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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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dcf078c2e0
Flowers stand as 1px animated cutouts on their own pulled mesh (own-cell flowers hide behind the walker, the cell south still overdraws feet). Cuttable bushes, gym statues (single-block plinth) and Lt. Surge's trash cans stand as 5-voxel prop cutouts; prop_ground names the tile painted beneath. Block edits refresh meshes in place instead of blinking to 2D.
18 lines
704 B
JSON
18 lines
704 B
JSON
{
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"id": "DRAMATIC_SHAPE",
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"name": "Dramatic Shape Voxel Mod",
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"version": "1.0.4",
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"api": 2,
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"entry": "main.lua",
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"profile": "content",
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"category": "GRAPHICS",
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"game_version": "0.0.0-dev || >=0.1.28 <2.0.0",
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"priority": 100,
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"dependencies": [],
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"optional_dependencies": [],
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"conflicts": [],
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"permissions": ["engine_internals"],
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"affects_link": false,
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"description": "A full 3D diorama overworld: extruded terrain, depth-buffered occlusion, voxel characters and a tilt-shift miniature pass. Registers two render pipelines and claims hotkeys 3, 5, 6 and 7 -- 3 and 5 displace the engine's TILT and GBC FX keys, both still reachable on the OPTIONS menu. Presentational only."
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}
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