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https://github.com/DramaticShape/DramaticShapeVoxelMod.git
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47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
# Bytecode from the authoring tools in tools/ and
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# assets/docs/buidling_to_voxel/ -- generated on whatever machine ran them.
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__pycache__/
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*.py[cod]
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# agent worktrees and local scratch
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.claude/
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# ------- Pokemon Stadium data
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#
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# NONE OF THIS SHIPS, and none of it is in the repository. The battle models
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# are Pokemon Stadium's own data: what the mod carries is the READER for them
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# (lib/StadiumRom, StadiumFragment, StadiumFx, StadiumBuild) and the player
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# supplies the cartridge, exactly as this engine already asks them to supply
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# the Game Boy ROM it is a recompilation of.
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#
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# So the ROM itself, everything model_extract/pipeline extracts out of it, and
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# the packs tools/stadium_pack.py builds from those are all ignored. What IS
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# tracked is the pipeline, the notes, and the two READMEs that say where to
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# put a ROM.
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#
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# At runtime the packs are built on the player's own machine, on first run,
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# into the save directory -- never into the mod folder (see StadiumInstall).
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# the cartridge, wherever it is dropped, and the checksum note that comes
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# with one. The Zone.Identifier pattern has no colon in it on purpose: it is
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# an NTFS alternate data stream, and the separator reaches git as U+F03A
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# rather than as ':' -- so matching on the suffix alone is what actually works
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*.z64
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*.n64
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*.v64
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*Zone.Identifier
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model_extract/baseroms/**/checksum.md5
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# everything the pipeline extracts from it
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model_extract/glb/
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model_extract/js/
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model_extract/textures/
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model_extract/manifest.json
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model_extract/moves.json
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model_extract/viewer.html
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# and the packed models built from those -- the local oracle the Lua
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# extractor is diffed against (tests/stadium_extract_test.lua), rebuilt with
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# tools/stadium_pack.py whenever it is wanted
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assets/stadium/
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