mirror of
https://github.com/DramaticShape/DramaticShapeVoxelMod.git
synced 2026-08-12 09:40:50 +02:00
99 lines
3.9 KiB
Lua
99 lines
3.9 KiB
Lua
-- Scratch driver: shots of the house dining tables and stools, for the
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-- band-table + no-desk-part voxelization. Every generic home places the
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-- table at cells (3,3):(4,4) with four stools around it (Blue's house has
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-- Daisy seated at hers); Red's and the Copycat's ground floors place the
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-- same furniture one cell lower, with the potted plant CUTOUT standing on
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-- the tabletop -- the standee the table template must support, not
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-- swallow.
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--
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-- POKEPORT_DRIVER=mods/DramaticShapeVoxelMod/tests/house_furniture_shots.lua \
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-- SHOT_DIR=.scratchpad/housefurn AB_TAG=after lovec.exe .
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return function(game)
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local U = dofile("tests/drivers/util.lua")
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local Pipelines = require("src.render.Pipelines")
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local ROOT = (os.getenv("SHOT_DIR") or "shots/housefurn")
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.. "/" .. (os.getenv("AB_TAG") or "after")
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local handle = game.mods.exports["DRAMATIC_SHAPE"]
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if not (handle and handle.lib) then
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print("[housefurn] DRAMATIC_SHAPE mod not loaded")
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return
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end
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local V = handle.lib
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local DayNight = V.require("DayNight")
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local ChunkMesher = V.require("ChunkMesher")
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local Voxel = V.require("VoxelState")
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require("src.world.OverworldController").rollEncounter = function() return nil end
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local TileRenderer = require("src.render.TileRenderer")
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TileRenderer.tick = function() end
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TileRenderer.animFrame = function() return 0 end
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DayNight.setting:sync("day")
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pcall(os.execute, 'mkdir -p "' .. ROOT .. '" 2>/dev/null')
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pcall(os.execute, 'mkdir "' .. ROOT:gsub("/", "\\") .. '" 2>nul')
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local Zoom = require("src.render.Zoom")
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pcall(function()
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game.save.options.zoom = 1
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Zoom.applyOptions(game.save.options)
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end)
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local function settle()
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for _ = 1, 900 do
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if ChunkMesher.pending() == 0 then break end
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U.wait(1)
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end
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for _ = 1, 300 do
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if Voxel.t >= 1 and Voxel.ready and ChunkMesher.pending() == 0 then break end
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U.wait(1)
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end
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U.wait(40)
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end
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local SCENES = {
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-- head on: below Blue's table looking north over a stool at it,
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-- Daisy seated at the left one
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{ map = "BLUES_HOUSE", x = 3, y = 5, face = "up", label = "blues_front" },
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-- from the east, table and both east stools in profile
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{ map = "BLUES_HOUSE", x = 6, y = 3, face = "left", label = "blues_side" },
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-- from the north wall looking south down over the tabletop
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{ map = "BLUES_HOUSE", x = 4, y = 2, face = "down", label = "blues_over" },
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-- close beside a stool: seat top, legs and the gap between them
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{ map = "BLUES_HOUSE", x = 2, y = 5, face = "up", label = "stool_close" },
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-- Red's table head on from the south: the plant cutout standing on
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-- the modelled tabletop
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{ map = "REDS_HOUSE_1F", x = 4, y = 6, face = "up", label = "reds_front" },
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-- and from the east along the stool row, plant in profile
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{ map = "REDS_HOUSE_1F", x = 6, y = 4, face = "left", label = "reds_side" },
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-- the Fan Club's four members' chairs round the boardroom table:
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-- from the south of the west pair, both stools stacked in profile
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{ map = "POKEMON_FAN_CLUB", x = 1, y = 5, face = "up",
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label = "club_west_pair" },
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-- across the table from the west, both pairs and the octagon between
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{ map = "POKEMON_FAN_CLUB", x = 0, y = 3, face = "right",
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label = "club_across" },
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-- close on the east pair from the north, looking down over the seats
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{ map = "POKEMON_FAN_CLUB", x = 6, y = 2, face = "down",
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label = "club_over" },
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}
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local shots = 0
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for _, s in ipairs(SCENES) do
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for _, rung in ipairs({ 3, 5 }) do
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U.teleport(game, s.map, s.x, s.y, s.face)
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Pipelines.setLevel("voxel", rung)
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Pipelines.setLevel("tiltshift", 0)
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settle()
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local path = ("%s/%s_v%d.png"):format(ROOT, s.label, rung)
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game.capturePath = path
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U.wait(6)
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local f = io.open(path, "rb")
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if f then f:close() shots = shots + 1
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else print("[housefurn] capture missed: " .. path) end
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end
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end
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print(("[housefurn] %d shots into %s"):format(shots, ROOT))
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end
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