8.0 KiB
8.0 KiB
B21 - Unnamed building
OVERWORLD tileset, 12 x 6 cells (24 x 12 tiles of 8px, 192 x 96 px). Appears 1 time in the game. Tile ids index assets/generated/tilesets/overworld.png, 16 per row.
Coordinates are 1-based and local to the building: cell x=1..12, y=1..6; tile column c=1..24, tile row r=1..12. No terrain padding is included - edge rows and columns that were pure ground have been trimmed.
Symbol grid
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y1 | A B | B B | B B | B B | B B | B B | B B | B B | B B | B B | B B | B C |
| D E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E D |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y2 | D E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E D |
| F G | G G | G G | G G | G G | G G | G G | G G | G G | G G | G G | G H |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y3 | I J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J K |
| I L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L K |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y4 | I J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J K |
| I L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L K |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y5 | I J | J J | J J | J J | J J | J J | J L | L J | J J | J J | J J | J K |
| I L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L K |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y6 | I L | L L | L L | L L | L L | L L | M N | J J | L L | L L | L L | L K |
| O P | P P | P P | P P | P P | P P | * Q | P P | P P | P P | P P | P R |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Same grid, raw tile ids
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y1 | 76 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 83 | 83 77 |
| 90 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 90 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y2 | 90 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 18 | 18 90 |
| 92 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 23 | 23 93 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y3 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 |
| 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y4 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 31 |
| 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y5 | 15 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 10 | 10 75 | 75 10 | 10 10 | 10 10 | 10 10 | 10 31 |
| 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 31 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y6 | 15 75 | 75 75 | 75 75 | 75 75 | 75 75 | 75 75 | 11 12 | 10 10 | 75 75 | 75 75 | 75 75 | 75 31 |
| 78 26 | 26 26 | 26 26 | 26 26 | 26 26 | 26 26 | 27 28 | 26 26 | 26 26 | 26 26 | 26 26 | 26 79 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
As a 1-based Lua array, rows[r][c]:
local rows = {
{ 76, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 83, 77 }, -- r1
{ 90, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 90 }, -- r2
{ 90, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 90 }, -- r3
{ 92, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 93 }, -- r4
{ 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r5
{ 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r6
{ 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r7
{ 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r8
{ 15, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 75, 75, 10, 10, 10, 10, 10, 10, 10, 10, 31 }, -- r9
{ 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r10
{ 15, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 11, 12, 10, 10, 75, 75, 75, 75, 75, 75, 75, 31 }, -- r11
{ 78, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 79 }, -- r12
}
Legend
Legend pending.
*= tile 27, used 1xA= tile 76, used 1xB= tile 83, used 22xC= tile 77, used 1xD= tile 90, used 4xE= tile 18, used 44xF= tile 92, used 1xG= tile 23, used 22xH= tile 93, used 1xI= tile 15, used 7xJ= tile 10, used 66xK= tile 31, used 7xL= tile 75, used 86xM= tile 11, used 1xN= tile 12, used 1xO= tile 78, used 1xP= tile 26, used 20xQ= tile 28, used 1xR= tile 79, used 1x
Collision
Cell walkability reads the bottom-left 8px tile of each cell (src/world/Map.lua:6):
y1 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y2 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y3 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y4 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y5 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y6 SOLID SOLID SOLID SOLID SOLID SOLID DOOR SOLID SOLID SOLID SOLID SOLID
Enterable cell: (7,6).
Silhouette
322 of the 18432 px inside the box are ground outside the black outline, so the 192x96 box is not a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row:
r1 c1:25px, c24:25px
r2 c1:24px, c24:24px
r3 c1:24px, c24:24px
r4 c1:24px, c24:24px
r5 c1:8px, c24:8px
r6 c1:8px, c24:8px
r7 c1:8px, c24:8px
r8 c1:8px, c24:8px
r9 c1:8px, c24:8px
r10 c1:8px, c24:8px
r11 c1:8px, c24:8px
r12 c1:8px, c24:8px
Where it stands
| map | cell (x,y) | door | leads to |
|---|---|---|---|
| ROUTE_22 | (2,0) | (8,5) | ROUTE_22_GATE |

