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cd3c4300ae
Two voxel-mode holes, both in ChunkMesher's keep/emit rules: 1. A tile claimed by a standing object (building footprint, sign standee, pond bushes) painted only its flat synthesized ground and never emitted side faces, so beside recessed water the 2px step was an open slit into the sky. The skip branch now emits the same below-ground side bands ordinary ground does, cut from the synthesized ground's art. 2. A profiled building whose front row is the map's last tile row has its facade exactly on the shared boundary plane (Saffron's row houses seen from Route 6), where the strict overBody test and the closed neighbour mask dropped it. Outward-facing quads on the body's boundary planes are now kept, told apart from ring scraps -- the thing the mask exists to kill -- by their winding.