7.6 KiB
7.6 KiB
B23 - Unnamed building
PLATEAU tileset, 18 x 3 cells (36 x 6 tiles of 8px, 288 x 48 px). Appears 1 time in the game. Tile ids index assets/generated/tilesets/plateau.png, 16 per row.
Coordinates are 1-based and local to the building: cell x=1..18, y=1..3; tile column c=1..36, tile row r=1..6. No terrain padding is included - edge rows and columns that were pure ground have been trimmed.
Symbol grid
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y1 | A B | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | A B |
| D E | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | D E |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y2 | G H | I I | I I | I I | I I | I I | I I | I I | J K | C C | C C | C C | C C | J K | I I | I I | I I | G H |
| L M | I I | I I | I I | I I | I I | I I | I I | J K | C C | C C | C C | C C | J K | I I | I I | I I | L M |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y3 | L M | I I | I I | I I | N O | I I | I I | I I | J K | C C | C C | C C | C C | J K | N O | I I | I I | L M |
| G H | P P | P P | P P | * Q | P P | P P | P P | J K | C C | C C | C C | C C | J K | * Q | P P | P P | G H |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Same grid, raw tile ids
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y1 | 37 38 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 37 38 |
| 40 41 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 40 41 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y2 | 21 22 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 15 15 | 15 15 | 15 15 | 21 22 |
| 5 6 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 15 15 | 15 15 | 15 15 | 5 6 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y3 | 5 6 | 15 15 | 15 15 | 15 15 | 11 12 | 15 15 | 15 15 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 11 12 | 15 15 | 15 15 | 5 6 |
| 21 22 | 14 14 | 14 14 | 14 14 | 27 28 | 14 14 | 14 14 | 14 14 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 27 28 | 14 14 | 14 14 | 21 22 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
As a 1-based Lua array, rows[r][c]:
local rows = {
{ 37, 38, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 37, 38 }, -- r1
{ 40, 41, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 40, 41 }, -- r2
{ 21, 22, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 15, 15, 15, 15, 15, 15, 21, 22 }, -- r3
{ 5, 6, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 15, 15, 15, 15, 15, 15, 5, 6 }, -- r4
{ 5, 6, 15, 15, 15, 15, 15, 15, 11, 12, 15, 15, 15, 15, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 11, 12, 15, 15, 15, 15, 5, 6 }, -- r5
{ 21, 22, 14, 14, 14, 14, 14, 14, 27, 28, 14, 14, 14, 14, 14, 14, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 27, 28, 14, 14, 14, 14, 21, 22 }, -- r6
}
Legend
Legend pending.
*= tile 27, used 2xA= tile 37, used 2xB= tile 38, used 2xC= tile 3, used 64xD= tile 40, used 2xE= tile 41, used 2xF= tile 13, used 32xG= tile 21, used 4xH= tile 22, used 4xI= tile 15, used 56xJ= tile 46, used 8xK= tile 47, used 8xL= tile 5, used 4xM= tile 6, used 4xN= tile 11, used 2xO= tile 12, used 2xP= tile 14, used 16xQ= tile 28, used 2x
Collision
Cell walkability reads the bottom-left 8px tile of each cell (src/world/Map.lua:6):
y1 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y2 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y3 SOLID SOLID SOLID SOLID DOOR SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID DOOR SOLID SOLID SOLID
Enterable cells: (5,3), (15,3).
Silhouette
1297 of the 13824 px inside the box are ground outside the black outline, so the 288x48 box is not a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row:
r1 c1:14px, c2:14px, c3:4px, c4:4px, c5:4px, c6:4px, c7:4px, c8:4px, c9:4px, c10:4px, c11:4px, c12:4px, c13:4px, c14:4px, c15:4px, c16:4px, c17:4px, c18:4px, c19:4px, c20:4px, c21:4px, c22:4px, c23:4px, c24:4px, c25:4px, c26:4px, c27:4px, c28:4px, c29:4px, c30:4px, c31:4px, c32:4px, c33:4px, c34:4px, c35:14px, c36:14px
r2 c1:10px, c2:10px, c3:16px, c4:16px, c5:16px, c6:16px, c7:16px, c8:16px, c9:16px, c10:16px, c11:16px, c12:16px, c13:16px, c14:16px, c15:16px, c16:16px, c17:16px, c18:16px, c19:16px, c20:16px, c21:16px, c22:16px, c23:16px, c24:16px, c25:16px, c26:16px, c27:16px, c28:16px, c29:16px, c30:16px, c31:16px, c32:16px, c33:16px, c34:16px, c35:10px, c36:10px
r3 c1:10px, c2:10px, c17:8px, c18:8px, c19:4px, c20:4px, c21:4px, c22:4px, c23:4px, c24:4px, c25:4px, c26:4px, c27:8px, c28:8px, c35:10px, c36:10px
r4 c1:8px, c2:8px, c17:8px, c18:8px, c19:1px, c27:8px, c28:8px, c35:8px, c36:8px
r5 c1:8px, c2:8px, c17:8px, c18:8px, c19:1px, c27:8px, c28:8px, c29:34px, c30:34px, c35:8px, c36:8px
r6 c1:15px, c2:15px, c3:9px, c4:8px, c5:8px, c6:8px, c7:8px, c8:8px, c11:8px, c12:8px, c13:8px, c14:8px, c15:8px, c16:8px, c17:8px, c18:8px, c19:1px, c27:8px, c28:8px, c29:18px, c30:18px, c31:9px, c32:8px, c33:8px, c34:8px, c35:15px, c36:15px
Where it stands
| map | cell (x,y) | door | leads to |
|---|---|---|---|
| ROUTE_23 | (0,29) | (4,31) | VICTORY_ROAD_1F |
| ROUTE_23 | (0,29) | (14,31) | VICTORY_ROAD_2F |

