Files
DramaticShapeVoxelMod/lib
DramaticShape cd3c4300ae fix shoreline slits beside claimed tiles and dropped edge-row facades
Two voxel-mode holes, both in ChunkMesher's keep/emit rules:

1. A tile claimed by a standing object (building footprint, sign
   standee, pond bushes) painted only its flat synthesized ground and
   never emitted side faces, so beside recessed water the 2px step was
   an open slit into the sky. The skip branch now emits the same
   below-ground side bands ordinary ground does, cut from the
   synthesized ground's art.

2. A profiled building whose front row is the map's last tile row has
   its facade exactly on the shared boundary plane (Saffron's row
   houses seen from Route 6), where the strict overBody test and the
   closed neighbour mask dropped it. Outward-facing quads on the body's
   boundary planes are now kept, told apart from ring scraps -- the
   thing the mask exists to kill -- by their winding.
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