusion so buildings really hide what is behind them, voxel characters, cast shadows, reflective water, a day/night cycle and a tilt-shift miniature pass -- with optional first-person, third-person and VR cameras. Battles are fought out there too, shot over the shoulder with a depth-of-field pass, standing either the game's own battle sprites or the Pokemon Stadium 3D models on the map or on a pair of discs against the sky.",
"github": "DramaticShape/DramaticShapeVoxelMod"
}