Files
DramaticShapeVoxelMod/assets/docs/buildings/B21-unnamed-building.md
T
DramaticShape 702d8049f0 initial commit
2026-07-26 16:43:53 -04:00

8.0 KiB

B21 - Unnamed building

Unnamed building

OVERWORLD tileset, 12 x 6 cells (24 x 12 tiles of 8px, 192 x 96 px). Appears 1 time in the game. Tile ids index assets/generated/tilesets/overworld.png, 16 per row.

Coordinates are 1-based and local to the building: cell x=1..12, y=1..6; tile column c=1..24, tile row r=1..12. No terrain padding is included - edge rows and columns that were pure ground have been trimmed.

Symbol grid

          x1   x2   x3   x4   x5   x6   x7   x8   x9  x10  x11  x12 
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
   y1 | A B | B B | B B | B B | B B | B B | B B | B B | B B | B B | B B | B C |
      | D E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E D |
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
   y2 | D E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E E | E D |
      | F G | G G | G G | G G | G G | G G | G G | G G | G G | G G | G G | G H |
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
   y3 | I J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J K |
      | I L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L K |
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
   y4 | I J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J J | J K |
      | I L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L K |
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
   y5 | I J | J J | J J | J J | J J | J J | J L | L J | J J | J J | J J | J K |
      | I L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L L | L K |
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
   y6 | I L | L L | L L | L L | L L | L L | M N | J J | L L | L L | L L | L K |
      | O P | P P | P P | P P | P P | P P | * Q | P P | P P | P P | P P | P R |
      +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+

Same grid, raw tile ids

            x1       x2       x3       x4       x5       x6       x7       x8       x9      x10      x11      x12   
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
   y1 |  76  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  83 |  83  77 |
      |  90  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  90 |
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
   y2 |  90  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  18 |  18  90 |
      |  92  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  23 |  23  93 |
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
   y3 |  15  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  31 |
      |  15  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  31 |
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
   y4 |  15  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  31 |
      |  15  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  31 |
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
   y5 |  15  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  10 |  10  75 |  75  10 |  10  10 |  10  10 |  10  10 |  10  31 |
      |  15  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  31 |
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
   y6 |  15  75 |  75  75 |  75  75 |  75  75 |  75  75 |  75  75 |  11  12 |  10  10 |  75  75 |  75  75 |  75  75 |  75  31 |
      |  78  26 |  26  26 |  26  26 |  26  26 |  26  26 |  26  26 |  27  28 |  26  26 |  26  26 |  26  26 |  26  26 |  26  79 |
      +---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+

As a 1-based Lua array, rows[r][c]:

local rows = {
  {  76,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  83,  77 },  -- r1
  {  90,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  90 },  -- r2
  {  90,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  18,  90 },  -- r3
  {  92,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  23,  93 },  -- r4
  {  15,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  31 },  -- r5
  {  15,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  31 },  -- r6
  {  15,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  31 },  -- r7
  {  15,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  31 },  -- r8
  {  15,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  10,  75,  75,  10,  10,  10,  10,  10,  10,  10,  10,  31 },  -- r9
  {  15,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  31 },  -- r10
  {  15,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  75,  11,  12,  10,  10,  75,  75,  75,  75,  75,  75,  75,  31 },  -- r11
  {  78,  26,  26,  26,  26,  26,  26,  26,  26,  26,  26,  26,  27,  28,  26,  26,  26,  26,  26,  26,  26,  26,  26,  79 },  -- r12
}

Legend

Legend pending.

  • * = tile 27, used 1x
  • A = tile 76, used 1x
  • B = tile 83, used 22x
  • C = tile 77, used 1x
  • D = tile 90, used 4x
  • E = tile 18, used 44x
  • F = tile 92, used 1x
  • G = tile 23, used 22x
  • H = tile 93, used 1x
  • I = tile 15, used 7x
  • J = tile 10, used 66x
  • K = tile 31, used 7x
  • L = tile 75, used 86x
  • M = tile 11, used 1x
  • N = tile 12, used 1x
  • O = tile 78, used 1x
  • P = tile 26, used 20x
  • Q = tile 28, used 1x
  • R = tile 79, used 1x

distinct tiles

Collision

Cell walkability reads the bottom-left 8px tile of each cell (src/world/Map.lua:6):

    y1   SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID
    y2   SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID
    y3   SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID
    y4   SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID
    y5   SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  SOLID
    y6   SOLID  SOLID  SOLID  SOLID  SOLID  SOLID  DOOR   SOLID  SOLID  SOLID  SOLID  SOLID

Enterable cell: (7,6).

Silhouette

322 of the 18432 px inside the box are ground outside the black outline, so the 192x96 box is not a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row:

    r1   c1:25px, c24:25px
    r2   c1:24px, c24:24px
    r3   c1:24px, c24:24px
    r4   c1:24px, c24:24px
    r5   c1:8px, c24:8px
    r6   c1:8px, c24:8px
    r7   c1:8px, c24:8px
    r8   c1:8px, c24:8px
    r9   c1:8px, c24:8px
    r10  c1:8px, c24:8px
    r11  c1:8px, c24:8px
    r12  c1:8px, c24:8px

Where it stands

map cell (x,y) door leads to
ROUTE_22 (2,0) (8,5) ROUTE_22_GATE