Files
DramaticShapeVoxelMod/tests/potted_plant_shots.lua
T
DramaticShape 1a283d6771 bump version
2026-08-02 00:14:13 -04:00

92 lines
3.3 KiB
Lua

-- Scratch driver: shots of the potted plants, for the plant standee
-- voxelization. Every Center places three side-by-side pairs on its
-- bottom row -- crowns at cells (0,6)/(1,6), (6,6)/(7,6), (12,6)/(13,6),
-- pots below at y=7 -- and INDIGO_PLATEAU_LOBBY (the MART tileset id,
-- same atlas) lines four of them along its hall at cells (12,10)..(15,10).
--
-- POKEPORT_DRIVER=mods/DramaticShapeVoxelMod/tests/potted_plant_shots.lua \
-- SHOT_DIR=.scratchpad/plants AB_TAG=after lovec.exe .
return function(game)
local U = dofile("tests/drivers/util.lua")
local Pipelines = require("src.render.Pipelines")
local ROOT = (os.getenv("SHOT_DIR") or "shots/plants")
.. "/" .. (os.getenv("AB_TAG") or "after")
local handle = game.mods.exports["DRAMATIC_SHAPE"]
if not (handle and handle.lib) then
print("[plant] DRAMATIC_SHAPE mod not loaded")
return
end
local V = handle.lib
local DayNight = V.require("DayNight")
local ChunkMesher = V.require("ChunkMesher")
local Voxel = V.require("VoxelState")
require("src.world.OverworldController").rollEncounter = function() return nil end
local TileRenderer = require("src.render.TileRenderer")
TileRenderer.tick = function() end
TileRenderer.animFrame = function() return 0 end
DayNight.setting:sync("day")
pcall(os.execute, 'mkdir -p "' .. ROOT .. '" 2>/dev/null')
pcall(os.execute, 'mkdir "' .. ROOT:gsub("/", "\\") .. '" 2>nul')
local Zoom = require("src.render.Zoom")
pcall(function()
game.save.options.zoom = 1
Zoom.applyOptions(game.save.options)
end)
local function settle()
for _ = 1, 900 do
if ChunkMesher.pending() == 0 then break end
U.wait(1)
end
for _ = 1, 300 do
if Voxel.t >= 1 and Voxel.ready and ChunkMesher.pending() == 0 then break end
U.wait(1)
end
U.wait(40)
end
local SCENES = {
-- east of the left pair, looking west along the bottom row: both
-- plants in profile, crown overhang and pot silhouette side-on
{ map = "VIRIDIAN_POKECENTER", x = 3, y = 6, face = "left",
label = "pair_side" },
-- north of the left pair, looking south down over the crowns
{ map = "VIRIDIAN_POKECENTER", x = 1, y = 5, face = "down",
label = "pair_over" },
-- head on: standing below the middle pair looking north at it
{ map = "VIRIDIAN_POKECENTER", x = 6, y = 7, face = "up",
label = "pair_front" },
-- close up beside the east pair's pot
{ map = "VIRIDIAN_POKECENTER", x = 11, y = 7, face = "right",
label = "close" },
-- the Plateau lobby's row of four (MART tileset id), along the row
{ map = "INDIGO_PLATEAU_LOBBY", x = 11, y = 10, face = "right",
label = "lobby_row" },
-- and head on from the hall below
{ map = "INDIGO_PLATEAU_LOBBY", x = 13, y = 12, face = "up",
label = "lobby_front" },
}
local shots = 0
for _, s in ipairs(SCENES) do
for _, rung in ipairs({ 3, 5 }) do
U.teleport(game, s.map, s.x, s.y, s.face)
Pipelines.setLevel("voxel", rung)
Pipelines.setLevel("tiltshift", 0)
settle()
local path = ("%s/%s_v%d.png"):format(ROOT, s.label, rung)
game.capturePath = path
U.wait(6)
local f = io.open(path, "rb")
if f then f:close() shots = shots + 1
else print("[plant] capture missed: " .. path) end
end
end
print(("[plant] %d shots into %s"):format(shots, ROOT))
end